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author | Sergeanur <s.anureev@yandex.ua> | 2020-05-05 17:04:18 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-05 17:04:18 +0200 |
commit | 9960c411933f9a804eb5f6840d75ad00fd255252 (patch) | |
tree | 19886c3263958d5c77664518270d252ad5554602 /src/control/CarAI.cpp | |
parent | Merge pull request #512 from Nick007J/master (diff) | |
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Diffstat (limited to 'src/control/CarAI.cpp')
-rw-r--r-- | src/control/CarAI.cpp | 267 |
1 files changed, 0 insertions, 267 deletions
diff --git a/src/control/CarAI.cpp b/src/control/CarAI.cpp index d595feaf..091f971b 100644 --- a/src/control/CarAI.cpp +++ b/src/control/CarAI.cpp @@ -21,23 +21,16 @@ #define DISTANCE_TO_SWITCH_DISTANCE_GOTO 20.0f -//--MIAMI: done float CCarAI::FindSwitchDistanceClose(CVehicle* pVehicle) { -#ifndef MIAMI return 30.0f; -#else - return pVehicle->AutoPilot.m_nSwitchDistance; -#endif } -//--MIAMI: done float CCarAI::FindSwitchDistanceFarNormalVehicle(CVehicle* pVehicle) { return FindSwitchDistanceClose(pVehicle) + 5.0f; } -//--MIAMI: done float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) { if (pVehicle->bIsLawEnforcer) @@ -45,23 +38,6 @@ float CCarAI::FindSwitchDistanceFar(CVehicle* pVehicle) return FindSwitchDistanceFarNormalVehicle(pVehicle); } -#ifdef MIAMI -//--MIAMI: done -void CCarAI::BackToCruisingIfNoWantedLevel(CVehicle* pVehicle) -{ - if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { - CCarCtrl::JoinCarWithRoadSystem(pVehicle); - pVehicle->AutoPilot.m_nCarMission = MISSION_CRUISE; - pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS; - pVehicle->m_bSirenOrAlarm = false; - if (CCullZones::NoPolice()) - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } -} -#endif - -//--MIAMI: done void CCarAI::UpdateCarAI(CVehicle* pVehicle) { if (pVehicle->bIsLawEnforcer){ @@ -91,7 +67,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) pVehicle->m_bSirenOrAlarm = true; } -#ifndef MIAMI if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { CCarCtrl::JoinCarWithRoadSystem(pVehicle); @@ -101,9 +76,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (CCullZones::NoPolice()) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } -#else - BackToCruisingIfNoWantedLevel(pVehicle); -#endif break; case MISSION_RAMPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || @@ -148,11 +120,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->m_bSirenOrAlarm = false; pVehicle->m_nCarHornTimer = 0; } -#ifdef MIAMI - if (pVehicle->bIsLawEnforcer) - MellowOutChaseSpeed(pVehicle); - BackToCruisingIfNoWantedLevel(pVehicle); -#else if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())){ CCarCtrl::JoinCarWithRoadSystem(pVehicle); @@ -165,7 +132,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) else if (pVehicle->bIsLawEnforcer) MellowOutChaseSpeed(pVehicle); -#endif break; case MISSION_BLOCKPLAYER_FARAWAY: if (FindSwitchDistanceClose(pVehicle) > (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || @@ -174,7 +140,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->UsesSiren(pVehicle->GetModelIndex())) pVehicle->m_bSirenOrAlarm = true; } -#ifndef MIAMI if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { CCarCtrl::JoinCarWithRoadSystem(pVehicle); @@ -184,9 +149,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (CCullZones::NoPolice()) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } -#else - BackToCruisingIfNoWantedLevel(pVehicle); -#endif break; case MISSION_BLOCKPLAYER_CLOSE: if (FindSwitchDistanceFar(pVehicle) >= (FindPlayerCoors() - pVehicle->GetPosition()).Magnitude2D() || @@ -216,11 +178,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->m_bSirenOrAlarm = false; pVehicle->m_nCarHornTimer = 0; } -#ifdef MIAMI - if (pVehicle->bIsLawEnforcer) - MellowOutChaseSpeed(pVehicle); - BackToCruisingIfNoWantedLevel(pVehicle); -#else if (FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || pVehicle->bIsLawEnforcer && (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { CCarCtrl::JoinCarWithRoadSystem(pVehicle); @@ -235,11 +192,7 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) #endif break; case MISSION_GOTOCOORDS: -#ifdef MIAMI - if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < FindSwitchDistanceClose(pVehicle) || -#else if ((pVehicle->AutoPilot.m_vecDestinationCoors - pVehicle->GetPosition()).Magnitude2D() < DISTANCE_TO_SWITCH_DISTANCE_GOTO || -#endif pVehicle->AutoPilot.m_bIgnorePathfinding) pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT; break; @@ -251,12 +204,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (distance < 5.0f){ pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; -#ifdef MIAMI - if (pVehicle->bParking) { - TellOccupantsToLeaveCar(pVehicle); - pVehicle->bParking = false; - } -#endif } else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; @@ -313,12 +260,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (distance < 1.0f) { pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; -#ifdef MIAMI - if (pVehicle->bParking) { - TellOccupantsToLeaveCar(pVehicle); - pVehicle->bParking = false; - } -#endif } else if (distance > FindSwitchDistanceFarNormalVehicle(pVehicle) && !pVehicle->AutoPilot.m_bIgnorePathfinding && (CTimer::GetFrameCounter() & 7) == 0) { pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; @@ -338,7 +279,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) break; case MISSION_RAMCAR_CLOSE: if (pVehicle->AutoPilot.m_pTargetCar){ -#ifndef MIAMI if #ifdef FIX_BUGS (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar && @@ -356,12 +296,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (CCullZones::NoPolice()) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } -#else -#ifdef FIX_BUGS // btw fixed in SA - if (FindPlayerVehicle() == pVehicle->AutoPilot.m_pTargetCar) -#endif - BackToCruisingIfNoWantedLevel(pVehicle); -#endif if ((pVehicle->AutoPilot.m_pTargetCar->GetPosition() - pVehicle->GetPosition()).Magnitude2D() <= FindSwitchDistanceFar(pVehicle) || pVehicle->AutoPilot.m_bIgnorePathfinding){ if (pVehicle->GetHasCollidedWith(pVehicle->AutoPilot.m_pTargetCar)){ @@ -403,42 +337,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; } break; -#ifdef MIAMI - case MISSION_ATTACKPLAYER: - if (pVehicle->bIsLawEnforcer) - MellowOutChaseSpeedBoat(pVehicle); - BackToCruisingIfNoWantedLevel(pVehicle); - break; - case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_1: - if (((CVector2D)(pVehicle->AutoPilot.m_vecDestinationCoors) - pVehicle->GetPosition()).Magnitude() < 1.5f) - pVehicle->AutoPilot.m_nCarMission = MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2; - BackToCruisingIfNoWantedLevel(pVehicle); - break; - case MISSION_SLOWLY_DRIVE_TOWARDS_PLAYER_2: - { - float distance = ((CVector2D)FindPlayerCoors() - pVehicle->GetPosition()).Magnitude(); - if (distance < 13.0f) { - TellOccupantsToLeaveCar(pVehicle); - pVehicle->AutoPilot.m_nCruiseSpeed = 0; - pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; - } - if (distance > 70.0f || FindPlayerPed()->m_pWanted->m_bIgnoredByEveryone || - (FindPlayerPed()->m_pWanted->m_nWantedLevel == 0 || FindPlayerPed()->m_pWanted->m_bIgnoredByCops || CCullZones::NoPolice())) { - TellOccupantsToLeaveCar(pVehicle); - pVehicle->AutoPilot.m_nCruiseSpeed = 0; - pVehicle->AutoPilot.m_nCarMission = MISSION_STOP_FOREVER; - } - break; - } - case MISSION_BLOCKPLAYER_FORWARDANDBACK: - { - CVector2D diff = (CVector2D)FindPlayerCoors() - pVehicle->GetPosition(); - float distance = Max(0.001f, diff.Magnitude()); - if (!FindPlayerVehicle() || DotProduct2D(CVector2D(diff.x / distance, diff.y / distance), FindPlayerSpeed()) > 0.05f) - pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_CLOSE; - BackToCruisingIfNoWantedLevel(pVehicle); - } -#endif default: if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0 && !CCullZones::NoPolice()){ if (ABS(FindPlayerCoors().x - pVehicle->GetPosition().x) > 10.0f || @@ -446,9 +344,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = FindPoliceCarSpeedForWantedLevel(pVehicle); pVehicle->SetStatus(STATUS_PHYSICS); pVehicle->AutoPilot.m_nCarMission = -#ifdef MIAMI - pVehicle->GetVehicleAppearance() == VEHICLE_BOAT ? FindPoliceBoatMissionForWantedLevel() : -#endif FindPoliceCarMissionForWantedLevel(); pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE; pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS; @@ -470,13 +365,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = 0; break; } -#ifdef MIAMI - if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel >= 1 && CCullZones::PoliceAbandonCars()) { - TellOccupantsToLeaveCar(pVehicle); - pVehicle->AutoPilot.m_nCruiseSpeed = 0; - pVehicle->AutoPilot.m_nCarMission = MISSION_NONE; - } -#endif float flatSpeed = pVehicle->GetMoveSpeed().MagnitudeSqr2D(); if (flatSpeed > SQR(0.018f)){ pVehicle->AutoPilot.m_nTimeToStartMission = CTimer::GetTimeInMilliseconds(); @@ -485,16 +373,9 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if (pVehicle->GetStatus() == STATUS_PHYSICS && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){ if (pVehicle->AutoPilot.m_nCarMission != MISSION_NONE){ if (pVehicle->AutoPilot.m_nCarMission != MISSION_STOP_FOREVER && -#ifdef MIAMI - pVehicle->AutoPilot.m_nCarMission != MISSION_BLOCKPLAYER_HANDBRAKESTOP && -#endif pVehicle->AutoPilot.m_nCruiseSpeed != 0 && (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE || pVehicle->AutoPilot.m_nCarMission != MISSION_CRUISE)){ if (pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS -#ifdef MIAMI - && pVehicle->AutoPilot.m_nDrivingStyle != DRIVINGSTYLE_STOP_FOR_CARS_IGNORE_LIGHTS || - pVehicle->VehicleCreatedBy == MISSION_VEHICLE -#endif ) { if (CTimer::GetTimeInMilliseconds() - pVehicle->m_nLastTimeCollided > 500) pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); @@ -526,15 +407,6 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 400; } } -#ifdef MIAMI - if (pVehicle->bIsLawEnforcer) { - if (pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || - pVehicle->AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE) { - if (FindPlayerVehicle() && FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) - pVehicle->AutoPilot.m_nCarMission = MISSION_BLOCKPLAYER_FARAWAY; - } - } -#endif if (pVehicle->GetUp().z < 0.7f){ pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; @@ -574,45 +446,13 @@ void CCarAI::UpdateCarAI(CVehicle* pVehicle) if ((uint8)(pVehicle->m_randomSeed ^ CGeneral::GetRandomNumber()) == 0xAD) pVehicle->m_nCarHornTimer = 45; } -#ifdef MIAMI - float target = 1.0f; - if (pVehicle->AutoPilot.m_nCarMission == MISSION_CRUISE) - target = CCarCtrl::FindSpeedMultiplierWithSpeedFromNodes(pVehicle->AutoPilot.m_nCruiseSpeedMultiplierType); - float change = CTimer::GetTimeStep() * 0.01f; - if (Abs(pVehicle->AutoPilot.m_fCruiseSpeedMultiplier - target) < change) - pVehicle->AutoPilot.m_fCruiseSpeedMultiplier = target; - else if (pVehicle->AutoPilot.m_fCruiseSpeedMultiplier > target) - pVehicle->AutoPilot.m_fCruiseSpeedMultiplier -= change; - else - pVehicle->AutoPilot.m_fCruiseSpeedMultiplier += change; - - if (pVehicle->bIsLawEnforcer && FindPlayerPed()->m_pWanted->m_nWantedLevel > 0) { - if (!FindPlayerVehicle() || - FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_CAR || - FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BIKE) { - if (pVehicle->GetVehicleAppearance() == VEHICLE_BOAT) { - pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; - pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; - } - } - else if (FindPlayerVehicle()->GetVehicleAppearance() == VEHICLE_BOAT) { - if (pVehicle->GetVehicleAppearance() == VEHICLE_CAR || - pVehicle->GetVehicleAppearance() == VEHICLE_BIKE) { - pVehicle->AutoPilot.m_nTempAction = TEMPACT_WAIT; - pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 1000; - } - } - } -#endif } -//--MIAMI: done void CCarAI::CarHasReasonToStop(CVehicle* pVehicle) { pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds(); } -//--MIAMI: done float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget) { if (pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS && pVehicle->AutoPilot.m_nCarMission != MISSION_GOTOCOORDS_STRAIGHT){ @@ -630,18 +470,6 @@ float CCarAI::GetCarToGoToCoors(CVehicle* pVehicle, CVector* pTarget) return (pVehicle->GetPosition() - *pTarget).Magnitude2D(); } -#ifdef MIAMI -//--MIAMI: done -float CCarAI::GetCarToParkAtCoors(CVehicle* pVehicle, CVector* pTarget) -{ - GetCarToGoToCoors(pVehicle, pTarget); - pVehicle->bParking = true; - pVehicle->AutoPilot.m_nCruiseSpeed = 10; - return (pVehicle->GetPosition() - *pTarget).Magnitude2D(); -} -#endif - -//--MIAMI: TODO: MI_VICECHEE void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) { if (pVehicle->bOccupantsHaveBeenGenerated) @@ -661,43 +489,23 @@ void CCarAI::AddPoliceCarOccupants(CVehicle* pVehicle) if (FindPlayerPed()->m_pWanted->m_nWantedLevel > 1) pVehicle->SetupPassenger(0); return; -#ifdef MIAMI - case MI_PREDATOR: - pVehicle->SetUpDriver(); - return; -//TODO(MIAMI) uncomment this when we have MI_VICECHEE -/* - case MI_VICECHEE: - { - pVehicle->SetUpDriver()->bIsMiamiViceCop = true; - pVehicle->SetUpPassenger(0)->bIsMiamiViceCop = true; - CPopulation::NumMiamiViceCops += 2; - CCarCtrl::MiamiViceCycle = (CCarCtrl::MiamiViceCycle + 1) % 4; - CCarCtrl::LastTimeMiamiViceGenerated = CTimer::GetTimeInMilliseconds(); - return; - } -*/ -#endif default: return; } } -//--MIAMI: done void CCarAI::AddAmbulanceOccupants(CVehicle* pVehicle) { pVehicle->SetUpDriver(); pVehicle->SetupPassenger(1); } -//--MIAMI: done void CCarAI::AddFiretruckOccupants(CVehicle* pVehicle) { pVehicle->SetUpDriver(); pVehicle->SetupPassenger(0); } -//--MIAMI: done void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle) { if (pVehicle->pDriver){ @@ -708,38 +516,11 @@ void CCarAI::TellOccupantsToLeaveCar(CVehicle* pVehicle) int timer = 100; for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++){ if (pVehicle->pPassengers[i]) { -#ifdef MIAMI - pVehicle->pPassengers[i]->m_leaveCarTimer = timer; pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); - timer += CGeneral::GetRandomNumberInRange(200, 400); -#else - pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pVehicle); -#endif - } - } -} - -#ifdef MIAMI -//--MIAMI: done -void CCarAI::TellOccupantsToFleeCar(CVehicle* pVehicle) -{ - if (pVehicle->pDriver && !pVehicle->pDriver->IsPlayer()) { - pVehicle->pDriver->SetObjective(OBJECTIVE_FLEE_TILL_SAFE); - if (pVehicle->GetModelIndex() != MI_FIRETRUCK && pVehicle->GetModelIndex() == MI_AMBULAN) - pVehicle->pDriver->Say(SOUND_PED_LEAVE_VEHICLE); - } - int timer = 100; - for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) { - if (pVehicle->pPassengers[i]) { - pVehicle->pPassengers[i]->m_leaveCarTimer = timer; - pVehicle->pPassengers[i]->SetObjective(OBJECTIVE_FLEE_TILL_SAFE); - timer += CGeneral::GetRandomNumberInRange(200, 400); } } } -#endif -//--MIAMI: done void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget) { pVehicle->AutoPilot.m_pTargetCar = pTarget; @@ -749,7 +530,6 @@ void CCarAI::TellCarToRamOtherCar(CVehicle* pVehicle, CVehicle* pTarget) pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); } -//--MIAMI: done void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) { pVehicle->AutoPilot.m_pTargetCar = pTarget; @@ -759,7 +539,6 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget) pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed); } -//--MIAMI: done eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){ @@ -774,24 +553,6 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel() } } -#ifdef MIAMI -//--MIAMI: done -eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel() -{ - switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { - case 0: - case 1: return MISSION_BLOCKPLAYER_FARAWAY; - case 2: - case 3: - case 4: - case 5: - case 6: return MISSION_ATTACKPLAYER; - default: return MISSION_BLOCKPLAYER_FARAWAY; - } -} -#endif - -//--MIAMI: done int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) { switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { @@ -806,7 +567,6 @@ int32 CCarAI::FindPoliceCarSpeedForWantedLevel(CVehicle* pVehicle) } } -//--MIAMI: done void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) { if (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel == 1){ @@ -845,31 +605,8 @@ void CCarAI::MellowOutChaseSpeed(CVehicle* pVehicle) pVehicle->AutoPilot.m_nCruiseSpeed = 34; } } -#ifdef MIAMI - if (!FindPlayerVehicle() && FindPlayerPed()->GetMoveSpeed().Magnitude() < 0.07f) { - if ((FindPlayerCoors() - pVehicle->GetPosition()).Magnitude() < 30.0f) - pVehicle->AutoPilot.m_nCruiseSpeed = Min(10, pVehicle->AutoPilot.m_nCruiseSpeed); - } -#endif } -#ifdef MIAMI -//--MIAMI: done -void CCarAI::MellowOutChaseSpeedBoat(CVehicle* pVehicle) -{ - switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) { - case 0: pVehicle->AutoPilot.m_nCruiseSpeed = 8; break; - case 1: pVehicle->AutoPilot.m_nCruiseSpeed = 10; break; - case 2: pVehicle->AutoPilot.m_nCruiseSpeed = 15; break; - case 3: pVehicle->AutoPilot.m_nCruiseSpeed = 20; break; - case 4: pVehicle->AutoPilot.m_nCruiseSpeed = 25; break; - case 5: pVehicle->AutoPilot.m_nCruiseSpeed = 30; break; - case 6: pVehicle->AutoPilot.m_nCruiseSpeed = 40; break; - } -} -#endif - -//--MIAMI: done void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) { float flatSpeed = pVehicle->GetMoveSpeed().Magnitude2D(); @@ -892,10 +629,6 @@ void CCarAI::MakeWayForCarWithSiren(CVehicle *pVehicle) continue; if (vehicle == pVehicle) continue; -#ifdef MIAMI - if (vehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS) - return; -#endif if (Abs(pVehicle->GetPosition().z - vehicle->GetPosition().z) >= 5.0f) continue; CVector2D distance = vehicle->GetPosition() - pVehicle->GetPosition(); |