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author | aap <aap@papnet.eu> | 2019-09-14 20:20:18 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-09-14 20:20:18 +0200 |
commit | e535f684ed06113f5dd08d615ae19e92d054f3ac (patch) | |
tree | e82c3293769fd12d24b07493d5a8d98794194e13 /src/control/CarCtrl.h | |
parent | Merge pull request #206 from erorcun/erorcun (diff) | |
parent | fix debug (diff) | |
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Diffstat (limited to 'src/control/CarCtrl.h')
-rw-r--r-- | src/control/CarCtrl.h | 33 |
1 files changed, 21 insertions, 12 deletions
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h index dc156c8f..aed5470c 100644 --- a/src/control/CarCtrl.h +++ b/src/control/CarCtrl.h @@ -1,5 +1,6 @@ #pragma once #include "PathFind.h" +#include "Boat.h" #include "Vehicle.h" class CZoneInfo; @@ -25,7 +26,7 @@ class CCarCtrl SPECIAL, BIG, TAXI, - CLASS7, + TOTAL_CUSTOM_CLASSES, MAFIA, TRIAD, DIABLO, @@ -44,7 +45,6 @@ public: static int32 ChooseCarModel(int32 vehclass); static bool JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool); static void JoinCarWithRoadSystem(CVehicle*); - static void SteerAICarWithPhysics(CVehicle*); static void UpdateCarOnRails(CVehicle*); static bool MapCouldMoveInThisArea(float x, float y); static void ScanForPedDanger(CVehicle *veh); @@ -66,7 +66,6 @@ public: static float FindMaximumSpeedForThisCarInTraffic(CVehicle*); static void SlowCarDownForCarsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float); static void SlowCarDownForPedsSectorList(CPtrList&, CVehicle*, float, float, float, float, float*, float); - static void Init(void); static void SlowCarDownForOtherCar(CEntity*, CVehicle*, float*, float); static float TestCollisionBetween2MovingRects(CVehicle*, CVehicle*, float, float, CVector*, CVector*, uint8); static float FindAngleToWeaveThroughTraffic(CVehicle*, CPhysical*, float, float); @@ -84,12 +83,19 @@ public: static bool PickNextNodeToFollowPath(CVehicle*); static void PickNextNodeRandomly(CVehicle*); static uint8 FindPathDirection(int32, int32, int32); - - static float GetOffsetOfLaneFromCenterOfRoad(int8 lane, CCarPathLink* pLink) - { - return (lane + ((pLink->numLeftLanes == 0) ? (0.5f - 0.5f * pLink->numRightLanes) : - ((pLink->numRightLanes == 0) ? (0.5f - 0.5f * pLink->numLeftLanes) : 0.5f))) * LANE_WIDTH; - } + static void Init(void); + static void ReInit(void); + static float FindSpeedMultiplier(float, float, float, float); + static void SteerAICarWithPhysics(CVehicle*); + static void SteerAICarWithPhysics_OnlyMission(CVehicle*, float*, float*, float*, bool*); + static void SteerAIBoatWithPhysics(CBoat*); + static float FindMaxSteerAngle(CVehicle*); + static void SteerAICarWithPhysicsFollowPath(CVehicle*, float*, float*, float*, bool*); + static void SteerAICarWithPhysicsHeadingForTarget(CVehicle*, CPhysical*, float, float, float*, float*, float*, bool*); + static void SteerAICarWithPhysicsTryingToBlockTarget(CVehicle*, float, float, float, float, float*, float*, float*, bool*); + static void SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle*, float, float, float, float, float*, float*, float*, bool*); + static void SteerAIBoatWithPhysicsHeadingForTarget(CBoat*, float, float, float*, float*, float*); + static bool ThisRoadObjectCouldMove(int16); static float GetPositionAlongCurrentCurve(CVehicle* pVehicle) { @@ -112,14 +118,17 @@ public: static int32 &NumRandomCars; static int32 &NumMissionCars; static int32 &NumParkedCars; + static int32 &NumPermanentCars; static bool &bCarsGeneratedAroundCamera; static float &CarDensityMultiplier; static int8 &CountDownToCarsAtStart; static int32 &MaxNumberOfCarsInUse; static uint32 &LastTimeLawEnforcerCreated; - static int32 (&TotalNumOfCarsOfRating)[7]; - static int32 (&NextCarOfRating)[7]; - static int32 (&CarArrays)[7][MAX_CAR_MODELS_IN_ARRAY]; + static uint32 &LastTimeFireTruckCreated; + static uint32 &LastTimeAmbulanceCreated; + static int32 (&TotalNumOfCarsOfRating)[TOTAL_CUSTOM_CLASSES]; + static int32 (&NextCarOfRating)[TOTAL_CUSTOM_CLASSES]; + static int32 (&CarArrays)[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY]; }; extern CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP];
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