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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-31 19:59:01 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-31 19:59:01 +0200 |
commit | c1c163d78c7f822b62aa6b0f5c7b00642b961700 (patch) | |
tree | 7a586e9878b6725e52f92e0efbc6576828b18696 /src/control/Darkel.cpp | |
parent | better name (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/Darkel.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index cfd58340..b6489ef2 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -13,6 +13,7 @@ #include "Font.h" #include "Text.h" #include "Vehicle.h" +#include "GameLogic.h" #define FRENZY_ANY_PED -1 #define FRENZY_ANY_CAR -2 @@ -246,6 +247,8 @@ CDarkel::ResetOnPlayerDeath() void CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 modelId0, wchar *text, int32 modelId2, int32 modelId3, int32 modelId4, bool standardSound, bool needHeadShot) { + CGameLogic::ClearShortCut(); + CGameLogic::RemoveShortCutDropOffPointForMission(); eWeaponType fixedWeapon; if (weaponType == WEAPONTYPE_UZI_DRIVEBY) fixedWeapon = WEAPONTYPE_UZI; |