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authoreray orçunus <erayorcunus@gmail.com>2020-06-22 03:02:44 +0200
committereray orçunus <erayorcunus@gmail.com>2020-06-22 03:20:56 +0200
commitf3ed6659c32ec61c2c4c806707655e0c58123e4c (patch)
tree1d71dd86ef08d87e4ed703302224d330cecf4ae2 /src/control/GameLogic.cpp
parentkilling peds increase chaos level (diff)
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Diffstat (limited to '')
-rw-r--r--src/control/GameLogic.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index 50e5584d..61b8a0e0 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -503,7 +503,7 @@ CGameLogic::UpdateShortCut()
case SHORTCUT_ARRIVING:
if (CTimer::GetTimeInMilliseconds() > ShortCutTimer) {
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - SHORTCUT_TAXI_COST);
- FindPlayerPed()->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pShortCutTaxi);
+ FindPlayerPed()->SetObjective(OBJECTIVE_LEAVE_CAR, pShortCutTaxi);
FindPlayerPed()->m_carInObjective = pShortCutTaxi;
ShortCutState = SHORTCUT_GETTING_OUT;
}