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author | eray orçunus <erayorcunus@gmail.com> | 2020-06-22 03:02:44 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-06-22 03:20:56 +0200 |
commit | f3ed6659c32ec61c2c4c806707655e0c58123e4c (patch) | |
tree | 1d71dd86ef08d87e4ed703302224d330cecf4ae2 /src/control/GameLogic.cpp | |
parent | killing peds increase chaos level (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/GameLogic.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 50e5584d..61b8a0e0 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -503,7 +503,7 @@ CGameLogic::UpdateShortCut() case SHORTCUT_ARRIVING: if (CTimer::GetTimeInMilliseconds() > ShortCutTimer) { CWorld::Players[CWorld::PlayerInFocus].m_nMoney = Max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - SHORTCUT_TAXI_COST); - FindPlayerPed()->SetObjective(OBJECTIVE_LEAVE_VEHICLE, pShortCutTaxi); + FindPlayerPed()->SetObjective(OBJECTIVE_LEAVE_CAR, pShortCutTaxi); FindPlayerPed()->m_carInObjective = pShortCutTaxi; ShortCutState = SHORTCUT_GETTING_OUT; } |