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authorNikolay Korolev <nickvnuk@gmail.com>2020-03-15 16:47:36 +0100
committerNikolay Korolev <nickvnuk@gmail.com>2020-03-15 16:47:36 +0100
commit1971b3db62c5eec1bc6400fe85455eb9596f18b9 (patch)
tree1912abb1478fcfc1db697e3bb9b172f1119c3f56 /src/control/GameLogic.cpp
parentreplay bug fixes, script bug fix (diff)
parentMerge pull request #344 from erorcun/erorcun (diff)
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Diffstat (limited to '')
-rw-r--r--src/control/GameLogic.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp
index ccba05c9..1e5b72c3 100644
--- a/src/control/GameLogic.cpp
+++ b/src/control/GameLogic.cpp
@@ -249,7 +249,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
pPlayerPed->m_fHealth = 100.0f;
pPlayerPed->m_fArmour = 0.0f;
pPlayerPed->bIsVisible = true;
- pPlayerPed->m_bloodyFootprintCount = 0;
+ pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0;
pPlayerPed->bDoBloodyFootprints = false;
pPlayerPed->ClearAdrenaline();
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;