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author | eray orçunus <erayorcunus@gmail.com> | 2020-08-13 22:39:55 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-08-14 00:14:04 +0200 |
commit | b54bb62c944f8f3e8d85501fbb762915fdc6569b (patch) | |
tree | 94ed5d0f70006246329d852127feea87f610ccba /src/control/GameLogic.cpp | |
parent | fixes to HUD and sprite2d (diff) | |
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Diffstat (limited to 'src/control/GameLogic.cpp')
-rw-r--r-- | src/control/GameLogic.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 2af9464c..f4e4fdd4 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -28,6 +28,7 @@ #include "Particle.h" #include "ColStore.h" #include "Automobile.h" +#include "MBlur.h" uint8 CGameLogic::ActivePlayers; uint8 CGameLogic::ShortCutState; @@ -343,7 +344,10 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pPlayerPed->bIsVisible = true; pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0; pPlayerPed->bDoBloodyFootprints = false; - //TODO(MIAMI): clear drunk stuff + pPlayerPed->m_nDrunkenness = 0; + pPlayerPed->m_nFadeDrunkenness = 0; + CMBlur::ClearDrunkBlur(); + pPlayerPed->m_nDrunkCountdown = 0; pPlayerPed->ClearAdrenaline(); pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina; if (pPlayerPed->m_pFire) |