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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
---|---|---|
committer | Sergeanur <s.anureev@yandex.ua> | 2020-04-26 21:03:15 +0200 |
commit | f0890b11122291a22d6a65f349281cf1aed49bd0 (patch) | |
tree | 3b418b522c5fd097abac916693e59808ea4f5b4f /src/control/GameLogic.cpp | |
parent | More japanese (diff) | |
parent | Remove little hack (diff) | |
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Diffstat (limited to 'src/control/GameLogic.cpp')
-rw-r--r-- | src/control/GameLogic.cpp | 16 |
1 files changed, 4 insertions, 12 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 8e0ea02d..f8c8fa69 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -1,5 +1,5 @@ #include "common.h" -#include "patcher.h" + #include "GameLogic.h" #include "Clock.h" #include "Stats.h" @@ -20,7 +20,7 @@ #include "Script.h" #include "Garages.h" -uint8 CGameLogic::ActivePlayers; // 0x95CD5E +uint8 CGameLogic::ActivePlayers; void CGameLogic::InitAtStartOfGame() @@ -93,7 +93,7 @@ CGameLogic::Update() if (pPlayerInfo.m_bGetOutOfHospitalFree) { pPlayerInfo.m_bGetOutOfHospitalFree = false; } else { - pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - 1000); + pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - 1000); pPlayerInfo.m_pPed->ClearWeapons(); } @@ -163,7 +163,7 @@ CGameLogic::Update() if (pPlayerInfo.m_bGetOutOfJailFree) { pPlayerInfo.m_bGetOutOfJailFree = false; } else { - pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - takeMoney); + pPlayerInfo.m_nMoney = Max(0, pPlayerInfo.m_nMoney - takeMoney); pPlayerInfo.m_pPed->ClearWeapons(); } @@ -284,11 +284,3 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector CWorld::Remove(pPlayerPed); CWorld::Add(pPlayerPed); } - -STARTPATCHES - InjectHook(0x4213F0, &CGameLogic::InitAtStartOfGame, PATCH_JUMP); - InjectHook(0x421C00, &CGameLogic::PassTime, PATCH_JUMP); - InjectHook(0x421A20, &CGameLogic::SortOutStreamingAndMemory, PATCH_JUMP); - InjectHook(0x421400, &CGameLogic::Update, PATCH_JUMP); - InjectHook(0x421A60, &CGameLogic::RestorePlayerStuffDuringResurrection, PATCH_JUMP); -ENDPATCHES
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