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authoreray orçunus <erayorcunus@gmail.com>2020-05-19 16:39:19 +0200
committereray orçunus <erayorcunus@gmail.com>2020-05-19 16:43:16 +0200
commita6972714b7ce5b7834e55a3b23acf28cf51a78ff (patch)
tree8d74d2f68371cdfca7b6ef9336502bf6ebae254e /src/control/Pickups.cpp
parentMerge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff)
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Diffstat (limited to '')
-rw-r--r--src/control/Pickups.cpp22
1 files changed, 18 insertions, 4 deletions
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index eb772e13..78b8d198 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -49,6 +49,16 @@ uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 5
uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS] = {
0,
1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
+ 1,
4,
4,
4,
@@ -70,16 +80,20 @@ uint16 AmmoForWeapon_OnStreet[WEAPONTYPE_TOTALWEAPONS] = {
uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 };
// TODO(Miami): Those are all placeholders!!
-uint8 aWeaponReds[] = { 0, 255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255,
+uint8 aWeaponReds[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255,
255, 255, 255, 255, 255, 255, 255, 255,
255, 128, 0, 255, 0 };
-uint8 aWeaponGreens[] = { 0, 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255,
+uint8 aWeaponGreens[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255,
255, 255, 255, 255, 255, 255, 255, 255,
0, 255, 0, 255, 0 };
-uint8 aWeaponBlues[] = { 0, 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255,
+uint8 aWeaponBlues[] = { 0, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
+0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255,
255, 255, 255, 255, 255, 255, 255, 255,
0, 128, 255, 0, 0 };
-float aWeaponScale[] = { 1.0f, 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f,
+float aWeaponScale[] = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
+2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f, 1.0f };