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author | Sergeanur <s.anureev@yandex.ua> | 2020-04-30 12:48:01 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-05-02 14:13:09 +0200 |
commit | d23b2c423e5811cf6e9de28cbf8490de32ea4fb5 (patch) | |
tree | 0240b530a05679dc6d629c414f59bf56588a93b2 /src/control/Remote.cpp | |
parent | Merge pull request #502 from rollschuh2282/patch-1 (diff) | |
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Diffstat (limited to 'src/control/Remote.cpp')
-rw-r--r-- | src/control/Remote.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/control/Remote.cpp b/src/control/Remote.cpp index ee729d7e..904e9023 100644 --- a/src/control/Remote.cpp +++ b/src/control/Remote.cpp @@ -18,7 +18,7 @@ CRemote::GivePlayerRemoteControlledCar(float x, float y, float z, float rot, uin z = car->GetDistanceFromCentreOfMassToBaseOfModel() + CWorld::FindGroundZFor3DCoord(x, y, z + 2.0f, &found); car->GetMatrix().SetRotateZOnly(rot); - car->GetPosition() = CVector(x, y, z); + car->SetPosition(x, y, z); car->SetStatus(STATUS_PLAYER_REMOTE); car->bIsLocked = true; |