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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-04 18:51:56 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-04 18:51:56 +0200 |
commit | 3554ec58bb41f322dda5699d6b485b47038debda (patch) | |
tree | 9426c3e7397ec950589d4787c95dfcbf47524a91 /src/control/Restart.cpp | |
parent | fixed fog color for librw (diff) | |
parent | GTA_ZONECULL define (diff) | |
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Diffstat (limited to 'src/control/Restart.cpp')
-rw-r--r-- | src/control/Restart.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/control/Restart.cpp b/src/control/Restart.cpp index 2a31f8f1..5a322cdb 100644 --- a/src/control/Restart.cpp +++ b/src/control/Restart.cpp @@ -108,7 +108,7 @@ CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, f // if we still didn't find anything, find closest path node if (closestPoint == NUM_RESTART_POINTS) { - *outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos; + *outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].GetPosition(); *outHeading = 0.0f; printf("Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n", pos.x, pos.y, pos.z, outPos->x, outPos->y, outPos->z); } else { @@ -156,7 +156,7 @@ CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, flo // if we still didn't find anything, find closest path node if (closestPoint == NUM_RESTART_POINTS) { printf("Couldn't find a police restart zone near the player\n"); - *outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos; + *outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].GetPosition(); *outHeading = 0.0f; } else { *outPos = PoliceRestartPoints[closestPoint]; |