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author | eray orçunus <erayorcunus@gmail.com> | 2020-05-29 21:05:33 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-05-29 21:05:33 +0200 |
commit | 529cec565380b3c6689641ea427a1bf973014e02 (patch) | |
tree | 6caafab9dece0f1233f7ac9899d57b83ff421cce /src/control/Script.cpp | |
parent | Merge pull request #603 from Fire-Head/miami (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/Script.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp index b9ce5073..d696c090 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -1,4 +1,3 @@ -#define WITHWINDOWS // for our script loading hack #include "common.h" #include "Script.h" @@ -599,13 +598,15 @@ void CRunningScript::Init() } #ifdef USE_DEBUG_SCRIPT_LOADER +int scriptToLoad = 0; +const char *scriptfile = "main.scm"; -const char* scriptfile = "main.scm"; - +#ifdef _WIN32 +#include <Windows.h> +#endif int open_script() { - static int scriptToLoad = 1; - + // glfwGetKey doesn't work because of CGame::Initialise is blocking #ifdef _WIN32 if (GetAsyncKeyState('G') & 0x8000) scriptToLoad = 0; |