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authoreray orçunus <erayorcunus@gmail.com>2020-05-29 21:05:33 +0200
committereray orçunus <erayorcunus@gmail.com>2020-05-29 21:05:33 +0200
commit529cec565380b3c6689641ea427a1bf973014e02 (patch)
tree6caafab9dece0f1233f7ac9899d57b83ff421cce /src/control/Script.cpp
parentMerge pull request #603 from Fire-Head/miami (diff)
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Diffstat (limited to '')
-rw-r--r--src/control/Script.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index b9ce5073..d696c090 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -1,4 +1,3 @@
-#define WITHWINDOWS // for our script loading hack
#include "common.h"
#include "Script.h"
@@ -599,13 +598,15 @@ void CRunningScript::Init()
}
#ifdef USE_DEBUG_SCRIPT_LOADER
+int scriptToLoad = 0;
+const char *scriptfile = "main.scm";
-const char* scriptfile = "main.scm";
-
+#ifdef _WIN32
+#include <Windows.h>
+#endif
int open_script()
{
- static int scriptToLoad = 1;
-
+ // glfwGetKey doesn't work because of CGame::Initialise is blocking
#ifdef _WIN32
if (GetAsyncKeyState('G') & 0x8000)
scriptToLoad = 0;