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author | Sergeanur <s.anureev@yandex.ua> | 2021-06-05 12:03:14 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 20:34:33 +0200 |
commit | 6e4a2947ea55fc19ba1ba7f10c08a2ed1d54d135 (patch) | |
tree | 155c002e306a392095602f49c74ef82a3fb3fba9 /src/control/Script5.cpp | |
parent | Fix IsSphereVisible calls (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/Script5.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/control/Script5.cpp b/src/control/Script5.cpp index 1371f2e6..9d14b1c4 100644 --- a/src/control/Script5.cpp +++ b/src/control/Script5.cpp @@ -1006,10 +1006,10 @@ void CRunningScript::PlayerInAngledAreaCheckCommand(int32 command, uint32* pIp) initAngle -= TWOPI; // it looks like the idea is to use a rectangle using the diagonal of the rectangle as // the side of new rectangle, with "length" being the length of second side - float rotatedSupX = supX + side2length * sin(initAngle); - float rotatedSupY = supY - side2length * cos(initAngle); - float rotatedInfX = infX + side2length * sin(initAngle); - float rotatedInfY = infY - side2length * cos(initAngle); + float rotatedSupX = supX + side2length * Sin(initAngle); + float rotatedSupY = supY - side2length * Cos(initAngle); + float rotatedInfX = infX + side2length * Sin(initAngle); + float rotatedInfY = infY - side2length * Cos(initAngle); float side1X = supX - infX; float side1Y = supY - infY; float side1Length = CVector2D(side1X, side1Y).Magnitude(); |