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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-04 18:51:56 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-04 18:51:56 +0200 |
commit | 3554ec58bb41f322dda5699d6b485b47038debda (patch) | |
tree | 9426c3e7397ec950589d4787c95dfcbf47524a91 /src/control/TrafficLights.cpp | |
parent | fixed fog color for librw (diff) | |
parent | GTA_ZONECULL define (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/TrafficLights.cpp | 32 |
1 files changed, 18 insertions, 14 deletions
diff --git a/src/control/TrafficLights.cpp b/src/control/TrafficLights.cpp index 44e14bdc..f2dd6814 100644 --- a/src/control/TrafficLights.cpp +++ b/src/control/TrafficLights.cpp @@ -150,12 +150,12 @@ CTrafficLights::ScanForLightsOnMap(void) // Check cars for(i = 0; i < ThePaths.m_numCarPathLinks; i++){ - CVector2D dist = ThePaths.m_carPathLinks[i].pos - light->GetPosition(); + CVector2D dist = ThePaths.m_carPathLinks[i].GetPosition() - light->GetPosition(); float dotY = Abs(DotProduct2D(dist, light->GetForward())); // forward is direction of car light float dotX = DotProduct2D(dist, light->GetRight()); // towards base of light // it has to be on the correct side of the node and also not very far away if(dotX < 0.0f && dotX > -15.0f && dotY < 3.0f){ - float dz = ThePaths.m_pathNodes[ThePaths.m_carPathLinks[i].pathNodeIndex].pos.z - + float dz = ThePaths.m_pathNodes[ThePaths.m_carPathLinks[i].pathNodeIndex].GetZ() - light->GetPosition().z; if(dz < 15.0f){ ThePaths.m_carPathLinks[i].trafficLightType = FindTrafficLightType(light); @@ -182,16 +182,16 @@ CTrafficLights::ScanForLightsOnMap(void) // Check peds for(i = ThePaths.m_numCarPathNodes; i < ThePaths.m_numPathNodes; i++){ float dist1, dist2; - dist1 = Abs(ThePaths.m_pathNodes[i].pos.x - light->GetPosition().x) + - Abs(ThePaths.m_pathNodes[i].pos.y - light->GetPosition().y); + dist1 = Abs(ThePaths.m_pathNodes[i].GetX() - light->GetPosition().x) + + Abs(ThePaths.m_pathNodes[i].GetY() - light->GetPosition().y); if(dist1 < 50.0f){ for(l = 0; l < ThePaths.m_pathNodes[i].numLinks; l++){ j = ThePaths.m_pathNodes[i].firstLink + l; - if(ThePaths.m_connectionFlags[j].bCrossesRoad){ - dist2 = Abs(ThePaths.m_pathNodes[j].pos.x - light->GetPosition().x) + - Abs(ThePaths.m_pathNodes[j].pos.y - light->GetPosition().y); + if(ThePaths.ConnectionCrossesRoad(j)){ + dist2 = Abs(ThePaths.m_pathNodes[j].GetX() - light->GetPosition().x) + + Abs(ThePaths.m_pathNodes[j].GetY() - light->GetPosition().y); if(dist1 < 15.0f || dist2 < 15.0f) - ThePaths.m_connectionFlags[j].bTrafficLight = true; + ThePaths.ConnectionSetTrafficLight(j); } } } @@ -213,8 +213,8 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop) if(alwaysStop || (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN || (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ - float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].pos, - ThePaths.m_carPathLinks[node].dir); + float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(), + ThePaths.m_carPathLinks[node].GetDirection()); if(vehicle->AutoPilot.m_nNextDirection == -1){ if(dist > 0.0f && dist < 8.0f) return true; @@ -233,8 +233,8 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop) if(alwaysStop || (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN || (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ - float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].pos, - ThePaths.m_carPathLinks[node].dir); + float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(), + ThePaths.m_carPathLinks[node].GetDirection()); if(vehicle->AutoPilot.m_nCurrentDirection == -1){ if(dist > 0.0f && dist < 8.0f) return true; @@ -254,8 +254,8 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop) if(alwaysStop || (type&~SOME_FLAG) == 1 && LightForCars1() != CAR_LIGHTS_GREEN || (type&~SOME_FLAG) == 2 && LightForCars2() != CAR_LIGHTS_GREEN){ - float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].pos, - ThePaths.m_carPathLinks[node].dir); + float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(), + ThePaths.m_carPathLinks[node].GetDirection()); if(vehicle->AutoPilot.m_nPreviousDirection == -1){ if(dist > 0.0f && dist < 6.0f) return true; @@ -273,8 +273,12 @@ CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop) bool CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle) { +#ifdef GTA_BRIDGE return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights && !ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights; +#else + return false; +#endif } int |