summaryrefslogtreecommitdiffstats
path: root/src/control
diff options
context:
space:
mode:
authorNikolay Korolev <nickvnuk@gmail.com>2019-06-25 00:42:23 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2019-06-25 00:42:23 +0200
commitcc731f47324cf58c899b242e34d661b651d3acef (patch)
treea096e4563ff09b208ff4697635baab2ec85395b4 /src/control
parentCReplay::StorePedAnimation (diff)
downloadre3-cc731f47324cf58c899b242e34d661b651d3acef.tar
re3-cc731f47324cf58c899b242e34d661b651d3acef.tar.gz
re3-cc731f47324cf58c899b242e34d661b651d3acef.tar.bz2
re3-cc731f47324cf58c899b242e34d661b651d3acef.tar.lz
re3-cc731f47324cf58c899b242e34d661b651d3acef.tar.xz
re3-cc731f47324cf58c899b242e34d661b651d3acef.tar.zst
re3-cc731f47324cf58c899b242e34d661b651d3acef.zip
Diffstat (limited to '')
-rw-r--r--src/control/CarCtrl.cpp1
-rw-r--r--src/control/CarCtrl.h1
-rw-r--r--src/control/PhoneInfo.cpp6
-rw-r--r--src/control/PhoneInfo.h6
-rw-r--r--src/control/Pickups.cpp2
-rw-r--r--src/control/Pickups.h5
-rw-r--r--src/control/Population.cpp5
-rw-r--r--src/control/Population.h4
-rw-r--r--src/control/Replay.cpp437
-rw-r--r--src/control/Replay.h78
10 files changed, 529 insertions, 16 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp
index d59ae2d0..730ccd16 100644
--- a/src/control/CarCtrl.cpp
+++ b/src/control/CarCtrl.cpp
@@ -4,3 +4,4 @@
WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); }
WRAPPER void CCarCtrl::AddToCarArray(int id, int vehclass) { EAXJMP(0x4182F0); }
+WRAPPER void CCarCtrl::UpdateCarCount(CVehicle*, bool) { EAXJMP(0x4202E0); } \ No newline at end of file
diff --git a/src/control/CarCtrl.h b/src/control/CarCtrl.h
index 1f468475..a6537e34 100644
--- a/src/control/CarCtrl.h
+++ b/src/control/CarCtrl.h
@@ -7,4 +7,5 @@ class CCarCtrl
public:
static void SwitchVehicleToRealPhysics(CVehicle*);
static void AddToCarArray(int id, int vehclass);
+ static void UpdateCarCount(CVehicle*, bool);
};
diff --git a/src/control/PhoneInfo.cpp b/src/control/PhoneInfo.cpp
new file mode 100644
index 00000000..dbb7acc5
--- /dev/null
+++ b/src/control/PhoneInfo.cpp
@@ -0,0 +1,6 @@
+#include "common.h"
+#include "patcher.h"
+#include "PhoneInfo.h"
+
+WRAPPER void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F570); }
+WRAPPER void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x42F470); } \ No newline at end of file
diff --git a/src/control/PhoneInfo.h b/src/control/PhoneInfo.h
new file mode 100644
index 00000000..a29043ed
--- /dev/null
+++ b/src/control/PhoneInfo.h
@@ -0,0 +1,6 @@
+#pragma once
+
+#include "AnimBlendAssociation.h"
+
+void PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg);
+void PhonePickUpCB(CAnimBlendAssociation *assoc, void *arg); \ No newline at end of file
diff --git a/src/control/Pickups.cpp b/src/control/Pickups.cpp
index 63aaa08e..cec13c8a 100644
--- a/src/control/Pickups.cpp
+++ b/src/control/Pickups.cpp
@@ -2,6 +2,8 @@
#include "patcher.h"
#include "Pickups.h"
+CPickup(&CPickups::aPickUps)[NUMPICKUPS] = *(CPickup(*)[NUMPICKUPS])*(uintptr*)0x878C98;
+
WRAPPER void CPickups::RenderPickUpText(void) { EAXJMP(0x432440); }
WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
diff --git a/src/control/Pickups.h b/src/control/Pickups.h
index d2c3628c..3ae2764c 100644
--- a/src/control/Pickups.h
+++ b/src/control/Pickups.h
@@ -1,9 +1,14 @@
#pragma once
+#include "config.h"
+#include "Pickup.h"
+
class CPickups
{
public:
static void RenderPickUpText(void);
+
+ static CPickup(&aPickUps)[NUMPICKUPS];
};
class CPacManPickups
diff --git a/src/control/Population.cpp b/src/control/Population.cpp
index 9327452b..ebb48a93 100644
--- a/src/control/Population.cpp
+++ b/src/control/Population.cpp
@@ -1,4 +1,7 @@
#include "common.h"
+#include "patcher.h"
#include "Population.h"
-bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6; \ No newline at end of file
+bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
+
+WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); } \ No newline at end of file
diff --git a/src/control/Population.h b/src/control/Population.h
index ce27657a..a5572cdb 100644
--- a/src/control/Population.h
+++ b/src/control/Population.h
@@ -1,7 +1,11 @@
#pragma once
+#include "PedType.h"
+
class CPopulation
{
public:
static bool &ms_bGivePedsWeapons;
+
+ static void UpdatePedCount(uint32, bool);
}; \ No newline at end of file
diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index ab253cde..dfc988c3 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -2,17 +2,28 @@
#include "patcher.h"
#include "AnimBlendAssociation.h"
#include "BulletTraces.h"
+#include "CarCtrl.h"
#include "Clock.h"
+#include "DMAudio.h"
#include "Draw.h"
#include "math/Matrix.h"
#include "ModelIndices.h"
-#include "Replay.h"
-#include "RpAnimBlend.h"
+#include "ModelInfo.h"
+#include "Object.h"
#include "Pad.h"
+#include "PhoneInfo.h"
+#include "Pickups.h"
#include "Pools.h"
+#include "Population.h"
+#include "Replay.h"
+#include "RpAnimBlend.h"
+#include "RwHelper.h"
#include "CutsceneMgr.h"
+#include "render/Skidmarks.h"
+#include "Streaming.h"
#include "Timer.h"
#include "Weather.h"
+#include "Zones.h"
uint8 &CReplay::Mode = *(uint8*)0x95CD5B;
CAddressInReplayBuffer &CReplay::Record = *(CAddressInReplayBuffer*)0x942F7C;
@@ -43,6 +54,66 @@ bool &CReplay::bReplayEnabled = *(bool*)0x617CAC;
uint32 &CReplay::SlowMotion = *(uint32*)0x9414D4;
uint32 &CReplay::FramesActiveLookAroundCam = *(uint32*)0x880F84;
bool &CReplay::bDoLoadSceneWhenDone = *(bool*)0x95CD76;
+CPtrList &CReplay::WorldPtrList = *(CPtrList*)0x880F90;
+CPtrList &CReplay::BigBuildingPtrList = *(CPtrList*)0x941284;
+CWanted &CReplay::PlayerWanted = *(CWanted*)0x8F6278;
+CPlayerInfo &CReplay::PlayerInfo = *(CPlayerInfo*)0x8F5840;
+uint32 &CReplay::Time1 = *(uint32*)0x8F29DC;
+uint32 &CReplay::Time2 = *(uint32*)0x8F29D0;
+uint32 &CReplay::Time3 = *(uint32*)0x8F29D4;
+uint32 &CReplay::Time4 = *(uint32*)0x8F29C8;
+uint32 &CReplay::Frame = *(uint32*)0x8F2554;
+uint8 &CReplay::ClockHours = *(uint8*)0x95CDC5;
+uint8 &CReplay::ClockMinutes = *(uint8*)0x95CDA2;
+uint16 &CReplay::OldWeatherType = *(uint16*)0x95CCEA;
+uint16 &CReplay::NewWeatherType = *(uint16*)0x95CC6E;
+float &CReplay::WeatherInterpolationValue = *(float*)0x8F1A28;
+float &CReplay::TimeStepNonClipped = *(float*)0x8F5FF4;
+float &CReplay::TimeStep = *(float*)0x8F2C24;
+float &CReplay::TimeScale = *(float*)0x880E20;
+float &CReplay::CameraFixedX = *(float*)0x943054;
+float &CReplay::CameraFixedY = *(float*)0x943058;
+float &CReplay::CameraFixedZ = *(float*)0x94305C;
+int32 &CReplay::OldRadioStation = *(int32*)0x94151C;
+int8 &CReplay::CameraMode = *(int8*)0x95CD5F;
+bool &CReplay::bAllowLookAroundCam = *(bool*)0x95CDCD;
+float &CReplay::LoadSceneX = *(float*)0x880F9C;
+float &CReplay::LoadSceneY = *(float*)0x880F98;
+float &CReplay::LoadSceneZ = *(float*)0x880F94;
+
+#if 1
+static void(*(&CBArray)[30])(CAnimBlendAssociation*, void*) = *(void(*(*)[30])(CAnimBlendAssociation*, void*))0x61052C;
+#else
+static void(*CBArray[])(CAnimBlendAssociation*, void*) =
+{
+ nil, &CPed::PedGetupCB, &CPed::PedStaggerCB, &CPed::PedEvadeCB, &CPed::FinishDieAnimCB,
+ &CPed::FinishedWaitCB, &CPed::FinishLaunchCB, &CPed::FinishHitHeadCB, &CPed::PedAnimGetInCB, &CPed::PedAnimDoorOpenCB,
+ &CPed::PedAnimPullPedOutCB, &CPed::PedAnimDoorCloseCB, &CPed::SetInCarCB, &CPed::PedSetOutCarCB, &CPed::PedAnimAlignCB,
+ &CPed::PedSetDraggedOutCarCB, &CPed::PedAnimStepOutCarCB, &CPed::PedSetInTrainCB, &CPed::PedSetOutTrainCB, &CPed::FinishedAttackCB,
+ &CPed::FinishFightMoveCB, &PhonePutDownCB, &PhonePickUpCB, &CPed::PedAnimDoorCloseRollingCB, &CPed::FinishJumpCB,
+ &CPed::PedLandCB, &FinishFuckUCB, &CPed::RestoreHeadingRateCB, &CPed::PedSetQuickDraggedOutCarPositionCB, &CPed::PedSetDraggedOutCarPositionCB
+};
+#endif
+
+#if 0
+WRAPPER uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*)) { EAXJMP(0x584E70); }
+#else
+static uint8 FindCBFunctionID(void(*f)(CAnimBlendAssociation*, void*))
+{
+ for (int i = 0; i < sizeof(CBArray) / sizeof(*CBArray); i++){
+ if (CBArray[i] == f)
+ return i;
+ }
+ return 0;
+}
+#endif
+
+static void(*FindCBFunction(uint8 id))(CAnimBlendAssociation*, void*)
+{
+ return CBArray[id];
+}
+
+WRAPPER static void ApplyPanelDamageToCar(uint32, CAutomobile*, bool) { EAXJMP(0x584EA0); }
void PrintElementsInPtrList(void)
{
@@ -276,28 +347,387 @@ void CReplay::StorePedAnimation(CPed *ped, CStoredAnimationState *state)
}
}
#endif
+
+#if 0
WRAPPER void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x593BB0); }
+#else
+void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
+{
+ for (int i = 0; i < 3; i++){
+ CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainAssociation_N((RpClump*)ped->m_rwObject, i);
+ if (assoc){
+ state->aAnimId[i] = assoc->animId;
+ state->aCurTime[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime));
+ state->aSpeed[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed));
+ state->aBlendAmount[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount));
+ state->aFlags[i] = assoc->flags;
+ if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
+ state->aFunctionCallbackID[i] = FindCBFunctionID(assoc->callback);
+ if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH)
+ state->aFunctionCallbackID[i] |= 0x80;
+ }else{
+ state->aFunctionCallbackID[i] = 0;
+ }
+ }else{
+ state->aAnimId[i] = 173; /* TODO: enum */
+ state->aCurTime[i] = 0;
+ state->aSpeed[i] = 85;
+ state->aFunctionCallbackID[i] = 0;
+ state->aFlags[i] = 0;
+ }
+ }
+ for (int i = 0; i < 6; i++) {
+ CAnimBlendAssociation* assoc = RpAnimBlendClumpGetMainPartialAssociation_N((RpClump*)ped->m_rwObject, i);
+ if (assoc) {
+ state->aAnimId2[i] = assoc->animId;
+ state->aCurTime2[i] = 255.0f / 4.0f * max(0.0f, min(4.0f, assoc->currentTime));
+ state->aSpeed2[i] = 255.0f / 3.0f * max(0.0f, min(3.0f, assoc->speed));
+ state->aBlendAmount2[i] = 255.0f / 2.0f * max(0.0f, min(2.0f, assoc->blendAmount));
+ state->aFlags2[i] = assoc->flags;
+ if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH || assoc->callbackType == CAnimBlendAssociation::CB_DELETE) {
+ state->aFunctionCallbackID2[i] = FindCBFunctionID(assoc->callback);
+ if (assoc->callbackType == CAnimBlendAssociation::CB_FINISH)
+ state->aFunctionCallbackID2[i] |= 0x80;
+ }else{
+ state->aFunctionCallbackID2[i] = 0;
+ }
+ }
+ else {
+ state->aAnimId2[i] = 173; /* TODO: enum */
+ state->aCurTime2[i] = 0;
+ state->aSpeed2[i] = 85;
+ state->aFunctionCallbackID2[i] = 0;
+ state->aFlags2[i] = 0;
+ }
+ }
+}
+#endif
WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }
WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); }
WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); }
WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }
+
+#if 0
WRAPPER void CReplay::StoreCarUpdate(CVehicle *vehicle, int id) { EAXJMP(0x5947F0); }
+#else
+void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
+{
+ tVehicleUpdatePacket* vp = (tVehicleUpdatePacket*)&Record.m_pBase[Record.m_nOffset];
+ vp->type = REPLAYPACKET_VEHICLE;
+ vp->index = id;
+ vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
+ vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
+ vp->acceleration = vehicle->m_fAcceleration * 100.0f;
+ vp->panels = vehicle->IsCar() ? ((CAutomobile*)vehicle)->m_DamageManager.m_abPanelsStatus : 0;
+ vp->velocityX = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().x)); /* 8000!? */
+ vp->velocityY = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().y));
+ vp->velocityZ = 8000.0f * max(-4.0f, min(4.0f, vehicle->GetSpeed().z));
+ vp->mi = vehicle->GetModelIndex();
+ vp->primary_color = vehicle->m_currentColour1;
+ vp->secondary_color = vehicle->m_currentColour2;
+ if (vehicle->GetModelIndex() == MI_RHINO)
+ vp->car_gun = 128.0f / M_PI * ((CAutomobile*)vehicle)->m_fCarGunLR;
+ else
+ vp->wheel_state = 50.0f * vehicle->m_fWheelState;
+ if (vehicle->IsCar()){
+ CAutomobile* car = (CAutomobile*)vehicle;
+ for (int i = 0; i < 4; i++){
+ vp->wheel_susp_dist[i] = 50.0f * car->m_afWheelSuspDist[i];
+ vp->wheel_rotation[i] = 128.0f / M_PI * car->m_afWheelRotation[i];
+ }
+ vp->door_angles[0] = 127.0f / M_PI * car->m_aDoors[2].m_fAngle;
+ vp->door_angles[1] = 127.0f / M_PI * car->m_aDoors[3].m_fAngle;
+ vp->door_status = 0;
+ for (int i = 0; i < 6; i++){
+ if (car->m_DamageManager.m_bDoorStatus[i] == 3)
+ vp->door_status |= BIT(i);
+ }
+ }
+ Record.m_nOffset += sizeof(tVehicleUpdatePacket);
+}
+#endif
WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); }
WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); }
WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
WRAPPER void CReplay::Shutdown(void) { EAXJMP(0x595BD0); }
WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
WRAPPER void CReplay::Display(void) { EAXJMP(0x595EE0); }
+
+#if 0
WRAPPER void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) { EAXJMP(0x596030); }
+#else
+void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene)
+{
+ if (Mode != MODE_RECORD)
+ return;
+ CameraFixedX = cam_x;
+ CameraFixedY = cam_y;
+ CameraFixedZ = cam_z;
+ Mode = MODE_PLAYBACK;
+ FramesActiveLookAroundCam = 0;
+ CameraMode = cam_mode;
+ bAllowLookAroundCam = true;
+ bPlayingBackFromFile = false;
+ OldRadioStation = DMAudio.GetRadioInCar();
+ DMAudio.ChangeMusicMode(0);
+ DMAudio.SetEffectsFadeVol(0);
+ DMAudio.SetMusicFadeVol(0);
+ int current;
+ for (current = 0; current < 8; current++)
+ if (BufferStatus[current] == REPLAYBUFFER_RECORD)
+ break;
+ int first;
+ for (first = (current + 1) % 8; ; first = (first + 1) % 8)
+ if (BufferStatus[first] == REPLAYBUFFER_RECORD || BufferStatus[first] == REPLAYBUFFER_PLAYBACK)
+ break;
+ Playback.m_bSlot = first;
+ Playback.m_nOffset = 0;
+ Playback.m_pBase = Buffers[first];
+ CObject::DeleteAllTempObjectInArea(CVector(0.0f, 0.0f, 0.0f), 1000000.0f);
+ StoreStuffInMem();
+ EmptyPedsAndVehiclePools();
+ SlowMotion = 1;
+ CSkidmarks::Clear();
+ StreamAllNecessaryCarsAndPeds();
+ if (load_scene)
+ bDoLoadSceneWhenDone = false;
+ else{
+ bDoLoadSceneWhenDone = true;
+ LoadSceneX = TheCamera.GetPosition().x;
+ LoadSceneY = TheCamera.GetPosition().y;
+ LoadSceneZ = TheCamera.GetPosition().z;
+ CVector ff_coord;
+ FindFirstFocusCoordinate(&ff_coord);
+ CGame::currLevel = CTheZones::GetLevelFromPosition(ff_coord);
+ CCollision::SortOutCollisionAfterLoad();
+ CStreaming::LoadScene(&ff_coord);
+ }
+ if (cam_mode == REPLAYCAMMODE_ASSTORED)
+ TheCamera.CarZoomIndicator = 5.0f;
+}
+#endif
+
+#if 1
WRAPPER void CReplay::StoreStuffInMem(void) { EAXJMP(0x5961F0); }
+#else
+void CReplay::StoreStuffInMem(void)
+{
+ CPools::GetVehiclePool()->Store(pBuf0, pBuf1);
+ CPools::GetPedPool()->Store(pBuf2, pBuf3);
+ CPools::GetObjectPool()->Store(pBuf4, pBuf5);
+ CPools::GetPtrNodePool()->Store(pBuf6, pBuf7);
+ CPools::GetEntryInfoNodePool()->Store(pBuf8, pBuf9);
+ CPools::GetDummyPool()->Store(pBuf10, pBuf11);
+ pWorld1 = (CSector*)malloc(sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y);
+ memcpy(pWorld1, CWorld::GetSector(0, 0), NUMSECTORS_X * NUMSECTORS_Y * sizeof(CSector));
+ WorldPtrList = CWorld::GetMovingEntityList(); /* Interesting way to copy a list... */
+ BigBuildingPtrList = CWorld::GetBigBuildingList(LEVEL_NONE);
+ pPickups = (CPickup*)malloc(sizeof(CPickup) * NUMPICKUPS);
+ memcpy(pPickups, CPickups::aPickUps, NUMPICKUPS * sizeof(CPickup));
+ pReferences = (CReference*)malloc(sizeof(CReference) * NUMREFERENCES);
+ memcpy(pReferences, CReferences::aRefs, NUMREFERENCES * sizeof(CReference));
+ pEmptyReferences = CReferences::pEmptyList;
+ pStoredCam = (CCamera*)malloc(sizeof(CCamera));
+ memcpy(pStoredCam, &TheCamera, sizeof(CCamera));
+ pRadarBlips = (CBlip*)malloc(sizeof(CBlip) * NUMBLIPS);
+ memcpy(pRadarBlips, CRadar::ms_RadarTrace, NUMBLIPS * sizeof(CBlip));
+ PlayerWanted = *FindPlayerPed()->m_pWanted;
+ PlayerInfo = CWorld::Players[0];
+ Time1 = CTimer::GetTimeInMilliseconds();
+ Time2 = CTimer::GetTimeInMillisecondsNonClipped();
+ Time3 = CTimer::GetPreviousTimeInMilliseconds();
+ Time4 = CTimer::GetTimeInMillisecondsPauseMode();
+ Frame = CTimer::GetFrameCounter();
+ ClockHours = CClock::GetHours();
+ ClockMinutes = CClock::GetMinutes();
+ OldWeatherType = CWeather::OldWeatherType;
+ NewWeatherType = CWeather::NewWeatherType;
+ WeatherInterpolationValue = CWeather::InterpolationValue;
+ TimeStepNonClipped = CTimer::GetTimeStepNonClipped();
+ TimeStep = CTimer::GetTimeStep();
+ TimeScale = CTimer::GetTimeScale();
+ int size = CPools::GetPedPool()->GetSize();
+ pPedAnims = (CStoredDetailedAnimationState*)malloc(size * sizeof(CStoredDetailedAnimationState));
+ for (int i = 0; i < size; i++) {
+ CPed* ped = CPools::GetPedPool()->GetSlot(i);
+ if (ped)
+ StoreDetailedPedAnimation(ped, &pPedAnims[i]);
+ }
+}
+#endif
+
+#if 1
WRAPPER void CReplay::RestoreStuffFromMem(void) { EAXJMP(0x5966E0); }
+#else
+void CReplay::RestoreStuffFromMem(void)
+{
+ CPools::GetVehiclePool()->CopyBack(pBuf0, pBuf1);
+ CPools::GetPedPool()->CopyBack(pBuf2, pBuf3);
+ CPools::GetObjectPool()->CopyBack(pBuf4, pBuf5);
+ CPools::GetPtrNodePool()->CopyBack(pBuf6, pBuf7);
+ CPools::GetEntryInfoNodePool()->CopyBack(pBuf8, pBuf9);
+ CPools::GetDummyPool()->CopyBack(pBuf10, pBuf11);
+ memcpy(CWorld::GetSector(0, 0), pWorld1, sizeof(CSector) * NUMSECTORS_X * NUMSECTORS_Y);
+ free(pWorld1);
+ pWorld1 = nil;
+ CWorld::GetMovingEntityList() = WorldPtrList;
+ CWorld::GetBigBuildingList(LEVEL_NONE) = BigBuildingPtrList;
+ memcpy(CPickups::aPickUps, pPickups, sizeof(CPickup) * NUMPICKUPS);
+ free(pPickups);
+ pPickups = nil;
+ memcpy(CReferences::aRefs, pReferences, sizeof(CReference) * NUMREFERENCES);
+ free(pReferences);
+ pReferences = nil;
+ CReferences::pEmptyList = pEmptyReferences;
+ pEmptyReferences = nil;
+ memcpy(&TheCamera, pStoredCam, sizeof(CCamera));
+ free(pStoredCam);
+ pStoredCam = nil;
+ memcpy(CRadar::ms_RadarTrace, pRadarBlips, sizeof(CBlip) * NUMBLIPS);
+ free(pRadarBlips);
+ pRadarBlips = nil;
+ FindPlayerPed()->m_pWanted = new CWanted(PlayerWanted); /* Nice memory leak */
+ CWorld::Players[0] = PlayerInfo;
+ int size = CPools::GetPedPool()->GetSize();
+ for (int i = size - 1; i >= 0; i--){
+ CPed* ped = CPools::GetPedPool()->GetSlot(i);
+ if (!ped)
+ continue;
+ int mi = ped->GetModelIndex();
+ CStreaming::RequestModel(mi, 0);
+ CStreaming::LoadAllRequestedModels(false);
+ ped->m_rwObject = nil;
+ ped->m_modelIndex = -1;
+ ped->SetModelIndex(mi);
+ ped->m_pVehicleAnim = 0;
+ ped->uAudioEntityId = DMAudio.CreateEntity(0, ped);
+ DMAudio.SetEntityStatus(ped->uAudioEntityId, 1);
+ CPopulation::UpdatePedCount(ped->m_nPedType, false);
+ if (ped->m_wepModelID >= 0)
+ ped->AddWeaponModel(ped->m_wepModelID);
+ }
+ size = CPools::GetVehiclePool()->GetSize();
+ for (int i = size - 1; i >= 0; i--) {
+ CVehicle* vehicle = CPools::GetVehiclePool()->GetSlot(i);
+ if (!vehicle)
+ continue;
+ int mi = vehicle->GetModelIndex();
+ CStreaming::RequestModel(mi, 0);
+ CStreaming::LoadAllRequestedModels(false);
+ vehicle->m_rwObject = nil;
+ vehicle->m_modelIndex = -1;
+ vehicle->SetModelIndex(mi);
+ if (mi == MI_DODO){
+ CAutomobile* dodo = (CAutomobile*)vehicle;
+ GetFirstObject(dodo->m_apModelNodes[4])->flags = 0; /* TODO: 4 to enum */
+ CMatrix tmp1;
+ tmp1.Attach(&dodo->m_apModelNodes[1]->modelling, false);
+ CMatrix tmp2(&dodo->m_apModelNodes[4]->modelling, false);
+ *tmp1.GetPosition() += CVector(tmp2.GetPosition()->x + 0.1f, 0.0f, tmp2.GetPosition()->z);
+ tmp1.UpdateRW();
+ }
+ if (vehicle->IsCar()){
+ CAutomobile* car = (CAutomobile*)vehicle;
+ int32 panels = car->m_DamageManager.m_abPanelsStatus;
+ car->m_DamageManager.m_abPanelsStatus = 0;
+ ApplyPanelDamageToCar(panels, car, true);
+ car->SetDoorDamage(17, 0, true); /* BONNET */
+ car->SetDoorDamage(18, 1, true); /* BUMPER */
+ car->SetDoorDamage(15, 2, true); /* DOOR_FRONT_LEFT */
+ car->SetDoorDamage(11, 3, true); /* DOOR_FRONT_RIGHT */
+ car->SetDoorDamage(16, 4, true); /* DOOR_BACK_LEFT */
+ car->SetDoorDamage(12, 5, true); /* DOOR_BACK_RIGHT */
+ }
+ vehicle->uAudioEntityId = DMAudio.CreateEntity(0, vehicle);
+ DMAudio.SetEntityStatus(vehicle->uAudioEntityId, 1);
+ CCarCtrl::UpdateCarCount(vehicle, false);
+ if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
+ CVehicleModelInfo* info = (CVehicleModelInfo*)CModelInfo::GetModelInfo(mi);
+ if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){
+ vehicle->GetMatrix().Detach();
+ if (vehicle->m_rwObject){
+ if (RwObjectGetType(vehicle->m_rwObject) == rpATOMIC){
+ RwFrame* frame = RpAtomicGetFrame(vehicle->m_rwObject);
+ RpAtomicDestroy((RpAtomic*)vehicle->m_rwObject);
+ RwFrameDestroy(frame);
+ }
+ vehicle->m_rwObject = nil;
+ }
+ }else{
+ vehicle->DeleteRwObject();
+ int model_id = info->m_wheelId;
+ if (model_id != -1){
+ if ((vehicle->m_rwObject = CModelInfo::GetModelInfo(model_id)->CreateInstance())){
+ vehicle->GetMatrix().AttachRW(&((RwFrame*)vehicle->m_rwObject->parent)->modelling, false);
+ }
+ }
+ }
+ }
+ }
+ PrintElementsInPtrList();
+ size = CPools::GetObjectPool()->GetSize();
+ for (int i = size - 1; i >= 0; i--) {
+ CObject* object = CPools::GetObjectPool()->GetSlot(i);
+ if (!object)
+ continue;
+ int mi = object->GetModelIndex();
+ CStreaming::RequestModel(mi, 0);
+ CStreaming::LoadAllRequestedModels(false);
+ object->m_rwObject = nil;
+ object->m_modelIndex = -1;
+ object->SetModelIndex(mi);
+ object->GetMatrix().m_attachment = nil;
+ if (RwObjectGetType(object->m_rwObject) == rpATOMIC)
+ object->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(object->m_rwObject)), false);
+ }
+ size = CPools::GetDummyPool()->GetSize();
+ for (int i = size - 1; i >= 0; i--) {
+ CDummy* dummy = CPools::GetDummyPool()->GetSlot(i);
+ if (!dummy)
+ continue;
+ int mi = dummy->GetModelIndex();
+ CStreaming::RequestModel(mi, 0);
+ CStreaming::LoadAllRequestedModels(false);
+ dummy->m_rwObject = nil;
+ dummy->m_modelIndex = -1;
+ dummy->SetModelIndex(mi);
+ dummy->GetMatrix().m_attachment = nil;
+ if (RwObjectGetType(dummy->m_rwObject) == rpATOMIC)
+ dummy->GetMatrix().AttachRW(RwFrameGetMatrix(RpAtomicGetFrame(dummy->m_rwObject)), false);
+ }
+ CTimer::SetTimeInMilliseconds(Time1);
+ CTimer::SetTimeInMillisecondsNonClipped(Time2);
+ CTimer::SetPreviousTimeInMilliseconds(Time3);
+ CTimer::SetTimeInMillisecondsPauseMode(Time4);
+ CTimer::SetTimeScale(TimeScale);
+ CTimer::SetFrameCounter(Frame);
+ CTimer::SetTimeStep(TimeStep);
+ CTimer::SetTimeStepNonClipped(TimeStepNonClipped);
+ CClock::SetGameClock(ClockHours, ClockMinutes);
+ CWeather::OldWeatherType = OldWeatherType;
+ CWeather::NewWeatherType = NewWeatherType;
+ CWeather::InterpolationValue = WeatherInterpolationValue;
+ size = CPools::GetPedPool()->GetSize();
+ for (int i = 0; i < size; i++) {
+ CPed* ped = CPools::GetPedPool()->GetSlot(i);
+ if (!ped)
+ continue;
+ RetrieveDetailedPedAnimation(ped, &pPedAnims[i]);
+ }
+ free(pPedAnims);
+ pPedAnims = nil;
+ DMAudio.ChangeMusicMode(0);
+ DMAudio.SetRadioInCar(OldRadioStation);
+ DMAudio.ChangeMusicMode(1);
+}
+#endif
WRAPPER void CReplay::EmptyPedsAndVehiclePools(void) { EAXJMP(0x5970E0); }
WRAPPER void CReplay::EmptyAllPools(void) { EAXJMP(0x5971B0); }
WRAPPER void CReplay::MarkEverythingAsNew(void) { EAXJMP(0x597280); }
WRAPPER void CReplay::SaveReplayToHD(void) { EAXJMP(0x597330); }
WRAPPER void PlayReplayFromHD(void) { EAXJMP(0x597420); }
WRAPPER void CReplay::StreamAllNecessaryCarsAndPeds(void) { EAXJMP(0x597560); }
-WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E00); }
+WRAPPER void CReplay::FindFirstFocusCoordinate(CVector *coord) { EAXJMP(0x5975E0); }
WRAPPER bool CReplay::ShouldStandardCameraBeProcessed(void) { EAXJMP(0x597680); }
WRAPPER void CReplay::ProcessLookAroundCam(void) { EAXJMP(0x5976C0); }
WRAPPER size_t CReplay::FindSizeOfPacket(uint8 type) { EAXJMP(0x597CC0); }
@@ -308,4 +738,5 @@ InjectHook(0x592FE0, CReplay::Init, PATCH_JUMP);
InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP);
InjectHook(0x593150, CReplay::EnableReplays, PATCH_JUMP);
InjectHook(0x593170, CReplay::Update, PATCH_JUMP);
+//InjectHook(0x5966E0, CReplay::RestoreStuffFromMem, PATCH_JUMP);
ENDPATCHES
diff --git a/src/control/Replay.h b/src/control/Replay.h
index 8d1f1c38..b622788f 100644
--- a/src/control/Replay.h
+++ b/src/control/Replay.h
@@ -7,6 +7,7 @@
#include "Radar.h"
#include "References.h"
#include "Vehicle.h"
+#include "Wanted.h"
#include "World.h"
#include "common.h"
@@ -34,18 +35,18 @@ struct CStoredAnimationState
struct CStoredDetailedAnimationState
{
- int8 aAnimId[3];
- int8 aCurTime[3];
- int8 aSpeed[3];
- int8 aBlendAmount[3];
- int8 aFunctionCallbackID[3];
- int16 aFlags[3];
- int8 aAnimId2[6];
- int8 aCurTime2[6];
- int8 aSpeed2[6];
- int8 aBlendAmount2[6];
- int8 aFunctionCallbackID2[6];
- int16 aFlags2[6];
+ uint8 aAnimId[3];
+ uint8 aCurTime[3];
+ uint8 aSpeed[3];
+ uint8 aBlendAmount[3];
+ uint8 aFunctionCallbackID[3];
+ uint16 aFlags[3];
+ uint8 aAnimId2[6];
+ uint8 aCurTime2[6];
+ uint8 aSpeed2[6];
+ uint8 aBlendAmount2[6];
+ uint8 aFunctionCallbackID2[6];
+ uint16 aFlags2[6];
};
class CReplay
@@ -159,6 +160,31 @@ class CReplay
};
static_assert(sizeof(tPedUpdatePacket) == 40, "tPedUpdatePacket: error");
+ struct tVehicleUpdatePacket
+ {
+ uint8 type;
+ uint8 index;
+ uint8 health;
+ uint8 acceleration;
+ CCompressedMatrixNotAligned matrix;
+ int8 door_angles[2];
+ uint16 mi;
+ uint32 panels;
+ int8 velocityX;
+ int8 velocityY;
+ int8 velocityZ;
+ union{
+ int8 car_gun;
+ uint8 wheel_state;
+ };
+ uint8 wheel_susp_dist[4];
+ uint8 wheel_rotation[4];
+ uint8 door_status;
+ uint8 primary_color;
+ uint8 secondary_color;
+ };
+ static_assert(sizeof(tVehicleUpdatePacket) == 48, "tVehicleUpdatePacket: error");
+
private:
static uint8 &Mode;
static CAddressInReplayBuffer &Record;
@@ -189,6 +215,32 @@ private:
static uint32 &SlowMotion;
static uint32 &FramesActiveLookAroundCam;
static bool &bDoLoadSceneWhenDone;
+ static CPtrList &WorldPtrList;
+ static CPtrList &BigBuildingPtrList;
+ static CWanted &PlayerWanted;
+ static CPlayerInfo &PlayerInfo;
+ static uint32 &Time1;
+ static uint32 &Time2;
+ static uint32 &Time3;
+ static uint32 &Time4;
+ static uint32 &Frame;
+ static uint8 &ClockHours;
+ static uint8 &ClockMinutes;
+ static uint16 &OldWeatherType;
+ static uint16 &NewWeatherType;
+ static float &WeatherInterpolationValue;
+ static float &TimeStepNonClipped;
+ static float &TimeStep;
+ static float &TimeScale;
+ static float &CameraFixedX;
+ static float &CameraFixedY;
+ static float &CameraFixedZ;
+ static int32 &OldRadioStation;
+ static int8 &CameraMode;
+ static bool &bAllowLookAroundCam;
+ static float &LoadSceneX;
+ static float &LoadSceneY;
+ static float &LoadSceneZ;
public:
static void Init(void);
@@ -219,7 +271,9 @@ private:
static bool PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer);
static void ProcessReplayCamera(void);
static void StoreStuffInMem(void);
+public: /* temp */
static void RestoreStuffFromMem(void);
+private:
static void EmptyPedsAndVehiclePools(void);
static void EmptyAllPools(void);
static void MarkEverythingAsNew(void);