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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-10-11 11:58:11 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-10-11 11:58:11 +0200 |
commit | 552f308e9e0a745852ca11064b6b31e16b115917 (patch) | |
tree | a88d109962a7de5594f3781fe1e388879936218c /src/control | |
parent | Control updates (diff) | |
parent | Merge pull request #760 from Sergeanur/VC/TextFinish (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/CarCtrl.cpp | 2 | ||||
-rw-r--r-- | src/control/Darkel.cpp | 20 |
2 files changed, 21 insertions, 1 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index 7d2abce4..db7d7b66 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -3075,7 +3075,7 @@ void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle* pVehicle) void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle) { pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0; - pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0; + pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0; int nodeId = ThePaths.FindNodeClosestToCoorsFavourDirection(pVehicle->GetPosition(), 0, pVehicle->GetForward().x, pVehicle->GetForward().y); CPathNode* pNode = &ThePaths.m_pathNodes[nodeId]; int prevNodeId = -1; diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index ea9fe160..84da59da 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -15,6 +15,9 @@ #include "Text.h" #include "Vehicle.h" #include "GameLogic.h" +#ifdef FIX_BUGS +#include "Replay.h" +#endif //--MIAMI: file done except TODO @@ -173,6 +176,10 @@ CDarkel::ReadStatus() void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif if (FrenzyOnGoing()) { int32 model = vehicle->GetModelIndex(); if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) { @@ -200,6 +207,10 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot) { +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif if (FrenzyOnGoing() && (weapon == WeaponType || weapon == WEAPONTYPE_EXPLOSION || weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI @@ -225,6 +236,10 @@ CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot) void CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype) { +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif CStats::PeopleKilledByOthers++; } @@ -305,6 +320,11 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode void CDarkel::Update() { +#ifdef FIX_BUGS + if (CReplay::IsPlayingBack()) + return; +#endif + if (Status != KILLFRENZY_ONGOING) return; |