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author | Nikolay Korolev <nickvnuk@gmail.com> | 2019-10-27 10:51:24 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2019-10-27 10:51:24 +0100 |
commit | 62240606271b80ad5f8cc47f30d6f3f974d1fabe (patch) | |
tree | 0ec36dae8d78c49b21d3cce71c16c9e0da8c74e8 /src/control | |
parent | script 600-699 (diff) | |
parent | Merge pull request #259 from Fire-Head/master (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/control/GameLogic.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/control/GameLogic.cpp b/src/control/GameLogic.cpp index 0ed5d5cf..ccba05c9 100644 --- a/src/control/GameLogic.cpp +++ b/src/control/GameLogic.cpp @@ -112,8 +112,8 @@ CGameLogic::Update() CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
- CRestart::OverrideHospitalLevel = false;
- CRestart::OverridePoliceStationLevel = false;
+ CRestart::OverrideHospitalLevel = LEVEL_NONE;
+ CRestart::OverridePoliceStationLevel = LEVEL_NONE;
PassTime(720);
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
@@ -183,8 +183,8 @@ CGameLogic::Update() CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
- CRestart::OverrideHospitalLevel = false;
- CRestart::OverridePoliceStationLevel = false;
+ CRestart::OverrideHospitalLevel = LEVEL_NONE;
+ CRestart::OverridePoliceStationLevel = LEVEL_NONE;
PassTime(720);
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
pPlayerInfo.m_pPed->ClearWeapons();
@@ -224,8 +224,8 @@ CGameLogic::Update() CCarCtrl::ClearInterestingVehicleList();
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
- CRestart::OverridePoliceStationLevel = false;
- CRestart::OverrideHospitalLevel = false;
+ CRestart::OverridePoliceStationLevel = LEVEL_NONE;
+ CRestart::OverrideHospitalLevel = LEVEL_NONE;
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
TheCamera.m_fCamShakeForce = 0.0f;
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