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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-06-05 10:22:15 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-06-05 10:22:15 +0200 |
commit | d325a3d2478c6933edf6aa145481e3b8fcbe5853 (patch) | |
tree | e354dec17e72b67b3b9e4b8168e9519b9cab50b9 /src/control | |
parent | more CBike (diff) | |
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Diffstat (limited to 'src/control')
-rw-r--r-- | src/control/CarCtrl.cpp | 62 | ||||
-rw-r--r-- | src/control/Script.cpp | 47 |
2 files changed, 91 insertions, 18 deletions
diff --git a/src/control/CarCtrl.cpp b/src/control/CarCtrl.cpp index ebaa5f29..ae57e030 100644 --- a/src/control/CarCtrl.cpp +++ b/src/control/CarCtrl.cpp @@ -4,6 +4,7 @@ #include "Accident.h" #include "Automobile.h" +#include "Bike.h" #include "Camera.h" #include "CarAI.h" #include "CarGen.h" @@ -345,7 +346,7 @@ CCarCtrl::GenerateOneRandomCar() if (CModelInfo::IsBoatModel(carModel)) pVehicle = new CBoat(carModel, RANDOM_VEHICLE); else if (CModelInfo::IsBikeModel(carModel)) - return; // TODO(MIAMI): spawn bikes + pVehicle = new CBike(carModel, RANDOM_VEHICLE); else pVehicle = new CAutomobile(carModel, RANDOM_VEHICLE); pVehicle->AutoPilot.m_nPrevRouteNode = 0; @@ -2502,7 +2503,7 @@ void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwe pSwerve, pAccel, pBrake, pHandbrake); return; case MISSION_HELI_FLYTOCOORS: - //SteerAIHeliTowardsTargetCoors((CAutomobile*)pVehicle); + SteerAIHeliTowardsTargetCoors((CAutomobile*)pVehicle); return; case MISSION_ATTACKPLAYER: SteerAIBoatWithPhysicsAttackingPlayer(pVehicle, pSwerve, pAccel, pBrake, pHandbrake); @@ -2656,9 +2657,8 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli) else speed *= 0.2f; } - CVector2D vecAdvanceThisFrame = vecToTarget; - vecAdvanceThisFrame.Normalise(); - vecAdvanceThisFrame *= speed; + vecToTarget.Normalise(); + CVector2D vecAdvanceThisFrame(vecToTarget * speed); float resistance = Pow(0.997f, CTimer::GetTimeStep()); pHeli->m_vecMoveSpeed.x *= resistance; pHeli->m_vecMoveSpeed.y *= resistance; @@ -2673,9 +2673,55 @@ void CCarCtrl::SteerAIHeliTowardsTargetCoors(CAutomobile* pHeli) pHeli->AddToMoveSpeed(vecAdvanceThisFrame); else pHeli->AddToMoveSpeed(vecSpeedChange * changeMultiplier); - pHeli->SetPosition(pHeli->GetPosition() + CVector(CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.x, CTimer::GetTimeStep() * pHeli->m_vecMoveSpeed.y, 0.0f)); - assert(0); - // This is not finished yet. Heli fields in CAutomobile required + pHeli->SetPosition(pHeli->GetPosition() + CVector(CTimer::GetTimeStep() * pHeli->GetMoveSpeed().x, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().y, 0.0f)); + float ZTarget = pHeli->AutoPilot.m_vecDestinationCoors.z; + if (CTimer::GetTimeInMilliseconds() & 0x800) // switch every ~2 seconds + ZTarget += 2.0f; + float ZSpeedTarget = (ZTarget - pHeli->GetPosition().z) * 0.01f; + float ZSpeedChangeTarget = ZSpeedTarget - pHeli->GetMoveSpeed().z; + float ZSpeedChangeMax = 0.01f * CTimer::GetTimeStep(); + if (!pHeli->bHeliDestroyed) { + if (Abs(ZSpeedChangeTarget) < ZSpeedChangeMax) + pHeli->SetMoveSpeed(pHeli->GetMoveSpeed().x, pHeli->GetMoveSpeed().y, ZSpeedTarget); + else if (ZSpeedChangeTarget < 0.0f) + pHeli->AddToMoveSpeed(0.0f, 0.0f, 1.5f * ZSpeedChangeMax); + else + pHeli->AddToMoveSpeed(0.0f, 0.0f, ZSpeedChangeMax); + } + pHeli->SetPosition(pHeli->GetPosition() + CVector(0.0f, 0.0f, CTimer::GetTimeStep() * pHeli->GetMoveSpeed().z)); + pHeli->SetTurnSpeed(pHeli->GetTurnSpeed().x, pHeli->GetTurnSpeed().y, pHeli->GetTurnSpeed().z * Pow(0.99f, CTimer::GetTimeStep())); + float ZTurnSpeedTarget; + if (distanceToTarget < 8.0f && pHeli->m_fHeliOrientation < 0.0f) + ZTurnSpeedTarget = 0.0f; + else { + float fAngleTarget = CGeneral::GetATanOfXY(vecToTarget.x, vecToTarget.y) + PI; + if (pHeli->m_fHeliOrientation >= 0.0f) + fAngleTarget = pHeli->m_fHeliOrientation; + while (fAngleTarget < -PI) + fAngleTarget += TWOPI; + while (fAngleTarget > PI) + fAngleTarget -= TWOPI; + if (Abs(fAngleTarget) <= 0.4f) + ZTurnSpeedTarget = 0.0f; + else if (fAngleTarget < 0.0f) + ZTurnSpeedTarget = 0.03f; + else + ZTurnSpeedTarget = -0.03f; + } + float ZTurnSpeedChangeTarget = ZTurnSpeedTarget - pHeli->GetTurnSpeed().z; + pHeli->m_fOrientation += pHeli->GetTurnSpeed().z * CTimer::GetTimeStep(); + CVector up; + if (pHeli->bHeliMinimumTilt) + up = CVector(0.5f * pHeli->GetMoveSpeed().x, 0.5f * pHeli->GetMoveSpeed().y, 1.0f); + else + up = CVector(3.0f * pHeli->GetMoveSpeed().x, 3.0f * pHeli->GetMoveSpeed().y, 1.0f); + up.Normalise(); + CVector forward(Sin(pHeli->m_fOrientation), Cos(pHeli->m_fOrientation), 0.0f); + CVector right = CrossProduct(up, forward); + forward = CrossProduct(up, right); + pHeli->GetMatrix().GetRight() = right; + pHeli->GetMatrix().GetForward() = forward; + pHeli->GetMatrix().GetUp() = up; } void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake) diff --git a/src/control/Script.cpp b/src/control/Script.cpp index f59701b3..15132f42 100644 --- a/src/control/Script.cpp +++ b/src/control/Script.cpp @@ -4,6 +4,7 @@ #include "ScriptCommands.h" #include "AnimBlendAssociation.h" +#include "Bike.h" #include "Boat.h" #include "BulletInfo.h" #include "Camera.h" @@ -2189,9 +2190,12 @@ int8 CRunningScript::ProcessCommands100To199(int32 command) else { CVehicle* car; - // TODO(MIAMI) - //if (!CModelInfo::IsBikeModel(ScriptParams[0])) - car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE); + if (!CModelInfo::IsBikeModel(ScriptParams[0])) + car = new CAutomobile(ScriptParams[0], MISSION_VEHICLE); + else { + car = new CBike(ScriptParams[0], MISSION_VEHICLE); + ((CBike*)(car))->bIsStanding = true; + } CVector pos = *(CVector*)&ScriptParams[1]; if (pos.z <= MAP_Z_LOW_LIMIT) pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y); @@ -7406,7 +7410,13 @@ int8 CRunningScript::ProcessCommands800To899(int32 command) if (pPed->GetPedState() == PED_EXIT_CAR || pPed->GetPedState() == PED_DRAG_FROM_CAR) { uint8 flags = 0; if (pPed->m_pMyVehicle->IsBike()) { - //TODO(MIAMI) + if (pPed->m_vehEnterType == CAR_DOOR_LF || + pPed->m_vehEnterType == CAR_DOOR_RF || + pPed->m_vehEnterType == CAR_WINDSCREEN) + flags = CAR_DOOR_FLAG_LF | CAR_DOOR_FLAG_RF; + else if (pPed->m_vehEnterType == CAR_DOOR_LR || + pPed->m_vehEnterType == CAR_DOOR_RR) + flags = CAR_DOOR_FLAG_LR | CAR_DOOR_FLAG_RR; } else { switch (pPed->m_vehEnterType) { @@ -8046,7 +8056,8 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); if (pVehicle->IsBike()) { - //TODO(MIAMI) + CBike* pBike = (CBike*)pBike; + pBike->bWaterTight = ScriptParams[1] != 0; } else if (pVehicle->IsCar()) { CAutomobile* pCar = (CAutomobile*)pVehicle; @@ -8542,8 +8553,12 @@ int8 CRunningScript::ProcessCommands900To999(int32 command) if (model == -1) return 0; CVehicle* car; - //if (CModelInfo::IsBikeModel(model)) // TODO(MIAMI) - car = new CAutomobile(model, MISSION_VEHICLE); + if (CModelInfo::IsBikeModel(model)) { + car = new CBike(model, MISSION_VEHICLE); + ((CBike*)(car))->bIsStanding = true; + } + else + car = new CAutomobile(model, MISSION_VEHICLE); CVector pos = *(CVector*)&ScriptParams[0]; pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel(); car->SetPosition(pos); @@ -9248,8 +9263,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command) if (pVehicle->m_vehType == VEHICLE_TYPE_CAR) ((CAutomobile*)pVehicle)->m_fTraction = fTraction; else - // TODO(MIAMI) - //((CBike*)pVehicle)->m_fTraction = fTraction; + ((CBike*)pVehicle)->m_fTraction = fTraction; return 0; } case COMMAND_ARE_MEASUREMENTS_IN_METRES: @@ -10337,8 +10351,21 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command) CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); assert(pVehicle); bool bIsBurst = false; + CBike* pBike = (CBike*)pVehicle; if (pVehicle->m_vehType == VEHICLE_APPEARANCE_BIKE) { - assert("IS_CAR_TYPE_BURST not yet implemented for bikes"); + if (ScriptParams[1] == 4) { + for (int i = 0; i < 2; i++) { + if (pBike->m_wheelStatus[i] == WHEEL_STATUS_BURST) + bIsBurst = true; + } + } + else { + if (ScriptParams[1] == 2) + ScriptParams[1] = 0; + if (ScriptParams[1] == 3) + ScriptParams[1] = 1; + bIsBurst = pBike->m_wheelStatus[ScriptParams[1]] == WHEEL_STATUS_BURST; + } } else { CAutomobile* pCar = (CAutomobile*)pVehicle; |