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author | aap <aap@papnet.eu> | 2020-04-05 14:30:28 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-05 14:30:28 +0200 |
commit | 5e9ae94298c111c85a3ace292909c544b415f394 (patch) | |
tree | f3557226f72c8bcc0208b8e35232fff393aec5c1 /src/core/Cam.cpp | |
parent | Merge pull request #380 from Nick007J/master (diff) | |
parent | CCamera fixes (diff) | |
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Diffstat (limited to 'src/core/Cam.cpp')
-rw-r--r-- | src/core/Cam.cpp | 123 |
1 files changed, 60 insertions, 63 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index dd1b5ce2..b9e8e94e 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -31,8 +31,7 @@ bool PrintDebugCode = false; int16 &DebugCamMode = *(int16*)0x95CCF2; #ifdef FREE_CAM -bool bFreePadCam = false; -bool bFreeMouseCam = false; +bool CCamera::bFreeCam = false; int nPreviousMode = -1; #endif @@ -146,7 +145,7 @@ CCam::Process(void) Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); else #ifdef FREE_CAM - if(bFreePadCam) + if(CCamera::bFreeCam) Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); else #endif @@ -187,7 +186,7 @@ CCam::Process(void) break; case MODE_CAM_ON_A_STRING: #ifdef FREE_CAM - if(bFreeMouseCam || bFreePadCam) + if(CCamera::bFreeCam) Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); else #endif @@ -204,7 +203,7 @@ CCam::Process(void) break; case MODE_BEHINDBOAT: #ifdef FREE_CAM - if (bFreeMouseCam || bFreePadCam) + if (CCamera::bFreeCam) Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); else #endif @@ -267,7 +266,7 @@ CCam::Process(void) float DistOnGround = TargetToCam.Magnitude2D(); m_fTrueBeta = CGeneral::GetATanOfXY(TargetToCam.x, TargetToCam.y); m_fTrueAlpha = CGeneral::GetATanOfXY(TargetToCam.z, DistOnGround); - if(TheCamera.m_uiTransitionState == 0) // TODO? what values are possible? enum? + if(TheCamera.m_uiTransitionState == 0) KeepTrackOfTheSpeed(Source, m_cvecTargetCoorsForFudgeInter, Up, m_fTrueAlpha, m_fTrueBeta, FOV); // Look Behind, Left, Right @@ -421,11 +420,11 @@ CCam::ProcessSpecialHeightRoutines(void) float DistScale = (2.1f - dist)/2.1f; if(Mode == MODE_FOLLOWPED){ - if(TheCamera.PedZoomIndicator == 1.0f) + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) Offset = 0.45*DistScale + PedZDist; - if(TheCamera.PedZoomIndicator == 2.0f) + if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) Offset = 0.35*DistScale + PedZDist; - if(TheCamera.PedZoomIndicator == 3.0f) + if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) Offset = 0.25*DistScale + PedZDist; if(Abs(CGeneral::GetRadianAngleBetweenPoints(CamToPed.x, CamToPed.y, CamToTarget.x, CamToTarget.y)) > HALFPI) Offset += 0.3f; @@ -575,11 +574,11 @@ CCam::ProcessSpecialHeightRoutines(void) m_fRoadOffSet = 1.4f; }else{ if(Mode == MODE_FOLLOWPED){ - if(TheCamera.PedZoomIndicator == 1.0f) + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) m_fRoadOffSet += 0.2f; - if(TheCamera.PedZoomIndicator == 2.0f) + if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) m_fRoadOffSet += 0.5f; - if(TheCamera.PedZoomIndicator == 3.0f) + if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) m_fRoadOffSet += 0.95f; } } @@ -636,7 +635,7 @@ CCam::LookBehind(void) Source.y = Dist*Sin(TargetOrientation) + TargetCoors.y; Source.z -= 1.0f; if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, false, false, true, false, true, true)){ - RwCameraSetNearClipPlane(Scene.camera, 0.9f); + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); Source = colPoint.point; } Source.z += 1.0f; @@ -800,7 +799,7 @@ CCam::ClipIfPedInFrontOfPlayer(void) if(Abs(DeltaAngle) < HALFPI){ fDist = Sqrt(SQR(vDist.x) + SQR(vDist.y)); if(fDist < 1.25f){ - Near = 0.9f - (1.25f - fDist); + Near = DEFAULT_NEAR - (1.25f - fDist); if(Near < 0.05f) Near = 0.05f; RwCameraSetNearClipPlane(Scene.camera, Near); @@ -1044,7 +1043,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl }else{ LateralDist = 0.8f; CenterDist = 1.35f; - if(TheCamera.PedZoomIndicator == 1.0f || TheCamera.PedZoomIndicator == 4.0f){ + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1 || TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN){ LateralDist = 1.25f; CenterDist = 1.6f; } @@ -1082,7 +1081,6 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl else IdealSource = TargetCoors + CVector(1.0f, 1.0f, 0.0f); - // TODO: what's transition beta? if(TheCamera.m_bUseTransitionBeta && ResetStatics){ CVector VecDistance; IdealSource.x = TargetCoors.x + GroundDist*Cos(m_fTransitionBeta); @@ -1111,17 +1109,17 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl // BUG? is this ever used? // The values seem to be roughly m_fPedZoomValueSmooth + 1.85 if(ResetStatics){ - if(TheCamera.PedZoomIndicator == 1.0) m_fRealGroundDist = 2.090556f; - if(TheCamera.PedZoomIndicator == 2.0) m_fRealGroundDist = 3.34973f; - if(TheCamera.PedZoomIndicator == 3.0) m_fRealGroundDist = 4.704914f; - if(TheCamera.PedZoomIndicator == 4.0) m_fRealGroundDist = 2.090556f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) m_fRealGroundDist = 2.090556f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) m_fRealGroundDist = 3.34973f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) m_fRealGroundDist = 4.704914f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN) m_fRealGroundDist = 2.090556f; } // And what is this? It's only used for collision and rotation it seems float RealGroundDist; - if(TheCamera.PedZoomIndicator == 1.0) RealGroundDist = 2.090556f; - if(TheCamera.PedZoomIndicator == 2.0) RealGroundDist = 3.34973f; - if(TheCamera.PedZoomIndicator == 3.0) RealGroundDist = 4.704914f; - if(TheCamera.PedZoomIndicator == 4.0) RealGroundDist = 2.090556f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_1) RealGroundDist = 2.090556f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_2) RealGroundDist = 3.34973f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_3) RealGroundDist = 4.704914f; + if(TheCamera.PedZoomIndicator == CAM_ZOOM_TOPDOWN) RealGroundDist = 2.090556f; if(m_fCloseInPedHeightOffset > 0.00001f) RealGroundDist = 1.7016f; @@ -1292,8 +1290,8 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl // Now do the Beta rotation - float Distance = (IdealSource - TargetCoors).Magnitude2D(); - m_fDistanceBeforeChanges = Distance; + float RotDistance = (IdealSource - TargetCoors).Magnitude2D(); + m_fDistanceBeforeChanges = RotDistance; if(Rotating){ m_bFixingBeta = true; @@ -1334,8 +1332,8 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl BetaSpeed = 0.0f; } - Source.x = TargetCoors.x + Distance * Cos(Beta); - Source.y = TargetCoors.y + Distance * Sin(Beta); + Source.x = TargetCoors.x + RotDistance * Cos(Beta); + Source.y = TargetCoors.y + RotDistance * Sin(Beta); // Check if we can stop rotating DeltaBeta = FixedTargetOrientation - Beta; @@ -1354,18 +1352,18 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl HackPlayerOnStoppingTrain || Rotating){ if(TheCamera.m_bCamDirectlyBehind){ Beta = TargetOrientation + PI; - Source.x = TargetCoors.x + Distance * Cos(Beta); - Source.y = TargetCoors.y + Distance * Sin(Beta); + Source.x = TargetCoors.x + RotDistance * Cos(Beta); + Source.y = TargetCoors.y + RotDistance * Sin(Beta); } if(TheCamera.m_bCamDirectlyInFront){ Beta = TargetOrientation; - Source.x = TargetCoors.x + Distance * Cos(Beta); - Source.y = TargetCoors.y + Distance * Sin(Beta); + Source.x = TargetCoors.x + RotDistance * Cos(Beta); + Source.y = TargetCoors.y + RotDistance * Sin(Beta); } if(HackPlayerOnStoppingTrain){ Beta = TargetOrientation + PI; - Source.x = TargetCoors.x + Distance * Cos(Beta); - Source.y = TargetCoors.y + Distance * Sin(Beta); + Source.x = TargetCoors.x + RotDistance * Cos(Beta); + Source.y = TargetCoors.y + RotDistance * Sin(Beta); m_fDimensionOfHighestNearCar = 0.0f; m_fCamBufferedHeight = 0.0f; m_fCamBufferedHeightSpeed = 0.0f; @@ -1551,7 +1549,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient // SA code #ifdef FREE_CAM - if((bFreeMouseCam && Alpha > 0.0f) || (!bFreeMouseCam && Alpha > fBaseDist)) + if((CCamera::bFreeCam && Alpha > 0.0f) || (!CCamera::bFreeCam && Alpha > fBaseDist)) #else if(Alpha > fBaseDist) // comparing an angle against a distance? #endif @@ -1586,14 +1584,14 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){ PedColDist = (TargetCoors - colPoint.point).Magnitude(); Source = colPoint.point; - if(PedColDist < 0.9f + 0.3f) + if(PedColDist < DEFAULT_NEAR + 0.3f) RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f)); }else{ - RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, 0.9f)); + RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, DEFAULT_NEAR)); } }else{ Source = colPoint.point; - if(PedColDist < 0.9f + 0.3f) + if(PedColDist < DEFAULT_NEAR + 0.3f) RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f)); } } @@ -1640,7 +1638,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient CPed *player = FindPlayerPed(); float PlayerDist = (Source - player->GetPosition()).Magnitude(); if(PlayerDist < 2.75f) - Near = PlayerDist/2.75f * 0.9f - 0.3f; + Near = PlayerDist/2.75f * DEFAULT_NEAR - 0.3f; RwCameraSetNearClipPlane(Scene.camera, max(Near, 0.1f)); } } @@ -1800,11 +1798,11 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa float zoomvalue = TheCamera.CarZoomValueSmooth; if(zoomvalue < 0.1f) zoomvalue = 0.1f; - if(TheCamera.CarZoomIndicator == 1.0f) + if(TheCamera.CarZoomIndicator == CAM_ZOOM_1) ModeAlpha = CGeneral::GetATanOfXY(23.0f, zoomvalue); // near - else if(TheCamera.CarZoomIndicator == 2.0f) + else if(TheCamera.CarZoomIndicator == CAM_ZOOM_2) ModeAlpha = CGeneral::GetATanOfXY(10.8f, zoomvalue); // mid - else if(TheCamera.CarZoomIndicator == 3.0f) + else if(TheCamera.CarZoomIndicator == CAM_ZOOM_3) ModeAlpha = CGeneral::GetATanOfXY(7.0f, zoomvalue); // far @@ -1900,7 +1898,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa PreviousNearCheckNearClipSmall = false; if(!CamClear){ PreviousNearCheckNearClipSmall = true; - RwCameraSetNearClipPlane(Scene.camera, 0.9f); + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); DeltaAlpha = TargetAlpha - (Alpha + ModeAlpha); while(DeltaAlpha >= PI) DeltaAlpha -= 2*PI; @@ -1918,7 +1916,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa if(CamClear) if(CamZ - CamGround2 < 1.5f){ PreviousNearCheckNearClipSmall = true; - RwCameraSetNearClipPlane(Scene.camera, 0.9f); + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); float a; if(Length == 0.0f || CamGround2 + 1.5f - TargetCoors.z == 0.0f) @@ -1934,7 +1932,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa float CamRoof2 = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, CamZ, &FoundRoof); if(FoundRoof && CamZ - CamRoof2 < 1.5f){ PreviousNearCheckNearClipSmall = true; - RwCameraSetNearClipPlane(Scene.camera, 0.9f); + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); if(CamRoof2 > TargetCoors.z + 3.5f) CamRoof2 = TargetCoors.z + 3.5f; @@ -1956,7 +1954,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa LastAlphaSpeedStep = AlphaSpeedStep; }else{ if(PreviousNearCheckNearClipSmall) - RwCameraSetNearClipPlane(Scene.camera, 0.9f); + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); } WellBufferMe(LastTargetAlphaWithCollisionOn, &Alpha, &AlphaSpeed, LastTopAlphaSpeed, LastAlphaSpeedStep, true); @@ -3204,7 +3202,8 @@ CCam::Process_BehindBoat(const CVector &CameraTarget, float TargetOrientation, f static float WaterZAddition = 2.75f; float WaterLevel = 0.0f; float s, c; - float Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y); + + Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y); FOV = DefaultFOV; if(ResetStatics){ @@ -3717,7 +3716,7 @@ CCam::Process_Debug(const CVector&, float, float, float) static float PanSpeedY = 0.0f; CVector TargetCoors; - RwCameraSetNearClipPlane(Scene.camera, 0.9f); + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); FOV = DefaultFOV; Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f; @@ -3814,7 +3813,7 @@ CCam::Process_Debug(const CVector&, float, float, float) static float Speed = 0.0f; CVector TargetCoors; - RwCameraSetNearClipPlane(Scene.camera, 0.9f); + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); FOV = DefaultFOV; Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f; @@ -3887,7 +3886,7 @@ CCam::Process_Editor(const CVector&, float, float, float) } ResetStatics = false; - RwCameraSetNearClipPlane(Scene.camera, 0.9f); + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); FOV = DefaultFOV; Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f; Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f; @@ -4465,11 +4464,14 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient float MouseX = CPad::GetPad(0)->GetMouseX(); float MouseY = CPad::GetPad(0)->GetMouseY(); float LookLeftRight, LookUpDown; - if(bFreeMouseCam && (MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){ +/* + if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){ UseMouse = true; LookLeftRight = -2.5f*MouseX; LookUpDown = 4.0f*MouseY; - }else{ + }else +*/ + { LookLeftRight = -CPad::GetPad(0)->LookAroundLeftRight(); LookUpDown = CPad::GetPad(0)->LookAroundUpDown(); } @@ -4553,14 +4555,14 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){ PedColDist = (TargetCoors - colPoint.point).Magnitude(); Source = colPoint.point; - if(PedColDist < 0.9f + 0.3f) + if(PedColDist < DEFAULT_NEAR + 0.3f) RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f)); }else{ - RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, 0.9f)); + RwCameraSetNearClipPlane(Scene.camera, min(ColCamDist-0.35f, DEFAULT_NEAR)); } }else{ Source = colPoint.point; - if(PedColDist < 0.9f + 0.3f) + if(PedColDist < DEFAULT_NEAR + 0.3f) RwCameraSetNearClipPlane(Scene.camera, max(PedColDist-0.3f, 0.05f)); } } @@ -4922,7 +4924,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, bool mouseChangesBeta = false; // FIX: Disable mouse movement in drive-by, it's buggy. Original SA bug. - if (bFreeMouseCam && CCamera::m_bUseMouse3rdPerson && !pad->ArePlayerControlsDisabled() && nextDirectionIsForward) { + if (/*bFreeMouseCam &&*/ CCamera::m_bUseMouse3rdPerson && !pad->ArePlayerControlsDisabled() && nextDirectionIsForward) { float mouseY = pad->GetMouseY() * 2.0f; float mouseX = pad->GetMouseX() * -2.0f; @@ -5093,10 +5095,10 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, } else { if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) { float lessClip = obstacleCamDist - 0.35f; - if (lessClip <= 0.9f) + if (lessClip <= DEFAULT_NEAR) RwCameraSetNearClipPlane(Scene.camera, lessClip); else - RwCameraSetNearClipPlane(Scene.camera, 0.9f); + RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR); } else { obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude(); Source = foundCol.point; @@ -5238,9 +5240,6 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, #endif STARTPATCHES -#ifdef FREE_CAM - Nop(0x468E7B, 0x468E90-0x468E7B); // disable first person -#endif InjectHook(0x456F40, WellBufferMe, PATCH_JUMP); InjectHook(0x458410, &CCam::Init, PATCH_JUMP); InjectHook(0x4582F0, &CCam::GetVectorsReadyForRW, PATCH_JUMP); @@ -5290,6 +5289,4 @@ STARTPATCHES InjectHook(0x456CE0, &FindSplinePathPositionFloat, PATCH_JUMP); InjectHook(0x4569A0, &FindSplinePathPositionVector, PATCH_JUMP); - - InjectHook(0x473250, &CCamera::dtor, PATCH_JUMP); ENDPATCHES |