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author | eray orçunus <erayorcunus@gmail.com> | 2020-06-14 23:26:27 +0200 |
---|---|---|
committer | eray orçunus <erayorcunus@gmail.com> | 2020-06-14 23:26:27 +0200 |
commit | ef4c8f53c5d43cc3ea36b383bf7810acf96fe14f (patch) | |
tree | fbbefd0d2224a021a383e74f805c3c322473ff42 /src/core/Camera.cpp | |
parent | much better mission switcher (diff) | |
parent | some more camera stuff (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Camera.cpp | 324 |
1 files changed, 213 insertions, 111 deletions
diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 9ebec1a6..423a3da6 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -20,6 +20,7 @@ #include "Replay.h" #include "CutsceneMgr.h" #include "Renderer.h" +#include "Timecycle.h" #include "MBlur.h" #include "Text.h" #include "Hud.h" @@ -61,6 +62,8 @@ enum CCamera TheCamera; bool CCamera::m_bUseMouse3rdPerson = true; bool bDidWeProcessAnyCinemaCam; +float CCamera::m_fMouseAccelHorzntl; +float CCamera::m_fMouseAccelVertical; float CCamera::m_f3rdPersonCHairMultX; float CCamera::m_f3rdPersonCHairMultY; @@ -75,26 +78,16 @@ float CCamera::m_f3rdPersonCHairMultY; CCamera::CCamera(void) { -#ifdef GTA3_1_1_PATCH - m_fMouseAccelHorzntl = 0.0025f; - m_fMouseAccelVertical = 0.003f; -#endif Init(); } +//--MIAMI: done void CCamera::Init(void) { -#ifdef GTA3_1_1_PATCH - float fMouseAccelHorzntl = m_fMouseAccelHorzntl; - float fMouseAccelVertical = m_fMouseAccelVertical; -#endif memset(this, 0, sizeof(CCamera)); // this is fine, no vtable -#ifdef GTA3_1_1_PATCH - m_fMouseAccelHorzntl = fMouseAccelHorzntl; - m_fMouseAccelVertical = fMouseAccelVertical; -#endif m_pRwCamera = nil; + m_bPlayerWasOnBike = false; m_1rstPersonRunCloseToAWall = false; m_fPositionAlongSpline = 0.0f; m_bCameraJustRestored = false; @@ -103,8 +96,22 @@ CCamera::Init(void) Cams[2].Init(); Cams[0].Mode = CCam::MODE_FOLLOWPED; Cams[1].Mode = CCam::MODE_FOLLOWPED; - unknown = 0; - m_bJustJumpedOutOf1stPersonBecauseOfTarget = 0; + m_bEnable1rstPersonCamCntrlsScript = false; + m_bAllow1rstPersonWeaponsCamera = false; + m_bVehicleSuspenHigh = false; + Cams[0].m_fMinRealGroundDist = 1.85f; + // TODO: what weird value is this? + Cams[0].m_fTargetCloseInDist = 2.0837801f - Cams[0].m_fMinRealGroundDist; + Cams[0].m_fTargetZoomGroundOne = 0.25f; + Cams[0].m_fTargetZoomGroundTwo = 1.5f; + Cams[0].m_fTargetZoomGroundThree = 4.0f; + Cams[0].m_fTargetZoomOneZExtra = -0.14f; + Cams[0].m_fTargetZoomTwoZExtra = 0.16f; + Cams[0].m_fTargetZoomThreeZExtra = 0.25f; + // TODO: another weird value + Cams[0].m_fTargetZoomZCloseIn = 0.90040702f; + m_bMoveCamToAvoidGeom = false; + SetMotionBlur(CTimeCycle::GetBlurRed(), CTimeCycle::GetBlurGreen(), CTimeCycle::GetBlurBlue(), m_motionBlur, MBLUR_NORMAL); ClearPlayerWeaponMode(); m_bInATunnelAndABigVehicle = false; m_iModeObbeCamIsInForCar = OBBE_INVALID; @@ -122,8 +129,8 @@ CCamera::Init(void) Cams[1].m_fPlayerVelocity = 0.0f; Cams[2].m_fPlayerVelocity = 0.0f; m_bHeadBob = false; - m_fFractionInterToStopMovingTarget = 0.25f; - m_fFractionInterToStopCatchUpTarget = 0.75f; + m_fFractionInterToStopMoving = 0.25f; + m_fFractionInterToStopCatchUp = 0.75f; m_fGaitSwayBuffer = 0.85f; m_bScriptParametersSetForInterPol = false; m_uiCamShakeStart = 0; @@ -168,10 +175,11 @@ CCamera::Init(void) m_bMusicFading = false; m_fTimeToFadeMusic = 0.0f; m_fFLOATingFadeMusic = 0.0f; + m_fMouseAccelHorzntl = 0.003f; + m_fMouseAccelVertical = 0.0025f; } - m_bMoveCamToAvoidGeom = false; if(FrontEndMenuManager.m_bWantToRestart) - m_bMoveCamToAvoidGeom = true; + m_fTimeToFadeMusic = 0.0f; m_bStartingSpline = false; m_iTypeOfSwitch = INTERPOLATION; m_bUseScriptZoomValuePed = false; @@ -190,6 +198,8 @@ CCamera::Init(void) m_uiTimeLastChange = 0; m_uiTimeWeEnteredIdle = 0; m_bIdleOn = false; + m_uiTimeWeLeftIdle_StillNoInput = 0; + m_uiTimeWeEnteredIdle = 0; LODDistMultiplier = 1.0f; m_bCamDirectlyBehind = false; m_bCamDirectlyInFront = false; @@ -209,12 +219,10 @@ CCamera::Init(void) m_uiTransitionState = 0; m_uiTimeTransitionStart = 0; m_bLookingAtPlayer = true; -#ifndef GTA3_1_1_PATCH - m_fMouseAccelHorzntl = 0.0025f; - m_fMouseAccelVertical = 0.003f; -#endif m_f3rdPersonCHairMultX = 0.53f; m_f3rdPersonCHairMultY = 0.4f; + m_fAvoidTheGeometryProbsTimer = 0.0f; + m_nAvoidTheGeometryProbsDirn = 0; } void @@ -322,12 +330,12 @@ CCamera::Process(void) currentTime = m_uiTransitionDuration; float fractionInter = (float) currentTime / m_uiTransitionDuration; - if(fractionInter <= m_fFractionInterToStopMovingTarget){ + if(fractionInter <= m_fFractionInterToStopMoving){ float inter; - if(m_fFractionInterToStopMovingTarget == 0.0f) + if(m_fFractionInterToStopMoving == 0.0f) inter = 0.0f; else - inter = (m_fFractionInterToStopMovingTarget - fractionInter)/m_fFractionInterToStopMovingTarget; + inter = (m_fFractionInterToStopMoving - fractionInter)/m_fFractionInterToStopMoving; inter = 0.5f - 0.5*Cos(inter*PI); // smooth it m_vecSourceWhenInterPol = m_cvecStartingSourceForInterPol + inter*m_cvecSourceSpeedAtStartInter; @@ -381,12 +389,12 @@ CCamera::Process(void) } CamUp.Normalise(); FOV = m_fFOVWhenInterPol; - }else if(fractionInter > m_fFractionInterToStopMovingTarget && fractionInter <= 1.0f){ + }else if(fractionInter > m_fFractionInterToStopMoving && fractionInter <= 1.0f){ float inter; - if(m_fFractionInterToStopCatchUpTarget == 0.0f) + if(m_fFractionInterToStopCatchUp == 0.0f) inter = 0.0f; else - inter = (fractionInter - m_fFractionInterToStopMovingTarget)/m_fFractionInterToStopCatchUpTarget; + inter = (fractionInter - m_fFractionInterToStopMoving)/m_fFractionInterToStopCatchUp; inter = 0.5f - 0.5*Cos(inter*PI); // smooth it CamSource = m_vecSourceWhenInterPol + inter*(Cams[ActiveCam].Source - m_vecSourceWhenInterPol); @@ -1610,7 +1618,7 @@ CCamera::UpdateSoundDistances(void) } f = (n + 1) / 6.0f; SoundDistUp = (1.0f-f)*SoundDistUpAsReadOld + f*SoundDistUpAsRead; - +/* // check left n = (CTimer::GetFrameCounter()+2) % 12; if(n == 0){ @@ -1637,6 +1645,7 @@ CCamera::UpdateSoundDistances(void) } f = (n + 1) / 6.0f; SoundDistRight = (1.0f-f)*SoundDistRightAsReadOld + f*SoundDistRightAsRead; +*/ } void @@ -1681,6 +1690,129 @@ CamShakeNoPos(CCamera *cam, float strength) } } +bool bAvoidTest1 = false; +bool bAvoidTest2 = false; // unused +bool bAvoidTest3 = false; // unused +float fRangePlayerRadius = 0.5f; +float fCloseNearClipLimit = 0.15f; +float fAvoidTweakFOV = 1.15f; +float fAvoidProbTimerDamp = 0.9f; + +//--MIAMI: done +void +CCamera::AvoidTheGeometry(const CVector &Source, const CVector &TargetPos, CVector &NewSource, float FOV) +{ + float Beta = 0.0f; + float Alpha = 0.0f; + + CVector vDist = TargetPos - Source; + m_vecClearGeometryVec = CVector(0.0f, 0.0f, 0.0f); + float fDist = vDist.Magnitude(); + float fDistOnGround = vDist.Magnitude2D(); + if(vDist.x == 0.0f && vDist.y == 0.0f) + Beta = CGeneral::GetATanOfXY(GetForward().x, GetForward().y); + else + Beta = CGeneral::GetATanOfXY(vDist.x, vDist.y); + if(fDistOnGround != 0.0f || vDist.z != 0.0f) + Alpha = CGeneral::GetATanOfXY(fDistOnGround, vDist.z); + CVector Front(Cos(Alpha)*Cos(Beta), Cos(Alpha)*Sin(Beta), Sin(Alpha)); + NewSource = TargetPos - Front*fDist; + Front.Normalise(); + + // Clip camera source + CColPoint point; + CEntity *entity = nil; + CWorld::pIgnoreEntity = pTargetEntity; + if(CWorld::ProcessLineOfSight(TargetPos, NewSource, point, entity, true, false, false, true, false, false, true)){ + CVector ClipPoint1 = point.point; + NewSource = point.point; + if(!bAvoidTest1){ + if(CWorld::ProcessLineOfSight(NewSource, TargetPos, point, entity, false, true, true, true, false, false, true)){ + if((NewSource - point.point).Magnitude() < RwCameraGetNearClipPlane(Scene.camera)) + NewSource = point.point; + else if((NewSource - ClipPoint1).Magnitude() < RwCameraGetNearClipPlane(Scene.camera)) + NewSource = ClipPoint1; + } + } + } + CWorld::pIgnoreEntity = nil; + + + vDist = TargetPos - NewSource; + fDist = vDist.Magnitude(); + if(FindPlayerPed()) + if(fDist - fRangePlayerRadius < RwCameraGetNearClipPlane(Scene.camera)) + RwCameraSetNearClipPlane(Scene.camera, Max(fDist - fRangePlayerRadius, fCloseNearClipLimit)); + + + static float fClearGeomAmount; + static float fClearGeomAmountSpeed; + float Near = RwCameraGetNearClipPlane(Scene.camera); + float ViewPlaneHeight = Tan(DEGTORAD(FOV) / 2.0f); + float ViewPlaneWidth = ViewPlaneHeight * CDraw::CalculateAspectRatio() * fAvoidTweakFOV; + CVector Center = NewSource + Front*Near; + float fClearGeomTarget = 0.0f; + if(CWorld::TestSphereAgainstWorld(Center, ViewPlaneWidth, nil, true, false, false, true, false, true)){ + CVector CamToCol = gaTempSphereColPoints[0].point - NewSource; + float FrontDist = DotProduct(CamToCol, Front); + CVector CenterToCol = gaTempSphereColPoints[0].point - Center; + if(FrontDist < DEFAULT_NEAR && FrontDist > fCloseNearClipLimit){ + if(FrontDist < RwCameraGetNearClipPlane(Scene.camera)) + RwCameraSetNearClipPlane(Scene.camera, FrontDist); + }else if(FrontDist < fCloseNearClipLimit) + RwCameraSetNearClipPlane(Scene.camera, fCloseNearClipLimit); + + float ColDepth = ViewPlaneWidth - CenterToCol.Magnitude(); // amount of radius in collision + CenterToCol.Normalise(); + CVector Normal = gaTempSphereColPoints[0].normal; + Normal.Normalise(); + if(-DotProduct(CenterToCol, Normal) < 0.0f) + Normal = -Normal; // always push away from col surface + float DistToMove = DotProduct(-ColDepth*CenterToCol, Normal); + m_vecClearGeometryVec = DistToMove*Normal; // move source so this point is out of collision + + if(pTargetEntity && pTargetEntity->IsPed() && RwCameraGetNearClipPlane(Scene.camera) < 2.0f*fCloseNearClipLimit){ + float TargetNormalDir = DotProduct(Normal, pTargetEntity->GetForward()); + if(TargetNormalDir < 0.0f){ + // target looking towards collision + if(m_fAvoidTheGeometryProbsTimer < 0.0f) + m_fAvoidTheGeometryProbsTimer = 0.0f; + m_fAvoidTheGeometryProbsTimer += CTimer::GetTimeStep(); + }else if(TargetNormalDir > 0.5f){ + // target looking away from collision + if(m_fAvoidTheGeometryProbsTimer > 0.0f) + m_fAvoidTheGeometryProbsTimer = 0.0f; + m_fAvoidTheGeometryProbsTimer -= CTimer::GetTimeStep(); + } + + if(m_nAvoidTheGeometryProbsDirn == 0){ + if(CrossProduct(pTargetEntity->GetPosition() - NewSource, Normal).z > 0.0f) + m_nAvoidTheGeometryProbsDirn = -1; + else + m_nAvoidTheGeometryProbsDirn = 1; + } + } + + fClearGeomTarget = 1.0f; + } + + m_fAvoidTheGeometryProbsTimer *= Pow(fAvoidProbTimerDamp, CTimer::GetTimeStep()); + WellBufferMe(fClearGeomTarget, &fClearGeomAmount, &fClearGeomAmountSpeed, 0.2f, 0.05f, false); + m_vecClearGeometryVec *= fClearGeomAmount; + m_bMoveCamToAvoidGeom = true; +} + +void +CCamera::GetArrPosForVehicleType(int apperance, int &index) +{ + switch(apperance){ + case VEHICLE_APPEARANCE_CAR: index = 0; break; + case VEHICLE_APPEARANCE_BIKE: index = 1; break; + case VEHICLE_APPEARANCE_HELI: index = 2; break; + case VEHICLE_APPEARANCE_PLANE: index = 3; break; + case VEHICLE_APPEARANCE_BOAT: index = 4; break; + } +} void @@ -1828,28 +1960,25 @@ CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffS } - -/* - * On PS2 the transition happens between Cams[1] and Cams[2]. - * On PC the whole system has been changed. - */ +//--MIAMI: done void CCamera::StartTransition(int16 newMode) { - bool foo = false; + bool switchFromFixedSyphon = false; bool switchSyphonMode = false; - bool switchPedToCar = false; bool switchPedMode = false; + bool switchPedToCar = false; + bool switchFromFight = false; + bool switchBikeToPed = false; bool switchFromFixed = false; bool switch1stPersonToVehicle = false; float betaOffset, targetBeta, camBeta, deltaBeta; int door; bool vehicleVertical; -// missing on PS2 m_bItsOkToLookJustAtThePlayer = false; - m_fFractionInterToStopMovingTarget = 0.25f; - m_fFractionInterToStopCatchUpTarget = 0.75f; + m_fFractionInterToStopMoving = 0.25f; + m_fFractionInterToStopCatchUp = 0.75f; if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT || Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || @@ -1859,16 +1988,19 @@ CCamera::StartTransition(int16 newMode) newMode == CCam::MODE_FOLLOWPED || newMode == CCam::MODE_SYPHON || newMode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) - m_bItsOkToLookJustAtThePlayer = true; + switchPedMode = true; if(newMode == CCam::MODE_CAM_ON_A_STRING) switchPedToCar = true; } -// + if(Cams[ActiveCam].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) + switchFromFixedSyphon = true; + if(Cams[ActiveCam].Mode == CCam::MODE_CAM_ON_A_STRING && newMode == CCam::MODE_FOLLOWPED && m_bPlayerWasOnBike) + switchBikeToPed = true; if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT && newMode == CCam::MODE_SYPHON) switchSyphonMode = true; if(Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM && newMode == CCam::MODE_FOLLOWPED) - switchPedMode = true; + switchFromFight = true; if(Cams[ActiveCam].Mode == CCam::MODE_FIXED) switchFromFixed = true; @@ -1889,12 +2021,6 @@ CCamera::StartTransition(int16 newMode) ((CPed*)pTargetEntity)->m_fRotationDest = angle; } -/* // PS2 - ActiveCam = (ActiveCam+1)%2; - Cams[ActiveCam].Init(); - Cams[ActiveCam].Mode = newMode; - */ - Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector; Cams[ActiveCam].CamTargetEntity = pTargetEntity; Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource; @@ -1909,16 +2035,17 @@ CCamera::StartTransition(int16 newMode) newMode == CCam::MODE_1STPERSON_RUNABOUT || newMode == CCam::MODE_M16_1STPERSON_RUNABOUT || newMode == CCam::MODE_FIGHT_CAM_RUNABOUT || - newMode == CCam::MODE_HELICANNON_1STPERSON) + newMode == CCam::MODE_HELICANNON_1STPERSON || + newMode == CCam::MODE_CAMERA) Cams[ActiveCam].Alpha = 0.0f; - // PS2 also copies values to ActiveCam here switch(Cams[ActiveCam].Mode) case CCam::MODE_SNIPER_RUNABOUT: case CCam::MODE_ROCKETLAUNCHER_RUNABOUT: case CCam::MODE_1STPERSON_RUNABOUT: case CCam::MODE_M16_1STPERSON_RUNABOUT: case CCam::MODE_FIGHT_CAM_RUNABOUT: + case CCam::MODE_CAMERA: if(newMode == CCam::MODE_CAM_ON_A_STRING || newMode == CCam::MODE_BEHINDBOAT) switch1stPersonToVehicle = true; @@ -1932,16 +2059,6 @@ CCamera::StartTransition(int16 newMode) betaOffset = DEGTORAD(55.0f); if(m_bJustCameOutOfGarage){ m_bUseTransitionBeta = true; -/* - // weird logic... - if(CMenuManager::m_ControlMethod == CONTROL_CLASSIC) - Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI; - else if(Cams[ActiveCam].Front.x != 0.0f && Cams[ActiveCam].Front.y != 0.0f) // && is wrong here - Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI; - else - Cams[ActiveCam].m_fTransitionBeta = 0.0f; -*/ - // this is better: if(Cams[ActiveCam].Front.x != 0.0f || Cams[ActiveCam].Front.y != 0.0f) Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI; else @@ -2010,6 +2127,7 @@ CCamera::StartTransition(int16 newMode) case CCam::MODE_M16_1STPERSON_RUNABOUT: case CCam::MODE_FIGHT_CAM_RUNABOUT: case CCam::MODE_HELICANNON_1STPERSON: + case CCam::MODE_CAMERA: if(FindPlayerVehicle()) Cams[ActiveCam].Beta = Atan2(FindPlayerVehicle()->GetForward().x, FindPlayerVehicle()->GetForward().y); else @@ -2027,42 +2145,7 @@ CCamera::StartTransition(int16 newMode) if(!m_bLookingAtPlayer || m_bJustCameOutOfGarage) break; m_bUseTransitionBeta = true; - targetBeta = CGeneral::GetATanOfXY(pTargetEntity->GetForward().x, pTargetEntity->GetForward().y); - camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); - deltaBeta = targetBeta - camBeta; - while(deltaBeta >= PI) deltaBeta -= 2*PI; - while(deltaBeta < -PI) deltaBeta += 2*PI; - deltaBeta = Abs(deltaBeta); - // switchFromFixed logic again here, skipped - if(switchFromFixed){ - Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); - break; - } - - door = FindPlayerPed()->m_vehEnterType; - if(deltaBeta > HALFPI){ - if(((CVehicle*)pTargetEntity)->IsUpsideDown()){ - if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) // BUG: game checks LF twice - betaOffset = -DEGTORAD(57.0f); - }else{ - if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) - betaOffset = -DEGTORAD(57.0f); - } - Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset + PI; - }else{ - if(((CVehicle*)pTargetEntity)->IsUpsideDown()){ - if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) - betaOffset = -DEGTORAD(57.0f); - else if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) - betaOffset = DEGTORAD(57.0f); - }else{ - if(door == CAR_DOOR_LF || door == CAR_DOOR_LR) - betaOffset = -DEGTORAD(57.0f); - else if(door == CAR_DOOR_RF || door == CAR_DOOR_RR) - betaOffset = DEGTORAD(57.0f); - } - Cams[ActiveCam].m_fTransitionBeta = targetBeta + betaOffset; - } + Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y); break; case CCam::MODE_BEHINDBOAT: @@ -2087,27 +2170,34 @@ CCamera::StartTransition(int16 newMode) m_uiTransitionDuration = 1350; if(switchSyphonMode) m_uiTransitionDuration = 1800; - else if(switchPedMode) + else if(switchFromFight) m_uiTransitionDuration = 750; -// not on PS2 else if(switchPedToCar){ - m_fFractionInterToStopMovingTarget = 0.2f; - m_fFractionInterToStopCatchUpTarget = 0.8f; - m_uiTransitionDuration = 950; + m_fFractionInterToStopMoving = 0.1f; + m_fFractionInterToStopCatchUp = 0.9f; + m_uiTransitionDuration = 750; + }else if(switchFromFixedSyphon){ + m_fFractionInterToStopMoving = 0.0f; + m_fFractionInterToStopCatchUp = 1.0f; + m_uiTransitionDuration = 600; }else if(switchFromFixed){ - m_fFractionInterToStopMovingTarget = 0.05f; - m_fFractionInterToStopCatchUpTarget = 0.95f; + m_fFractionInterToStopMoving = 0.05f; + m_fFractionInterToStopCatchUp = 0.95f; + }else if(switchBikeToPed){ + m_uiTransitionDuration = 800; }else if(switch1stPersonToVehicle){ - m_fFractionInterToStopMovingTarget = 0.0f; - m_fFractionInterToStopCatchUpTarget = 1.0f; + m_fFractionInterToStopMoving = 0.0f; + m_fFractionInterToStopCatchUp = 1.0f; m_uiTransitionDuration = 1; + }else if(switchPedMode){ + m_fFractionInterToStopMoving = 0.5f; + m_fFractionInterToStopCatchUp = 0.5f; + m_uiTransitionDuration = 350; }else m_uiTransitionDuration = 1350; // already set above -// m_uiTransitionState = 1; m_uiTimeTransitionStart = CTimer::GetTimeInMilliseconds(); m_uiTransitionJUSTStarted = 1; -// PS2 returns here if(m_vecDoingSpecialInterPolation){ m_cvecStartingSourceForInterPol = SourceDuringInter; m_cvecStartingTargetForInterPol = TargetDuringInter; @@ -2138,10 +2228,22 @@ CCamera::StartTransition(int16 newMode) m_fBetaSpeedAtStartInter = Cams[ActiveCam].m_fBetaSpeedOverOneFrame; m_fFOVSpeedAtStartInter = Cams[ActiveCam].m_fFovSpeedOverOneFrame; Cams[ActiveCam].ResetStatics = true; - if(!m_bLookingAtPlayer && m_bScriptParametersSetForInterPol){ - m_fFractionInterToStopMovingTarget = m_fScriptPercentageInterToStopMoving; - m_fFractionInterToStopCatchUpTarget = m_fScriptPercentageInterToCatchUp; - m_uiTransitionDuration = m_fScriptTimeForInterPolation; + if(m_bLookingAtPlayer){ + if(switchPedMode) + m_uiTransitionDurationTargetCoors = 350; + else + m_uiTransitionDurationTargetCoors = 600; + m_fFractionInterToStopMovingTarget = 0.0f; + m_fFractionInterToStopCatchUpTarget = 1.0f; + }else{ + if(m_bScriptParametersSetForInterPol){ + m_fFractionInterToStopMoving = m_fScriptPercentageInterToStopMoving; + m_fFractionInterToStopCatchUp = m_fScriptPercentageInterToCatchUp; + m_uiTransitionDuration = m_fScriptTimeForInterPolation; + } + m_uiTransitionDurationTargetCoors = m_uiTransitionDuration; + m_fFractionInterToStopMovingTarget = m_fFractionInterToStopMoving; + m_fFractionInterToStopCatchUpTarget = m_fFractionInterToStopCatchUp; } } |