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author | aap <aap@papnet.eu> | 2020-06-20 15:03:00 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-06-20 15:03:00 +0200 |
commit | 7700970c9391afe54e7bd29a1e58db8c0fa9acfd (patch) | |
tree | af2f64fcfcfff22150364edf1ae203bea737158e /src/core/Camera.h | |
parent | fix (diff) | |
parent | CCamera done (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Camera.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/core/Camera.h b/src/core/Camera.h index 2066ebf1..e0c11981 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -249,7 +249,8 @@ class CCamPathSplines { public: enum {MAXPATHLENGTH=800}; - float m_arr_PathData[MAXPATHLENGTH]; +// float m_arr_PathData[MAXPATHLENGTH]; + float *m_arr_PathData; CCamPathSplines(void); }; @@ -551,6 +552,7 @@ public: bool Get_Just_Switched_Status() { return m_bJust_Switched; } void AvoidTheGeometry(const CVector &Source, const CVector &TargetPos, CVector &NewSource, float FOV); void GetArrPosForVehicleType(int apperance, int &index); + void GetScreenRect(CRect &rect); // Who's in control void TakeControl(CEntity *target, int16 mode, int16 typeOfSwitch, int32 controller); @@ -576,6 +578,7 @@ public: bool TryToStartNewCamMode(int32 obbeMode); void DontProcessObbeCinemaCamera(void); void ProcessObbeCinemaCameraCar(void); + void ProcessObbeCinemaCameraHeli(void); void ProcessObbeCinemaCameraPed(void); // Train @@ -584,6 +587,7 @@ public: // Script void LoadPathSplines(int file); + void DeleteCutSceneCamDataMemory(void); void FinishCutscene(void); float GetPositionAlongSpline(void) { return m_fPositionAlongSpline; } uint32 GetCutSceneFinishTime(void); @@ -617,7 +621,7 @@ public: void SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom); void ClearPlayerWeaponMode(void); void UpdateAimingCoors(CVector const &coors); - void Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target); + bool Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target); float Find3rdPersonQuickAimPitch(void); bool Using1stPersonWeaponMode(void); |