summaryrefslogtreecommitdiffstats
path: root/src/core/Collision.cpp
diff options
context:
space:
mode:
authoraap <aap@papnet.eu>2020-05-24 15:14:27 +0200
committeraap <aap@papnet.eu>2020-05-25 18:33:34 +0200
commit7bf833785411955c2bcf35ed55e9d206facbc575 (patch)
treea69383e116ca35a5c6ac14e40a462d29b8b46c87 /src/core/Collision.cpp
parenthow did saving even work in original III? (diff)
downloadre3-7bf833785411955c2bcf35ed55e9d206facbc575.tar
re3-7bf833785411955c2bcf35ed55e9d206facbc575.tar.gz
re3-7bf833785411955c2bcf35ed55e9d206facbc575.tar.bz2
re3-7bf833785411955c2bcf35ed55e9d206facbc575.tar.lz
re3-7bf833785411955c2bcf35ed55e9d206facbc575.tar.xz
re3-7bf833785411955c2bcf35ed55e9d206facbc575.tar.zst
re3-7bf833785411955c2bcf35ed55e9d206facbc575.zip
Diffstat (limited to 'src/core/Collision.cpp')
-rw-r--r--src/core/Collision.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/core/Collision.cpp b/src/core/Collision.cpp
index c29c1d28..d2e08f7c 100644
--- a/src/core/Collision.cpp
+++ b/src/core/Collision.cpp
@@ -414,8 +414,9 @@ CCollision::TestSphereTriangle(const CColSphere &sphere,
return dist < sphere.radius;
}
+//--MIAMI: TODO
bool
-CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough)
+CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, bool ignoreSeeThrough, bool ignoreShootThrough)
{
static CMatrix matTransform;
int i;
@@ -1042,10 +1043,11 @@ CCollision::ProcessSphereTriangle(const CColSphere &sphere,
return true;
}
+//--MIAMI: TODO
bool
CCollision::ProcessLineOfSight(const CColLine &line,
const CMatrix &matrix, CColModel &model,
- CColPoint &point, float &mindist, bool ignoreSeeThrough)
+ CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough)
{
static CMatrix matTransform;
int i;
@@ -1081,10 +1083,11 @@ CCollision::ProcessLineOfSight(const CColLine &line,
return false;
}
+//--MIAMI: TODO
bool
CCollision::ProcessVerticalLine(const CColLine &line,
const CMatrix &matrix, CColModel &model,
- CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly)
+ CColPoint &point, float &mindist, bool ignoreSeeThrough, bool ignoreShootThrough, CStoredCollPoly *poly)
{
static CStoredCollPoly TempStoredPoly;
int i;