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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-03-28 21:55:23 +0100 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-03-28 21:55:23 +0100 |
commit | 194ddc5f40835476673655bd3895f2b7fe7fee0c (patch) | |
tree | 530ef79acd32c90ce5ef5d545a04d4d09b5abfb7 /src/core/CutsceneMgr.cpp | |
parent | Merge pull request #363 from erorcun/erorcun (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/CutsceneMgr.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp index a3ff2fd0..283f34b8 100644 --- a/src/core/CutsceneMgr.cpp +++ b/src/core/CutsceneMgr.cpp @@ -183,7 +183,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName) ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR"); CStreaming::RemoveUnusedModelsInLoadedList(); - CGame::DrasticTidyUpMemory(); + CGame::DrasticTidyUpMemory(true); strcpy(ms_cutsceneName, szCutsceneName); file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb"); @@ -374,8 +374,7 @@ CCutsceneMgr::DeleteCutsceneData(void) DMAudio.ChangeMusicMode(MUSICMODE_GAME); } CTimer::Stop(); - //TheCamera.GetScreenFadeStatus() == 2; // what for?? - CGame::DrasticTidyUpMemory(); + CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2); CTimer::Update(); } |