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authorSergeanur <s.anureev@yandex.ua>2019-10-26 15:23:04 +0200
committerGitHub <noreply@github.com>2019-10-26 15:23:04 +0200
commitfd8096aec8deaaa3ce3500853f8a4b4cba2b688a (patch)
tree0f5c8a4a2197ef2812d63e6333ec267eda8ddcf0 /src/core/CutsceneMgr.cpp
parentFix audio bug (diff)
parentA bit more enums for ChangeMusicMode (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/CutsceneMgr.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/core/CutsceneMgr.cpp b/src/core/CutsceneMgr.cpp
index 95abfcc9..f147e8c9 100644
--- a/src/core/CutsceneMgr.cpp
+++ b/src/core/CutsceneMgr.cpp
@@ -17,7 +17,6 @@
#include "RpAnimBlend.h"
#include "ModelIndices.h"
#include "TempColModels.h"
-#include "MusicManager.h"
const struct {
const char *szTrackName;
@@ -209,7 +208,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
CFileMgr::CloseFile(file);
if (strcmpi(ms_cutsceneName, "end")) {
- DMAudio.ChangeMusicMode(2);
+ DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
int trackId = FindCutsceneAudioTrackId(szCutsceneName);
if (trackId != -1) {
printf("Start preload audio %s\n", szCutsceneName);
@@ -368,7 +367,7 @@ CCutsceneMgr::DeleteCutsceneData(void)
if (strcmpi(ms_cutsceneName, "end")) {
DMAudio.StopCutSceneMusic();
if (strcmpi(ms_cutsceneName, "bet"))
- DMAudio.ChangeMusicMode(1);
+ DMAudio.ChangeMusicMode(MUSICMODE_GAME);
}
CTimer::Stop();
//TheCamera.GetScreenFadeStatus() == 2; // what for??