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author | Fire_Head <Fire-Head@users.noreply.github.com> | 2020-06-29 08:37:53 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-06-29 08:37:53 +0200 |
commit | 860f75d66ce51f2f5f3ea2b4b2b582f6d161a2bb (patch) | |
tree | 6a8f83b0d46e97b198f095b7624deecca75051e7 /src/core/Frontend.h | |
parent | restore Text.cpp (diff) | |
parent | Merge remote-tracking branch 'upstream/master' (diff) | |
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Diffstat (limited to 'src/core/Frontend.h')
-rw-r--r-- | src/core/Frontend.h | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 97b7960a..b07f7260 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -234,7 +234,7 @@ enum eMenuScreen MENUPAGE_SKIN_SELECT = 54, MENUPAGE_KEYBOARD_CONTROLS = 55, MENUPAGE_MOUSE_CONTROLS = 56, - MENUPAGE_57 = 57, // mission failed, wanna restart page in mobile + MENUPAGE_MISSION_RETRY = 57, MENUPAGE_58 = 58, #ifdef MENU_MAP MENUPAGE_MAP = 59, @@ -316,7 +316,7 @@ enum eMenuAction MENUACTION_UNK69, MENUACTION_UNK70, MENUACTION_FINDMP, - MENUACTION_REDEFCTRL, + MENUACTION_KEYBOARDCTRLS, MENUACTION_UNK73, MENUACTION_INITMP, MENUACTION_MP_PLAYERCOLOR, @@ -355,13 +355,12 @@ enum eMenuAction MENUACTION_UNK108, MENUACTION_UNK109, MENUACTION_UNK110, -#ifdef MORE_LANGUAGES - MENUACTION_LANG_PL, - MENUACTION_LANG_RUS, - MENUACTION_LANG_JAP, -#endif -#ifdef IMPROVED_VIDEOMODE - MENUACTION_SCREENMODE + MENUACTION_UNK111, + MENUACTION_UNK112, + MENUACTION_REJECT_RETRY, + MENUACTION_UNK114, +#ifdef CUSTOM_FRONTEND_OPTIONS + MENUACTION_TRIGGERFUNC #endif }; @@ -457,7 +456,7 @@ struct CMenuScreen int32 m_Action; // eMenuAction char m_EntryName[8]; int32 m_SaveSlot; // eSaveSlot - int32 m_TargetMenu; // eMenuScreen + int32 m_TargetMenu; // eMenuScreen // FrontendOption ID if it's a custom option } m_aEntries[NUM_MENUROWS]; }; @@ -649,12 +648,14 @@ public: int GetNumOptionsCntrlConfigScreens(); int ConstructStatLine(int); - // New (not in function or inlined in the game) - void ThingsToDoBeforeLeavingPage(); + // Those are either inlined in game, not in function yet, or I can't believe that they're not inlined. + // Names were made up by me. + void ThingsToDoBeforeGoingBack(); void ScrollUpListByOne(); void ScrollDownListByOne(); void PageUpList(bool); void PageDownList(bool); + int8 GetPreviousPageOption(); // uint8 GetNumberOfMenuOptions(); }; @@ -664,4 +665,6 @@ VALIDATE_SIZE(CMenuManager, 0x564); #endif extern CMenuManager FrontEndMenuManager; +extern CMenuScreen aScreens[]; + #endif
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