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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-10 11:26:32 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-10 11:26:32 +0200 |
commit | a827f0dd559331d756f57ddf63e535d100503ab2 (patch) | |
tree | 30e72a7fb5ab5fe27bf9b0f810486854c0814991 /src/core/Game.cpp | |
parent | more car control (diff) | |
parent | CClumpModelInfo; little fixes (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Game.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 22d4de99..3ea85659 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -604,8 +604,9 @@ void CGame::Process(void) TheCamera.SetMotionBlurAlpha(0); if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL) TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE); - +#ifdef DEBUGMENU DebugMenuProcess(); +#endif CCutsceneMgr::Update(); if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused()) FrontEndMenuManager.Process(); |