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authorNikolay Korolev <nickvnuk@gmail.com>2020-05-10 11:26:32 +0200
committerNikolay Korolev <nickvnuk@gmail.com>2020-05-10 11:26:32 +0200
commita827f0dd559331d756f57ddf63e535d100503ab2 (patch)
tree30e72a7fb5ab5fe27bf9b0f810486854c0814991 /src/core/Game.cpp
parentmore car control (diff)
parentCClumpModelInfo; little fixes (diff)
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Diffstat (limited to '')
-rw-r--r--src/core/Game.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 22d4de99..3ea85659 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -604,8 +604,9 @@ void CGame::Process(void)
TheCamera.SetMotionBlurAlpha(0);
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
-
+#ifdef DEBUGMENU
DebugMenuProcess();
+#endif
CCutsceneMgr::Update();
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
FrontEndMenuManager.Process();