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author | eray orçunus <erayorcunus@gmail.com> | 2020-06-01 16:52:40 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2020-06-01 17:32:34 +0200 |
commit | d930a25d942fb0a94d9df0bc0d3eaf76fbc03658 (patch) | |
tree | 102e2f6c98538dca669b94fa05eb5615f44d7c45 /src/core/Game.cpp | |
parent | Merge pull request #608 from Nick007J/miami (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Game.cpp | 19 |
1 files changed, 2 insertions, 17 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index f401ca3f..a25f99d0 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -492,22 +492,7 @@ void CGame::ReInitGameObjectVariables(void) void CGame::ReloadIPLs(void) { - CTimer::Stop(); - CWorld::RemoveStaticObjects(); - ThePaths.Init(); - CCullZones::Init(); - CFileLoader::ReloadPaths("GTA3.IDE"); - CFileLoader::LoadScene("INDUST.IPL"); - CFileLoader::LoadScene("COMMER.IPL"); - CFileLoader::LoadScene("SUBURBAN.IPL"); - CFileLoader::LoadScene("CULL.IPL"); - ThePaths.PreparePathData(); - CTrafficLights::ScanForLightsOnMap(); - CRoadBlocks::Init(); - CCranes::InitCranes(); - CGarages::Init(); - CRenderer::SortBIGBuildings(); - CTimer::Update(); + // Empty and unused } void CGame::ShutDownForRestart(void) @@ -578,7 +563,7 @@ void CGame::InitialiseWhenRestarting(void) for ( int32 i = 0; i < 50; i++ ) { HandleExit(); - FrontEndMenuManager.MessageScreen("FED_LFL"); // Loading save game has failed. The game will restart now. + FrontEndMenuManager.MessageScreen("FED_LFL", true); // Loading save game has failed. The game will restart now. } ShutDownForRestart(); |