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author | aap <aap@papnet.eu> | 2020-11-22 00:12:31 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-11-22 00:12:31 +0100 |
commit | b9b7d5ac2110227327d950625e79aa400eaf3e47 (patch) | |
tree | 00b457d72d5abda01475944b8f5f9994c357360c /src/core/Game.cpp | |
parent | Reorganize CPed functions into their original cpp files (diff) | |
parent | neo screen droplets (diff) | |
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Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r-- | src/core/Game.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 4034c4b6..5b75e6a6 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -93,6 +93,7 @@ #include "WaterCreatures.h" #include "postfx.h" #include "custompipes.h" +#include "screendroplets.h" eLevelName CGame::currLevel; int32 CGame::currArea; @@ -401,6 +402,9 @@ bool CGame::Initialise(const char* datFile) CPed::Initialise(); CRouteNode::Initialise(); CEventList::Initialise(); +#ifdef SCREEN_DROPLETS + ScreenDroplets::Initialise(); +#endif LoadingScreen("Loading the Game", "Find big buildings", nil); CRenderer::Init(); LoadingScreen("Loading the Game", "Setup game variables", nil); @@ -568,6 +572,9 @@ void CGame::ReInitGameObjectVariables(void) currArea = AREA_MAIN_MAP; CPed::Initialise(); CEventList::Initialise(); +#ifdef SCREEN_DROPLETS + ScreenDroplets::Initialise(); +#endif CWeapon::InitialiseWeapons(); CPopulation::Initialise(); |