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authoraap <aap@papnet.eu>2020-11-22 00:12:31 +0100
committerGitHub <noreply@github.com>2020-11-22 00:12:31 +0100
commitb9b7d5ac2110227327d950625e79aa400eaf3e47 (patch)
tree00b457d72d5abda01475944b8f5f9994c357360c /src/core/Game.cpp
parentReorganize CPed functions into their original cpp files (diff)
parentneo screen droplets (diff)
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Diffstat (limited to 'src/core/Game.cpp')
-rw-r--r--src/core/Game.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/core/Game.cpp b/src/core/Game.cpp
index 4034c4b6..5b75e6a6 100644
--- a/src/core/Game.cpp
+++ b/src/core/Game.cpp
@@ -93,6 +93,7 @@
#include "WaterCreatures.h"
#include "postfx.h"
#include "custompipes.h"
+#include "screendroplets.h"
eLevelName CGame::currLevel;
int32 CGame::currArea;
@@ -401,6 +402,9 @@ bool CGame::Initialise(const char* datFile)
CPed::Initialise();
CRouteNode::Initialise();
CEventList::Initialise();
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::Initialise();
+#endif
LoadingScreen("Loading the Game", "Find big buildings", nil);
CRenderer::Init();
LoadingScreen("Loading the Game", "Setup game variables", nil);
@@ -568,6 +572,9 @@ void CGame::ReInitGameObjectVariables(void)
currArea = AREA_MAIN_MAP;
CPed::Initialise();
CEventList::Initialise();
+#ifdef SCREEN_DROPLETS
+ ScreenDroplets::Initialise();
+#endif
CWeapon::InitialiseWeapons();
CPopulation::Initialise();