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author | withmorten <morten.with@gmail.com> | 2020-11-15 22:08:40 +0100 |
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committer | withmorten <morten.with@gmail.com> | 2020-11-15 22:08:40 +0100 |
commit | 0669df763c5e50d506ee0a57febe993d53543447 (patch) | |
tree | 7c4f7457a98dee5d6ebbc10179f4ce6d9f9e95cb /src/core/MenuScreensCustom.cpp | |
parent | revert frontend changes for invertlook4pad (diff) | |
parent | Make collision code placement more like original (+ small fixes) (diff) | |
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Diffstat (limited to 'src/core/MenuScreensCustom.cpp')
-rw-r--r-- | src/core/MenuScreensCustom.cpp | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index fb0888fc..d3d7474d 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -11,6 +11,10 @@ #include "custompipes.h" #include "RwHelper.h" #include "Text.h" +#include "Streaming.h" +#include "FileLoader.h" +#include "Collision.h" +#include "ModelInfo.h" // Menu screens array is at the bottom of the file. @@ -48,6 +52,12 @@ #define DUALPASS_SELECTOR #endif +#ifdef NO_ISLAND_LOADING + #define ISLAND_LOADING_SELECTOR MENUACTION_CFO_SELECT, "FEM_ISL", { new CCFOSelect((int8*)&CMenuManager::m_PrefsIslandLoading, "IslandLoading", islandLoadingOpts, ARRAY_SIZE(islandLoadingOpts), true, IslandLoadingAfterChange) }, +#else + #define ISLAND_LOADING_SELECTOR +#endif + #ifdef EXTENDED_COLOURFILTER #define POSTFX_SELECTORS \ MENUACTION_CFO_SELECT, "FED_CLF", { new CCFOSelect((int8*)&CPostFX::EffectSwitch, "ColourFilter", filterNames, ARRAY_SIZE(filterNames), false, nil) }, \ @@ -80,6 +90,18 @@ void RestoreDefGraphics(int8 action) { #ifdef MULTISAMPLING FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0; #endif + #ifdef NO_ISLAND_LOADING + if (!FrontEndMenuManager.m_bGameNotLoaded) { + FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW; + CCollision::bAlreadyLoaded = false; + CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + CStreaming::RequestIslands(CGame::currLevel); + CStreaming::LoadAllRequestedModels(true); + } else + FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW; + #endif #ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those CMenuManager::m_PrefsFrameLimiter = true; CMenuManager::m_PrefsVsyncDisp = true; @@ -120,6 +142,47 @@ void RestoreDefDisplay(int8 action) { #endif } +#ifdef NO_ISLAND_LOADING +const char *islandLoadingOpts[] = { "FEM_LOW", "FEM_MED", "FEM_HIG" }; +void IslandLoadingAfterChange(int8 before, int8 after) { + if (!FrontEndMenuManager.m_bGameNotLoaded) { + if (after > FrontEndMenuManager.ISLAND_LOADING_LOW) { + FrontEndMenuManager.m_PrefsIslandLoading = before; // calls below needs previous mode :shrug: + + if (after == FrontEndMenuManager.ISLAND_LOADING_HIGH) + CStreaming::RemoveIslandsNotUsed(LEVEL_GENERIC); + if (before == FrontEndMenuManager.ISLAND_LOADING_LOW) { + if (CGame::currLevel != LEVEL_INDUSTRIAL) + CFileLoader::LoadCollisionFromDatFile(LEVEL_INDUSTRIAL); + if (CGame::currLevel != LEVEL_COMMERCIAL) + CFileLoader::LoadCollisionFromDatFile(LEVEL_COMMERCIAL); + if (CGame::currLevel != LEVEL_SUBURBAN) + CFileLoader::LoadCollisionFromDatFile(LEVEL_SUBURBAN); + CCollision::bAlreadyLoaded = true; + FrontEndMenuManager.m_PrefsIslandLoading = after; + CStreaming::RequestBigBuildings(CGame::currLevel); + + } else if (before == FrontEndMenuManager.ISLAND_LOADING_HIGH) { + FrontEndMenuManager.m_PrefsIslandLoading = after; + CStreaming::RequestIslands(CGame::currLevel); + } else + FrontEndMenuManager.m_PrefsIslandLoading = after; + + } else { // low + CCollision::bAlreadyLoaded = false; + CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); + CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); + CStreaming::RemoveUnusedBuildings(CGame::currLevel); + CStreaming::RequestIslands(CGame::currLevel); + } + + CStreaming::LoadAllRequestedModels(true); + } + + FrontEndMenuManager.SetHelperText(0); +} +#endif + #ifdef MORE_LANGUAGES void LangPolSelect(int8 action) { @@ -761,6 +824,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = { #ifdef EXTENDED_PIPELINES PIPELINES_SELECTOR #endif + ISLAND_LOADING_SELECTOR DUALPASS_SELECTOR MENUACTION_CFO_DYNAMIC, "FET_DEF", { new CCFODynamic(nil, nil, nil, RestoreDefGraphics) }, MENUACTION_CHANGEMENU, "FEDS_TB", { nil, SAVESLOT_NONE, MENUPAGE_NONE }, @@ -770,6 +834,7 @@ CMenuScreenCustom aScreens[MENUPAGES] = { { "FET_ADV", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, new CCustomScreenLayout({MENUSPRITE_MAINMENU, 50, 0, 20, FONT_HEADING, FESCREEN_LEFT_ALIGN, true, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE}), nil, + ISLAND_LOADING_SELECTOR DUALPASS_SELECTOR CUTSCENE_BORDERS_TOGGLE FREE_CAM_TOGGLE |