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author | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-11-11 11:08:22 +0100 |
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committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2020-11-11 11:08:22 +0100 |
commit | 67e57d136862ea7823ca3c7b256214b92d738af6 (patch) | |
tree | 6ff97cec66d226e240bc185632c34267036cdd14 /src/core/MenuScreensCustom.cpp | |
parent | changes to RW layer so loading foreign files works (diff) | |
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Diffstat (limited to 'src/core/MenuScreensCustom.cpp')
-rw-r--r-- | src/core/MenuScreensCustom.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/MenuScreensCustom.cpp b/src/core/MenuScreensCustom.cpp index b92d5325..d3d7474d 100644 --- a/src/core/MenuScreensCustom.cpp +++ b/src/core/MenuScreensCustom.cpp @@ -91,7 +91,7 @@ void RestoreDefGraphics(int8 action) { FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0; #endif #ifdef NO_ISLAND_LOADING - if (FrontEndMenuManager.m_bGameNotLoaded) { + if (!FrontEndMenuManager.m_bGameNotLoaded) { FrontEndMenuManager.m_PrefsIslandLoading = FrontEndMenuManager.ISLAND_LOADING_LOW; CCollision::bAlreadyLoaded = false; CModelInfo::RemoveColModelsFromOtherLevels(CGame::currLevel); |