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author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-06-27 23:01:51 +0200 |
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committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-06-27 23:01:51 +0200 |
commit | 1c11a8081f246dda91ff11d4207d87bb93260b1a (patch) | |
tree | 226ff4fb914fbd93d67aff62ed24ac896ff2c89a /src/core/Pad.cpp | |
parent | nullsampman (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Pad.cpp | 310 |
1 files changed, 301 insertions, 9 deletions
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp index 924d4724..c10544f1 100644 --- a/src/core/Pad.cpp +++ b/src/core/Pad.cpp @@ -37,13 +37,27 @@ #include "Wanted.h" #include "General.h" +#ifdef GTA_PS2 +#include "eetypes.h" +#include "libpad.h" +#endif + CPad Pads[MAX_PADS]; +#ifdef GTA_PS2 +u_long128 pad_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64))); +u_long128 pad2_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64))); +#endif + CMousePointerStateHelper MousePointerStateHelper; bool CPad::bDisplayNoControllerMessage; bool CPad::bObsoleteControllerMessage; bool CPad::bOldDisplayNoControllerMessage; bool CPad::m_bMapPadOneToPadTwo; +#ifdef GTA_PS2 +unsigned char act_direct[6]; +unsigned char act_align[6]; +#endif CKeyboardState CPad::OldKeyState; CKeyboardState CPad::NewKeyState; @@ -329,15 +343,17 @@ void AltDodoCheat(void) } #endif -#ifdef DETECT_PAD_INPUT_SWITCH bool CControllerState::IsAnyButtonPressed(void) { - return !!LeftStickX || !!LeftStickY || !!RightStickX || !!RightStickY || !!LeftShoulder1 || !!LeftShoulder2 || !!RightShoulder1 || !!RightShoulder2 || - !!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight || !!Start || !!Select || !!Square || !!Triangle || !!Cross || !!Circle || !!LeftShock || - !!RightShock || !!NetworkTalk; + return !!RightStickX || !!RightStickY || !!LeftStickX || !!LeftStickY + || !!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight + || !!Triangle || !!Cross || !!Circle || !!Square + || !!Start || !!Select + || !!LeftShoulder1 || !!LeftShoulder2 || !!RightShoulder1 || !!RightShoulder2 + || !!LeftShock || !!RightShock + || !!NetworkTalk; } -#endif void CControllerState::Clear(void) @@ -383,6 +399,12 @@ void CKeyboardState::Clear() #ifdef GTA_PS2_STUFF void CPad::Initialise(void) { +#ifdef GTA_PS2 + scePadInit(0); + + scePadPortOpen(0, 0, pad_dma_buf ); + scePadPortOpen(1, 0, pad2_dma_buf ); +#endif for (int i = 0; i < MAX_PADS; i++) { CPad::GetPad(i)->Clear(true); @@ -1089,12 +1111,269 @@ void CPad::ProcessPCSpecificStuff(void) ; } -void CPad::Update(int16 unk) +void CPad::Update(int16 pad) { OldState = NewState; + +#ifdef GTA_PS2 + bObsoleteControllerMessage = false; + + //int iPressureBtn; + int id; + int ext_id=0; + int state; + int rterm_id = 0; + unsigned short paddata, tpad; + unsigned char rdata[32]; + + state = scePadGetState(pad, 0); + + switch(Phase) + { + case 0: + if (state != scePadStateStable && state != scePadStateFindCTP1) + break; + id = scePadInfoMode(pad, 0, InfoModeCurID, 0); + if (id==0) break; + + ext_id = scePadInfoMode(pad, 0, InfoModeCurExID, 0); + if (ext_id>0) id = ext_id; + + switch(id) + { + case 4: // Digital controller + Phase = 40; // Try for analog(dualshock) + break; + case 7: // Dualshock2 controller + Phase = 50; + break; + default: + Phase = 99; + break; + } + break; + + // Analog Controller (old dualshock) + case 40: // Analog Contoller check valid (otherwise fail phase) + if (scePadInfoMode(pad, 0, InfoModeIdTable, -1)==0) + { + Phase = 99; + break; + } + Phase++; + + case 41: // Analog controller: Request Lock analog mode (asynchronous) + if (scePadSetMainMode(pad, 0, 1, 3)==1) Phase++; + break; + + case 42: // Analog controller: Check state of previous request + if (scePadGetReqState(pad, 0)==scePadReqStateFaild) + { + Phase--; + } + + if (scePadGetReqState(pad, 0)==scePadReqStateComplete) + { + // Lock mode complete + Phase=0; // Accept normal dualshock + } + break; + + // DualShock 2 Controller + case 50: // Analog Contoller check valid (otherwise fail phase) + if (scePadInfoMode(pad, 0, InfoModeIdTable, -1)==0) + { + Phase = 99; + break; + } + Phase++; + + case 51: // Analog controller: Request Lock analog mode (asynchronous) + if (scePadSetMainMode(pad, 0, 1, 3)==1) Phase++; + break; + + case 52: // Analog controller: Check state of previous request + if (scePadGetReqState(pad, 0)==scePadReqStateFaild) + { + Phase--; + } + + if (scePadGetReqState(pad, 0)==scePadReqStateComplete) + { + // Lock mode complete + Phase=0; // Accept normal dualshock + } + break; + + case 70: // DualShock 2 check pressure sensitive possible + if (scePadInfoPressMode(pad, 0)==1) + { + Phase = 76; + break; + } + Phase = 99; + break; + + case 76: // DualShock2 enable pressure sensitive mode (asynchronous function) + if (scePadEnterPressMode(pad, 0)==1) Phase++; + break; + + case 77: // Dualshock2 check status of request pressure sensitive mode + if (scePadGetReqState(pad, 0)==scePadReqStateFaild) Phase--; + if (scePadGetReqState(pad, 0)==scePadReqStateComplete) + { + Phase=80; + } + break; + + // DualShock 2 Controller + case 80: // Set motors + if (scePadInfoAct(pad, 0, -1, 0)==0) + { + Phase = 99; + } + + act_align[0] = 0; // Offset 0 for motor0 + act_align[1] = 1; // Offset 1 for motor1 + + act_align[2] = 0xff; + act_align[3] = 0xff; + act_align[4] = 0xff; + act_align[5] = 0xff; + + // Asynchronous function + if (scePadSetActAlign(pad, 0, act_align)==0) break; + Phase++; + break; + + + case 81: + if ( scePadGetState(pad, 0) != scePadStateExecCmd ) + { + Phase = 99; + } + + break; + + default: + if ( state == scePadStateError ) break; + + if ( state == scePadStateStable || state == scePadStateFindCTP1 ) + { + if ( ShakeDur ) + { + ShakeDur = Max(ShakeDur - CTimer::GetTimeStepInMilliseconds(), 0); + + if ( ShakeDur == 0 ) + { + act_direct[0] = 0; + act_direct[1] = 0; + scePadSetActDirect(pad, 0, act_direct); + } + else + { + act_direct[0] = 0; + act_direct[1] = (unsigned char) ShakeFreq; + scePadSetActDirect(pad, 0, act_direct); + } + } + + if (scePadRead( pad, 0, rdata )==0) + { + NewState.Clear(); + break; + } + + if ((rdata[0] == 0)) + { + paddata = (unsigned short) ( 0xffff ^ ((rdata[2]<<8)|rdata[3]) ); + rterm_id = (rdata[1]); + + if ( (rterm_id>>4) == 7 ) // DUALSHOCK + { + if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(pad)) + { + tpad = paddata; + + NewState.DPadUp = ( tpad & SCE_PADLup ) ? 255 : 0; + NewState.DPadDown = ( tpad & SCE_PADLdown ) ? 255 : 0; + NewState.DPadLeft = ( tpad & SCE_PADLleft ) ? 255 : 0; + NewState.DPadRight = ( tpad & SCE_PADLright ) ? 255 : 0; + NewState.Triangle = ( tpad & SCE_PADRup ) ? 255 : 0; + NewState.Cross = ( tpad & SCE_PADRdown ) ? 255 : 0; + NewState.Square = ( tpad & SCE_PADRleft ) ? 255 : 0; + NewState.Circle = ( tpad & SCE_PADRright ) ? 255 : 0; + NewState.Start = ( tpad & SCE_PADstart ) ? 255 : 0; + NewState.Select = ( tpad & SCE_PADselect ) ? 255 : 0; + NewState.LeftShoulder1 = ( tpad & SCE_PADL1 ) ? 255 : 0; + NewState.LeftShoulder2 = ( tpad & SCE_PADL2 ) ? 255 : 0; + NewState.RightShoulder1 = ( tpad & SCE_PADR1 ) ? 255 : 0; + NewState.RightShoulder2 = ( tpad & SCE_PADR2 ) ? 255 : 0; + NewState.LeftShock = ( tpad & SCE_PADi ) ? 255 : 0; + NewState.RightShock = ( tpad & SCE_PADj ) ? 255 : 0; + NewState.RightStickX = (short)rdata[4]; + NewState.RightStickY = (short)rdata[5]; + NewState.LeftStickX = (short)rdata[6]; + NewState.LeftStickY = (short)rdata[7]; + + #define CLAMP_AXIS(x) (((x) < 43 && (x) >= -42) ? 0 : (((x) > 0) ? (Max((x)-42, 0)*127/85) : Min((x)+42, 0)*127/85)) + #define FIX_AXIS(x) CLAMP_AXIS((x)-128) + + NewState.RightStickX = FIX_AXIS(NewState.RightStickX); + NewState.RightStickY = FIX_AXIS(NewState.RightStickY); + NewState.LeftStickX = FIX_AXIS(NewState.LeftStickX); + NewState.LeftStickY = FIX_AXIS(NewState.LeftStickY); + + #undef FIX_AXIS + #undef CLAMP_AXIS + } + } + else if ( (rterm_id>>4) == 4 ) // Controller (digital) + { + if ( pad == 0 ) + bObsoleteControllerMessage = true; + NewState.Clear(); + } + + if ( NewState.IsAnyButtonPressed() ) + LastTimeTouched = CTimer::GetTimeInMilliseconds(); + + break; + } + + if ( ++iCurrHornHistory >= HORNHISTORY_SIZE ) + iCurrHornHistory = 0; + + bHornHistory[iCurrHornHistory] = GetHorn(); + NewState.Clear(); + return; + } + break; + } + + if ( pad == 0 ) + { + bOldDisplayNoControllerMessage = bDisplayNoControllerMessage; + if ( state == scePadStateDiscon ) + { + bDisplayNoControllerMessage = true; + Phase = 0; + } + else + bDisplayNoControllerMessage = false; + } + + if ( ++iCurrHornHistory >= HORNHISTORY_SIZE ) + iCurrHornHistory = 0; + + bHornHistory[iCurrHornHistory] = GetHorn(); + + if ( !bDisplayNoControllerMessage ) + CGame::bDemoMode = false; +#endif #if (defined GTA_PS2 || defined FIX_BUGS) - if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(unk)) + if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(pad)) #endif { NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState); @@ -1171,9 +1450,22 @@ void CPad::StopPadsShaking(void) GetPad(0)->StopShaking(0); } -void CPad::StopShaking(int16 unk) +void CPad::StopShaking(int16 pad) { - ; +#ifdef GTA_PS2_STUFF + ShakeFreq = 0; + ShakeDur = 0; + +#ifdef GTA_PS2 + if ( Phase == 99 ) + { + act_direct[0] = 0; + act_direct[1] = 0; + scePadSetActDirect(pad, 0, act_direct); + } +#endif + +#endif } CPad *CPad::GetPad(int32 pad) |