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author | aap <aap@papnet.eu> | 2020-06-03 08:26:33 +0200 |
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committer | aap <aap@papnet.eu> | 2020-06-03 08:26:33 +0200 |
commit | ad03d9543b4710eabcbbd83aada7848151fd6846 (patch) | |
tree | 8e862f33d6870757ff14ad0c79ad09e14c24a590 /src/core/Pools.cpp | |
parent | forgot the fucking file (diff) | |
parent | Merge remote-tracking branch 'origin/master' into miami (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Pools.cpp | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index 6838ef8e..6e3799f4 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -4,6 +4,9 @@ #include "Boat.h" #include "CarCtrl.h" +#ifdef MISSION_REPLAY +#include "GenericGameStorage.h" +#endif #include "Population.h" #include "ProjectileInfo.h" #include "Streaming.h" @@ -206,11 +209,24 @@ INITSAVEBUF if (pVehicle->pPassengers[j]) bHasPassenger = true; } +#ifdef MISSION_REPLAY + bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave; +#ifdef FIX_BUGS + if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) { +#else + if (!pVehicle->pDriver && !bHasPassenger) { +#endif + if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) + ++nNumCars; + if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) + ++nNumBoats; +#else if (!pVehicle->pDriver && !bHasPassenger) { if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) ++nNumCars; if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) ++nNumBoats; +#endif } } *size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) + @@ -226,23 +242,42 @@ INITSAVEBUF if (pVehicle->pPassengers[j]) bHasPassenger = true; } +#ifdef MISSION_REPLAY + bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave; +#endif +#if defined FIX_BUGS && defined MISSION_REPLAY + if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) { +#else if (!pVehicle->pDriver && !bHasPassenger) { +#endif #ifdef COMPATIBLE_SAVES +#ifdef MISSION_REPLAY + if ((pVehicle->IsCar() || pVehicle->IsBoat()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { +#else if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { +#endif WriteSaveBuf<uint32>(buf, pVehicle->m_vehType); WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex()); WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle)); pVehicle->Save(buf); } #else +#ifdef MISSION_REPLAY + if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { +#else if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { +#endif WriteSaveBuf(buf, (uint32)pVehicle->m_vehType); WriteSaveBuf(buf, pVehicle->GetModelIndex()); WriteSaveBuf(buf, GetVehicleRef(pVehicle)); memcpy(buf, pVehicle, sizeof(CAutomobile)); SkipSaveBuf(buf, sizeof(CAutomobile)); } +#ifdef MISSION_REPLAY + if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { +#else if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { +#endif WriteSaveBuf(buf, (uint32)pVehicle->m_vehType); WriteSaveBuf(buf, pVehicle->GetModelIndex()); WriteSaveBuf(buf, GetVehicleRef(pVehicle)); @@ -400,7 +435,11 @@ INITSAVEBUF CPed* pPed = GetPedPool()->GetSlot(i); if (!pPed) continue; +#ifdef MISSION_REPLAY + if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1) +#else if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) +#endif nNumPeds++; } *size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize + @@ -410,7 +449,11 @@ INITSAVEBUF CPed* pPed = GetPedPool()->GetSlot(i); if (!pPed) continue; +#ifdef MISSION_REPLAY + if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1) { +#else if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) { +#endif CopyToBuf(buf, pPed->m_nPedType); CopyToBuf(buf, pPed->m_modelIndex); int32 ref = GetPedRef(pPed); |