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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-05 13:40:56 +0200 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-05 13:40:56 +0200 |
commit | ee261c996b6864ad65f086d97cdb47469c10a651 (patch) | |
tree | f594437503cd2ef4116e9b8c8b6560b970c77541 /src/core/Radar.cpp | |
parent | CAutoPilot + CCarAI + fixes (diff) | |
parent | SetPosition, final part (diff) | |
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Diffstat (limited to 'src/core/Radar.cpp')
-rw-r--r-- | src/core/Radar.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/core/Radar.cpp b/src/core/Radar.cpp index b4c22068..ca28620e 100644 --- a/src/core/Radar.cpp +++ b/src/core/Radar.cpp @@ -523,7 +523,7 @@ void CRadar::DrawBlips() DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); } else { #ifdef TRIANGULAR_BLIPS - CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); const CVector &blipPos = blipEntity->GetPosition(); uint8 mode = BLIP_MODE_TRIANGULAR_UP; if (blipPos.z - pos.z <= 2.0f) { @@ -562,8 +562,8 @@ void CRadar::DrawBlips() DrawRadarSprite(ms_RadarTrace[blipId].m_eRadarSprite, out.x, out.y, CalculateBlipAlpha(dist)); } else { #ifdef TRIANGULAR_BLIPS - CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; + const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; uint8 mode = BLIP_MODE_TRIANGULAR_UP; if (blipPos.z - pos.z <= 2.0f) { if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; @@ -629,7 +629,7 @@ void CRadar::DrawBlips() else #ifdef TRIANGULAR_BLIPS { - CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); const CVector &blipPos = blipEntity->GetPosition(); uint8 mode = BLIP_MODE_TRIANGULAR_UP; if (blipPos.z - pos.z <= 2.0f) { @@ -678,8 +678,8 @@ void CRadar::DrawBlips() else #ifdef TRIANGULAR_BLIPS { - CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); - CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; + const CVector &pos = FindPlayerCentreOfWorld_NoSniperShift(); + const CVector &blipPos = ms_RadarTrace[blipId].m_vecPos; uint8 mode = BLIP_MODE_TRIANGULAR_UP; if (blipPos.z - pos.z <= 2.0f) { if (blipPos.z - pos.z < -4.0f) mode = BLIP_MODE_TRIANGULAR_DOWN; |