diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2021-07-23 23:47:04 +0200 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2021-07-23 23:47:04 +0200 |
commit | a7e673c2ec6a5ed25f3bae8caab90e2113158c03 (patch) | |
tree | 8c88859a32b0613a4c28fd1a0432504403e5a5e6 /src/core/config.h | |
parent | fix premake (diff) | |
download | re3-a7e673c2ec6a5ed25f3bae8caab90e2113158c03.tar re3-a7e673c2ec6a5ed25f3bae8caab90e2113158c03.tar.gz re3-a7e673c2ec6a5ed25f3bae8caab90e2113158c03.tar.bz2 re3-a7e673c2ec6a5ed25f3bae8caab90e2113158c03.tar.lz re3-a7e673c2ec6a5ed25f3bae8caab90e2113158c03.tar.xz re3-a7e673c2ec6a5ed25f3bae8caab90e2113158c03.tar.zst re3-a7e673c2ec6a5ed25f3bae8caab90e2113158c03.zip |
Diffstat (limited to '')
-rw-r--r-- | src/core/config.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/config.h b/src/core/config.h index 885f98b8..f0960e44 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -259,7 +259,7 @@ enum Config { #define FIX_BUGS // fixes bugs that we've came across during reversing. You can undefine this only on release builds. #define MORE_LANGUAGES // Add more translations to the game -#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms +#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible, and keeps saves compatible between platforms, needs to be enabled on 64bit builds! #define FIX_INCOMPATIBLE_SAVES // try to fix incompatible saves, requires COMPATIBLE_SAVES #define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS @@ -420,7 +420,7 @@ enum Config { #define RADIO_SCROLL_TO_PREV_STATION #define AUDIO_CACHE #define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally) -//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) +#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files #define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused |