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author | aap <aap@papnet.eu> | 2020-12-19 17:27:01 +0100 |
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committer | aap <aap@papnet.eu> | 2020-12-19 17:27:01 +0100 |
commit | 2a51e1da0456e9b7397562102d3241e5c3ddbd6e (patch) | |
tree | 308cfd8f4e23e713fec89e041d92ecc96ba462c5 /src/core/config.h | |
parent | anim compression (diff) | |
parent | Merge pull request #891 from Nick007J/miami (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/core/config.h b/src/core/config.h index 0780eb7a..7e7292a3 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -200,6 +200,7 @@ enum Config { #if defined GTA_PS2 # define GTA_PS2_STUFF # define RANDOMSPLASH +//# define USE_CUSTOM_ALLOCATOR # define VU_COLLISION #elif defined GTA_PC # ifdef GTA_PS2_STUFF @@ -213,7 +214,7 @@ enum Config { #endif #ifdef VU_COLLISION -#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code +#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code #endif #ifdef MASTER @@ -292,6 +293,7 @@ enum Config { #define WALLCLIMB_CHEAT #define REGISTER_START_BUTTON //#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls +#define BUTTON_ICONS // use textures to show controller buttons // Hud, frontend and radar #define PC_MENU @@ -332,7 +334,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #endif //#define SIMPLIER_MISSIONS // apply simplifications from mobile #define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT -#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log +#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log #ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #define USE_BASIC_SCRIPT_DEBUG_OUTPUT @@ -366,6 +368,8 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually // these are not supported with librw yet # undef MULTISAMPLING #endif +// IMG +#define BIG_IMG // allows to read larger img files //#define SQUEEZE_PERFORMANCE #ifdef SQUEEZE_PERFORMANCE |