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authoreray orçunus <erayorcunus@gmail.com>2020-10-12 19:47:34 +0200
committereray orçunus <erayorcunus@gmail.com>2020-10-12 19:47:34 +0200
commit342da2430b5e0ca6ccc278c32ff104e1cfdb4113 (patch)
tree3285d50a4a687252b31c965afcde3a5a7a0d5cdc /src/core/config.h
parentSampleManager (diff)
parentStreaming and cross-platform fixes (diff)
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Diffstat (limited to 'src/core/config.h')
-rw-r--r--src/core/config.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/core/config.h b/src/core/config.h
index 57978950..e2123597 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -87,7 +87,8 @@ enum Config {
NUMMBLURSTREAKS = 4,
NUMSKIDMARKS = 32,
- NUMONSCREENTIMERENTRIES = 1,
+ NUMONSCREENCLOCKS = 1,
+ NUMONSCREENCOUNTERS = 3,
NUMRADARBLIPS = 75,
NUMGENERALPICKUPS = 320,
NUMSCRIPTEDPICKUPS = 16,
@@ -137,6 +138,7 @@ enum Config {
NUM_CRANES = 8,
NUM_ESCALATORS = 22,
+ NUM_WATER_CREATURES = 8,
NUM_EXPLOSIONS = 48,
@@ -260,7 +262,6 @@ enum Config {
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
// Hud, frontend and radar
-#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
//#define BETA_SLIDING_TEXT
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
#define PC_MENU