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author | aap <aap@papnet.eu> | 2020-06-01 10:44:33 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-01 10:44:33 +0200 |
commit | 6d3e54369ce9ac826ab7c74da4be1c15d3ff3df0 (patch) | |
tree | 5f09d5f4358b1518262068d65ac713993b2cf437 /src/core/config.h | |
parent | Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami (diff) | |
parent | fix (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h index c90d3cbf..6744e888 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -115,6 +115,7 @@ enum Config { NUMSHOTINFOS = 100, NUMROADBLOCKS = 300, + NUM_SCRIPT_ROADBLOCKS = 16, NUMVISIBLEENTITIES = 2000, NUMINVISIBLEENTITIES = 150, @@ -136,7 +137,8 @@ enum Config { NUM_EXPLOSIONS = 48, - NUM_SETPIECES = 96 + NUM_SETPIECES = 96, + NUM_SHORTCUT_START_POINTS = 16 }; // We'll use this once we're ready to become independent of the game @@ -166,6 +168,7 @@ enum Config { #elif defined GTA_PC # define GTA3_1_1_PATCH //# define GTA3_STEAM_PATCH +//# define GTAVC_JP_PATCH # ifdef GTA_PS2_STUFF # define USE_PS2_RAND # define RANDOMSPLASH // use random splash as on PS2 |