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author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-12-19 01:21:04 +0100 |
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committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-12-19 01:21:04 +0100 |
commit | 8d1996833bd73271ca14a3df46633d9b2ed13052 (patch) | |
tree | daedb1622096e5bb6b8b9ec15882769b827506e1 /src/core/config.h | |
parent | get rid of all PED_SKIN defines (diff) | |
parent | little cleanup of templates (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/src/core/config.h b/src/core/config.h index 0079eb38..99f2c156 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -195,6 +195,7 @@ enum Config { #if defined GTA_PS2 # define GTA_PS2_STUFF # define RANDOMSPLASH +//# define USE_CUSTOM_ALLOCATOR # define VU_COLLISION #elif defined GTA_PC # ifdef GTA_PS2_STUFF @@ -208,7 +209,7 @@ enum Config { #endif #ifdef VU_COLLISION -#define COMPRESSED_COL_VECTORS // current need compressed vectors in this code +#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code #endif #ifdef MASTER @@ -287,6 +288,7 @@ enum Config { #define WALLCLIMB_CHEAT #define REGISTER_START_BUTTON //#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls +#define BUTTON_ICONS // use textures to show controller buttons // Hud, frontend and radar #define PC_MENU @@ -327,7 +329,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually #endif //#define SIMPLIER_MISSIONS // apply simplifications from mobile #define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT -#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log +#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log #ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT #define USE_BASIC_SCRIPT_DEBUG_OUTPUT @@ -361,9 +363,15 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually // these are not supported with librw yet # undef MULTISAMPLING #endif +// IMG +#define BIG_IMG // allows to read larger img files //#define SQUEEZE_PERFORMANCE #ifdef SQUEEZE_PERFORMANCE #undef PS2_ALPHA_TEST #undef NO_ISLAND_LOADING #endif + +#ifdef LIBRW +// these are not supported with librw yet +#endif |