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author | aap <aap@papnet.eu> | 2020-08-18 11:09:50 +0200 |
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committer | aap <aap@papnet.eu> | 2020-08-18 11:09:50 +0200 |
commit | e3405f4be4369c98f874a2d477bd6567f1be9381 (patch) | |
tree | 1cdaa079fcb6a6da55d6d5126594b2a1a94bf76d /src/core/config.h | |
parent | update librw (diff) | |
parent | remove CFO (diff) | |
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Diffstat (limited to 'src/core/config.h')
-rw-r--r-- | src/core/config.h | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/src/core/config.h b/src/core/config.h index 055fcd00..8e91853d 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -206,11 +206,17 @@ enum Config { #define PS2_ALPHA_TEST // emulate ps2 alpha test #define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number #define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time -//#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU +#define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU //#define USE_TEXTURE_POOL #define CUTSCENE_BORDERS_SWITCH //#define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur) //#define EXTENDED_PIPELINES // custom render pipelines (includes Neo) +#define MULTISAMPLING // adds MSAA option + +#ifdef LIBRW +// these are not supported with librw yet +# undef MULTISAMPLING +#endif // Particle //#define PC_PARTICLE @@ -235,14 +241,14 @@ enum Config { #ifndef PC_MENU # define PS2_MENU //# define PS2_MENU_USEALLPAGEICONS -#else # define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box //# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc. +#else # define MENU_MAP // VC-like menu map. Make sure you have new menu.txd # define SCROLLABLE_STATS_PAGE // only draggable by mouse atm # define TRIANGLE_BACK_BUTTON //# define CIRCLE_BACK_BUTTON -# define CUSTOM_FRONTEND_OPTIONS +# define GRAPHICS_MENU_OPTIONS #endif // Script |