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author | aap <aap@papnet.eu> | 2020-08-09 19:11:44 +0200 |
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committer | aap <aap@papnet.eu> | 2020-08-09 19:11:44 +0200 |
commit | 43bf8543741e6c153cb8ddc9fc5f1594b332e9d8 (patch) | |
tree | 1aab0afe528750220d9f3861ed72f72603089093 /src/core/re3.cpp | |
parent | finished skidmarks (diff) | |
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Diffstat (limited to 'src/core/re3.cpp')
-rw-r--r-- | src/core/re3.cpp | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp index 10f0e032..e9c643ac 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -7,6 +7,7 @@ #include "Credits.h" #include "Camera.h" #include "Weather.h" +#include "Timecycle.h" #include "Clock.h" #include "World.h" #include "Vehicle.h" @@ -406,6 +407,26 @@ DebugMenuPopulate(void) static const char *weathers[] = { "Sunny", "Cloudy", "Rainy", "Foggy", "Extrasunny", "Stormy" }; + static const char *extracols[] = { + "1 - Malibu club", + "2 - Strib club", + "3 - Hotel", + "4 - Bank", + "5 - Police HQ", + "6 - Mall", + "7 - Rifle Range", + "8 - Mansion", + "9 - Dirt ring", + "10 - Blood ring", + "11 - Hot ring", + "12 - Concert hall", + "13 - Auntie Poulets", + "14 - Intro at docks", + "15 - Biker bar", + "16 - Intro cafe", + "17 - Studio", + "18", "19", "20", "21", "22", "23", "24" + }; DebugMenuEntry *e; e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil); DebugMenuEntrySetWrap(e, true); @@ -416,7 +437,8 @@ DebugMenuPopulate(void) DebugMenuEntrySetWrap(e, true); e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 5, weathers); DebugMenuEntrySetWrap(e, true); - DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f); + DebugMenuAddVarBool8("Time & Weather", "Extracolours On", &CTimeCycle::m_bExtraColourOn, nil); + DebugMenuAddVar("Time & Weather", "Extracolour", &CTimeCycle::m_ExtraColour, nil, 1, 0, 23, extracols); DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f); DebugMenuAddCmd("Cheats", "Weapon set 1", WeaponCheat1); |