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author | aap <aap@papnet.eu> | 2020-05-12 16:27:26 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2020-05-12 16:27:39 +0200 |
commit | 40829b52422cfcd031961fabf60ad99b3ae69ccc (patch) | |
tree | 73cb776ada029a62cdc026e35f3fdbcc9c738e8f /src/core | |
parent | fix garages (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Cam.cpp | 4 | ||||
-rw-r--r-- | src/core/Game.cpp | 7 | ||||
-rw-r--r-- | src/core/Game.h | 1 |
3 files changed, 10 insertions, 2 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 3357c5c0..30336423 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -5101,7 +5101,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, CColPoint foundCol; CEntity* foundEnt; CWorld::pIgnoreEntity = CamTargetEntity; - if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) { + if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) { float obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude(); float obstacleCamDist = newDistance - obstacleTargetDist; if (!foundEnt->IsPed() || obstacleCamDist <= 1.0f) { @@ -5110,7 +5110,7 @@ CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, RwCameraSetNearClipPlane(Scene.camera, Max(0.05f, obstacleTargetDist - 0.3f)); } } else { - if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) { + if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, false, false, true, false)) { float lessClip = obstacleCamDist - 0.35f; if (lessClip <= DEFAULT_NEAR) RwCameraSetNearClipPlane(Scene.camera, lessClip); diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 2ba3ae3a..6a6b31e7 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -661,6 +661,13 @@ void CGame::Process(void) } } +bool +CGame::CanSeeOutSideFromCurrArea(void) +{ + return currArea == AREA_MAIN_MAP || currArea == AREA_MALL || + currArea == AREA_MANSION || currArea == AREA_HOTEL; +} + void CGame::DrasticTidyUpMemory(bool) { #ifdef PS2 diff --git a/src/core/Game.h b/src/core/Game.h index ed9ded4f..6efacf8d 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -60,6 +60,7 @@ public: static void Process(void); static bool IsInInterior(void) { return currArea != AREA_MAIN_MAP; } + static bool CanSeeOutSideFromCurrArea(void); // NB: these do something on PS2 static void TidyUpMemory(bool, bool); |