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author | aap <aap@papnet.eu> | 2020-05-10 20:51:29 +0200 |
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committer | aap <aap@papnet.eu> | 2020-05-10 20:51:29 +0200 |
commit | 9e842f1628c273d20fb8221e8b42198880b127fe (patch) | |
tree | a9e71674dcd33c80f54bb22b1abf482a550cb4a2 /src/core | |
parent | force load weapons as long as we dont stream em yet (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/core/Cam.cpp | 6 | ||||
-rw-r--r-- | src/core/re3.cpp | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index ae7df51f..62d940ad 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -29,7 +29,7 @@ bool PrintDebugCode = false; int16 DebugCamMode; #ifdef FREE_CAM -bool CCamera::bFreeCam = true; +bool CCamera::bFreeCam = false; int nPreviousMode = -1; #endif @@ -280,12 +280,12 @@ CCam::Process(void) if(DirectionWasLooking != LOOKING_BEHIND) TheCamera.m_bJust_Switched = true; DirectionWasLooking = LOOKING_BEHIND; - }else if(CPad::GetPad(0)->GetLookLeft()){ + }else if(!((CVehicle*)CamTargetEntity)->IsRealHeli() && CPad::GetPad(0)->GetLookLeft()){ LookLeft(); if(DirectionWasLooking != LOOKING_LEFT) TheCamera.m_bJust_Switched = true; DirectionWasLooking = LOOKING_LEFT; - }else if(CPad::GetPad(0)->GetLookRight()){ + }else if(!((CVehicle*)CamTargetEntity)->IsRealHeli() && CPad::GetPad(0)->GetLookRight()){ LookRight(); if(DirectionWasLooking != LOOKING_RIGHT) TheCamera.m_bJust_Switched = true; diff --git a/src/core/re3.cpp b/src/core/re3.cpp index a2c0a9a3..8ed27eef 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -323,7 +323,7 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); }); DebugMenuAddCmd("Spawn", "Spawn Cuban", [](){ SpawnCar(MI_CUBAN); }); DebugMenuAddCmd("Spawn", "Spawn Voodoo", [](){ SpawnCar(MI_VOODOO); }); - DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); }); + DebugMenuAddCmd("Spawn", "Spawn Sparrow", [](){ SpawnCar(MI_SPARROW); }); DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); }); DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); }); DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); }); |