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author | Sergeanur <s.anureev@yandex.ua> | 2020-06-15 16:44:47 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2020-06-15 16:44:47 +0200 |
commit | 655eaa36ce4dfbe3c8f7d46097d87d513a384b5f (patch) | |
tree | aa16b934b8623fa16e0dcc149069a5e55115a345 /src/core | |
parent | Fix vehicle cam. zoom values (diff) | |
parent | more cleanup (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Cam.cpp | 100 | ||||
-rw-r--r-- | src/core/Camera.cpp | 7 | ||||
-rw-r--r-- | src/core/Camera.h | 5 | ||||
-rw-r--r-- | src/core/World.cpp | 2 |
4 files changed, 108 insertions, 6 deletions
diff --git a/src/core/Cam.cpp b/src/core/Cam.cpp index 5b784947..4bbfbcca 100644 --- a/src/core/Cam.cpp +++ b/src/core/Cam.cpp @@ -244,10 +244,18 @@ CCam::Process(void) case MODE_PLAYER_FALLEN_WATER: Process_Player_Fallen_Water(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; -// case MODE_CAM_ON_TRAIN_ROOF: -// case MODE_CAM_RUNNING_SIDE_TRAIN: -// case MODE_BLOOD_ON_THE_TRACKS: -// case MODE_IM_THE_PASSENGER_WOOWOO: +/* case MODE_CAM_ON_TRAIN_ROOF: + Process_Cam_On_Train_Roof(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_CAM_RUNNING_SIDE_TRAIN: + Process_Cam_Running_Side_Train(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_BLOOD_ON_THE_TRACKS: + Process_Blood_On_The_Tracks(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break; + case MODE_IM_THE_PASSENGER_WOOWOO: + Process_Im_The_Passenger_Woo_Woo(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); + break;*/ case MODE_SYPHON_CRIM_IN_FRONT: Process_Syphon_Crim_In_Front(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar); break; @@ -2742,7 +2750,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float, while(Beta >= PI) Beta -= 2*PI; while(Beta < -PI) Beta += 2*PI; if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f); - if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); + else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f); TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x; TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y; @@ -4316,6 +4324,88 @@ CCam::ProcessArrestCamTwo(void) } +void +CCam::Process_Im_The_Passenger_Woo_Woo(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + FOV = 50.0f; + + Source = CamTargetEntity->GetPosition(); + Source.z += 2.5f; + Front = CamTargetEntity->GetForward(); + Front.Normalise(); + Source += 1.35f*Front; + float heading = CGeneral::GetATanOfXY(Front.x, Front.y) + DEGTORAD(45.0f); + Front.x = Cos(heading); + Front.y = Sin(heading); + Up = CamTargetEntity->GetUp(); + + GetVectorsReadyForRW(); +} + +void +CCam::Process_Blood_On_The_Tracks(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + FOV = 50.0f; + + Source = CamTargetEntity->GetPosition(); + Source.z += 5.45f; + + static CVector Test = -CamTargetEntity->GetForward(); +#ifdef FIX_BUGS + if(ResetStatics){ + Test = -CamTargetEntity->GetForward(); + ResetStatics = false; + } +#endif + + Source.x += 19.45*Test.x; + Source.y += 19.45*Test.y; + Front = Test; + Front.Normalise(); + Up = CamTargetEntity->GetUp(); + + GetVectorsReadyForRW(); +} + +void +CCam::Process_Cam_Running_Side_Train(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + FOV = 60.0f; + + Source = CamTargetEntity->GetPosition(); + Source.z += 4.0f; + CVector fwd = CamTargetEntity->GetForward(); + float heading = CGeneral::GetATanOfXY(fwd.x, fwd.y) - DEGTORAD(15.0f); + Source.x -= Cos(heading)*10.0f; + Source.y -= Sin(heading)*10.0f; + heading -= DEGTORAD(5.0f); + Front = fwd; + Front.x += Cos(heading); + Front.y += Sin(heading); + Front.z -= 0.056f; + Front.Normalise(); + Up = CamTargetEntity->GetUp(); + + GetVectorsReadyForRW(); +} + +void +CCam::Process_Cam_On_Train_Roof(const CVector &CameraTarget, float TargetOrientation, float, float) +{ + static float RoofMultiplier = 1.5f; + + Source = CamTargetEntity->GetPosition(); + Source.z += 4.8f; + Front = CamTargetEntity->GetForward(); + Front.Normalise(); + Source += Front*RoofMultiplier; + Up = CamTargetEntity->GetUp(); + Up.Normalise(); + + GetVectorsReadyForRW(); +} + + #ifdef FREE_CAM void CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float) diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp index 6d25c6d1..7ff61026 100644 --- a/src/core/Camera.cpp +++ b/src/core/Camera.cpp @@ -2974,6 +2974,13 @@ CCamera::Process_Train_Camera_Control(void) if(node >= m_uiNumberOfTrainCamNodes) node = 0; } +#ifdef FIX_BUGS + // Not really a bug but be nice and respect the debug mode + if(DebugCamMode){ + TakeControl(target, DebugCamMode, JUMP_CUT, CAMCONTROL_SCRIPT); + return; + } +#endif if(found){ SetWideScreenOn(); diff --git a/src/core/Camera.h b/src/core/Camera.h index 7a95f75a..e56fcd9d 100644 --- a/src/core/Camera.h +++ b/src/core/Camera.h @@ -240,6 +240,11 @@ public: bool GetLookFromLampPostPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut); bool GetLookOverShoulderPos(CEntity *Target, CPed *Cop, CVector &TargetCoors, CVector &SourceOut); + void Process_Im_The_Passenger_Woo_Woo(const CVector& CameraTarget, float TargetOrientation, float, float); + void Process_Blood_On_The_Tracks(const CVector& CameraTarget, float TargetOrientation, float, float); + void Process_Cam_Running_Side_Train(const CVector& CameraTarget, float TargetOrientation, float, float); + void Process_Cam_On_Train_Roof(const CVector& CameraTarget, float TargetOrientation, float, float); + // custom stuff void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float); void Process_FollowCar_SA(const CVector &CameraTarget, float TargetOrientation, float, float); diff --git a/src/core/World.cpp b/src/core/World.cpp index a44d3efc..8399161f 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -941,7 +941,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad if(e != entityToIgnore && e->bUsesCollision && !(ignoreSomeObjects && CameraToIgnoreThisObject(e))) { - CVector diff = spherePos - e->GetPosition(); + CVector diff = spherePos - e->GetBoundCentre(); float distance = diff.Magnitude(); if(e->GetBoundRadius() + radius > distance) { |