diff options
author | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-14 21:29:23 +0200 |
---|---|---|
committer | Nikolay Korolev <nickvnuk@gmail.com> | 2020-05-14 21:29:23 +0200 |
commit | 09a0207e55ac8a69639c85997c330ec0f7caf4a6 (patch) | |
tree | f7784f9199ee39054ca94a1f6cf5de880c7c243f /src/core | |
parent | more pedattractor (diff) | |
parent | Fix compilation (diff) | |
download | re3-09a0207e55ac8a69639c85997c330ec0f7caf4a6.tar re3-09a0207e55ac8a69639c85997c330ec0f7caf4a6.tar.gz re3-09a0207e55ac8a69639c85997c330ec0f7caf4a6.tar.bz2 re3-09a0207e55ac8a69639c85997c330ec0f7caf4a6.tar.lz re3-09a0207e55ac8a69639c85997c330ec0f7caf4a6.tar.xz re3-09a0207e55ac8a69639c85997c330ec0f7caf4a6.tar.zst re3-09a0207e55ac8a69639c85997c330ec0f7caf4a6.zip |
Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/CdStreamPosix.cpp | 2 | ||||
-rw-r--r-- | src/core/PlayerInfo.cpp | 66 | ||||
-rw-r--r-- | src/core/Pools.cpp | 152 |
3 files changed, 117 insertions, 103 deletions
diff --git a/src/core/CdStreamPosix.cpp b/src/core/CdStreamPosix.cpp index 7c49f5f1..4d6bcdab 100644 --- a/src/core/CdStreamPosix.cpp +++ b/src/core/CdStreamPosix.cpp @@ -168,7 +168,7 @@ CdStreamInit(int32 numChannels) gNumChannels = numChannels; - gpReadInfo = (CdReadInfo *)calloc(sizeof(CdReadInfo), numChannels); + gpReadInfo = (CdReadInfo *)calloc(numChannels, sizeof(CdReadInfo)); ASSERT( gpReadInfo != nil ); CDDEBUG("read info %p", gpReadInfo); diff --git a/src/core/PlayerInfo.cpp b/src/core/PlayerInfo.cpp index 3db42d8b..d7b3f0e5 100644 --- a/src/core/PlayerInfo.cpp +++ b/src/core/PlayerInfo.cpp @@ -275,47 +275,41 @@ CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size) // Interesting *size = sizeof(CPlayerInfo); -INITSAVEBUF - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); - for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) { - WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]); - } -// Save struct is different -// VALIDATESAVEBUF(*size) +#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); buf += sizeof(data); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); + CopyToBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); +#undef CopyToBuf } void CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size) { -INITSAVEBUF - CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf); - CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf); - for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) { - CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf); - } -// Save struct is different -// VALIDATESAVEBUF(size) +#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); buf += sizeof(data); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree); + CopyFromBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName) +#undef CopyFromBuf } void diff --git a/src/core/Pools.cpp b/src/core/Pools.cpp index b361c36f..17b9e08d 100644 --- a/src/core/Pools.cpp +++ b/src/core/Pools.cpp @@ -90,7 +90,7 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot) // relocate to another slot?? CObject *newObject = new CObject(object->GetModelIndex(), false); CWorld::Remove(object); -#ifdef FIX_BUGS +#if 0 // todo better *newObject = *object; #else memcpy(newObject, object, ms_pObjectPool->GetMaxEntrySize()); @@ -102,6 +102,9 @@ CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot) } } +#define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); +#define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); + void CPools::LoadVehiclePool(uint8* buf, uint32 size) { INITSAVEBUF @@ -266,10 +269,10 @@ INITSAVEBUF if (pObject->ObjectCreatedBy == MISSION_OBJECT) ++nObjects; } - *size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) + - sizeof(float) + sizeof(CCompressedMatrixNotAligned) + sizeof(uint32) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) + + *size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrix) + + sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) + sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int); - WriteSaveBuf(buf, nObjects); + CopyToBuf(buf, nObjects); for (int i = 0; i < nPoolSize; i++) { CObject* pObject = GetObjectPool()->GetSlot(i); if (!pObject) @@ -282,33 +285,32 @@ INITSAVEBUF bool bGlassBroken = pObject->bGlassBroken; bool bHasBeenDamaged = pObject->bHasBeenDamaged; bool bUseVehicleColours = pObject->bUseVehicleColours; - CCompressedMatrixNotAligned tmp; - WriteSaveBuf(buf, pObject->GetModelIndex()); - WriteSaveBuf(buf, GetObjectRef(pObject)); + CCompressedMatrix tmp; + CopyToBuf(buf, pObject->m_modelIndex); + int32 ref = GetObjectRef(pObject); + CopyToBuf(buf, ref); tmp.CompressFromFullMatrix(pObject->GetMatrix()); - WriteSaveBuf(buf, tmp); - WriteSaveBuf(buf, (uint32)0); // game writes ununitialized data here - WriteSaveBuf(buf, pObject->m_fUprootLimit); + CopyToBuf(buf, tmp); + CopyToBuf(buf, pObject->m_fUprootLimit); tmp.CompressFromFullMatrix(pObject->m_objectMatrix); - WriteSaveBuf(buf, tmp); - WriteSaveBuf(buf, (uint32)0); // same - WriteSaveBuf(buf, pObject->ObjectCreatedBy); - WriteSaveBuf(buf, bIsPickup); - WriteSaveBuf(buf, bPickupObjWithMessage); - WriteSaveBuf(buf, bOutOfStock); - WriteSaveBuf(buf, bGlassCracked); - WriteSaveBuf(buf, bGlassBroken); - WriteSaveBuf(buf, bHasBeenDamaged); - WriteSaveBuf(buf, bUseVehicleColours); - WriteSaveBuf(buf, pObject->m_fCollisionDamageMultiplier); - WriteSaveBuf(buf, pObject->m_nCollisionDamageEffect); - WriteSaveBuf(buf, pObject->m_nSpecialCollisionResponseCases); - WriteSaveBuf(buf, pObject->m_nEndOfLifeTime); + CopyToBuf(buf, tmp); + CopyToBuf(buf, pObject->ObjectCreatedBy); + CopyToBuf(buf, bIsPickup); + CopyToBuf(buf, bPickupObjWithMessage); + CopyToBuf(buf, bOutOfStock); + CopyToBuf(buf, bGlassCracked); + CopyToBuf(buf, bGlassBroken); + CopyToBuf(buf, bHasBeenDamaged); + CopyToBuf(buf, bUseVehicleColours); + CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier); + CopyToBuf(buf, pObject->m_nCollisionDamageEffect); + CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases); + CopyToBuf(buf, pObject->m_nEndOfLifeTime); #ifdef COMPATIBLE_SAVES pObject->SaveEntityFlags(buf); #else - WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[0]); - WriteSaveBuf(buf, (pObject->GetAddressOfEntityProperties())[1]); + CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[0]); + CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[1]); #endif } } @@ -318,35 +320,44 @@ VALIDATESAVEBUF(*size) void CPools::LoadObjectPool(uint8* buf, uint32 size) { INITSAVEBUF - int nObjects = ReadSaveBuf<int>(buf); + int nObjects; + CopyFromBuf(buf, nObjects); for (int i = 0; i < nObjects; i++) { - int16 mi = ReadSaveBuf<int16>(buf); - int ref = ReadSaveBuf<int>(buf); + int16 mi; + CopyFromBuf(buf, mi); + int ref; + CopyFromBuf(buf, ref); char* obuf = new char[sizeof(CObject)]; CObject* pBufferObject = (CObject*)obuf; - CCompressedMatrixNotAligned tmp; - tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf); + CCompressedMatrix tmp; + CopyFromBuf(buf, tmp); tmp.DecompressIntoFullMatrix(pBufferObject->GetMatrix()); - ReadSaveBuf<uint32>(buf); - pBufferObject->m_fUprootLimit = ReadSaveBuf<float>(buf); - tmp = ReadSaveBuf<CCompressedMatrixNotAligned>(buf); + CopyFromBuf(buf, pBufferObject->m_fUprootLimit); + CopyFromBuf(buf, tmp); tmp.DecompressIntoFullMatrix(pBufferObject->m_objectMatrix); - ReadSaveBuf<uint32>(buf); - pBufferObject->ObjectCreatedBy = ReadSaveBuf<int8>(buf); - pBufferObject->bIsPickup = ReadSaveBuf<bool>(buf); - pBufferObject->bPickupObjWithMessage = ReadSaveBuf<bool>(buf); - pBufferObject->bOutOfStock = ReadSaveBuf<bool>(buf); - pBufferObject->bGlassCracked = ReadSaveBuf<bool>(buf); - pBufferObject->bGlassBroken = ReadSaveBuf<bool>(buf); - pBufferObject->bHasBeenDamaged = ReadSaveBuf<bool>(buf); - pBufferObject->bUseVehicleColours = ReadSaveBuf<bool>(buf); - pBufferObject->m_fCollisionDamageMultiplier = ReadSaveBuf<float>(buf); - pBufferObject->m_nCollisionDamageEffect = ReadSaveBuf<uint8>(buf); - pBufferObject->m_nSpecialCollisionResponseCases = ReadSaveBuf<uint8>(buf); - pBufferObject->m_nEndOfLifeTime = ReadSaveBuf<uint32>(buf); + CopyFromBuf(buf, pBufferObject->ObjectCreatedBy); + int8 bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bIsPickup = bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bPickupObjWithMessage = bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bOutOfStock = bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bGlassCracked = bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bGlassBroken = bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bHasBeenDamaged = bitFlag; + CopyFromBuf(buf, bitFlag); + pBufferObject->bUseVehicleColours = bitFlag; + CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier); + CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect); + CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases); + CopyFromBuf(buf, pBufferObject->m_nEndOfLifeTime); #ifndef COMPATIBLE_SAVES - (pBufferObject->GetAddressOfEntityProperties())[0] = ReadSaveBuf<uint32>(buf); - (pBufferObject->GetAddressOfEntityProperties())[1] = ReadSaveBuf<uint32>(buf); + CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[0]); + CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[1]); #endif if (GetObjectPool()->GetSlot(ref >> 8)) CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8)); @@ -394,38 +405,45 @@ INITSAVEBUF } *size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize + sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME); - WriteSaveBuf(buf, nNumPeds); + CopyToBuf(buf, nNumPeds); for (int i = 0; i < nPoolSize; i++) { CPed* pPed = GetPedPool()->GetSlot(i); if (!pPed) continue; if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) { - WriteSaveBuf(buf, pPed->m_nPedType); - WriteSaveBuf(buf, pPed->GetModelIndex()); - WriteSaveBuf(buf, GetPedRef(pPed)); + CopyToBuf(buf, pPed->m_nPedType); + CopyToBuf(buf, pPed->m_modelIndex); + int32 ref = GetPedRef(pPed); + CopyToBuf(buf, ref); #ifdef COMPATIBLE_SAVES pPed->Save(buf); #else memcpy(buf, pPed, sizeof(CPlayerPed)); SkipSaveBuf(buf, sizeof(CPlayerPed)); #endif - WriteSaveBuf(buf, CWanted::MaximumWantedLevel); - WriteSaveBuf(buf, CWanted::nMaximumWantedLevel); + CopyToBuf(buf, CWanted::MaximumWantedLevel); + CopyToBuf(buf, CWanted::nMaximumWantedLevel); memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetName(), MAX_MODEL_NAME); SkipSaveBuf(buf, MAX_MODEL_NAME); } } VALIDATESAVEBUF(*size); +#undef CopyToBuf } void CPools::LoadPedPool(uint8* buf, uint32 size) { INITSAVEBUF - int nPeds = ReadSaveBuf<int>(buf); + int nPeds; + CopyFromBuf(buf, nPeds); for (int i = 0; i < nPeds; i++) { - uint32 pedtype = ReadSaveBuf<uint32>(buf); - int16 model = ReadSaveBuf<int16>(buf); - int ref = ReadSaveBuf<int>(buf); + uint32 pedtype; + int16 model; + int ref; + + CopyFromBuf(buf, pedtype); + CopyFromBuf(buf, model); + CopyFromBuf(buf, ref); #ifdef COMPATIBLE_SAVES CPed* pPed; @@ -443,8 +461,8 @@ INITSAVEBUF pPed->Load(buf); if (pedtype == PEDTYPE_PLAYER1) { - CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf); - CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf); + CopyFromBuf(buf, CWanted::MaximumWantedLevel); + CopyFromBuf(buf, CWanted::nMaximumWantedLevel); SkipSaveBuf(buf, MAX_MODEL_NAME); } @@ -462,10 +480,9 @@ INITSAVEBUF if (pedtype == PEDTYPE_PLAYER1) { // always true memcpy(pbuf, buf, sizeof(CPlayerPed)); SkipSaveBuf(buf, sizeof(CPlayerPed)); - CWanted::MaximumWantedLevel = ReadSaveBuf<int32>(buf); - CWanted::nMaximumWantedLevel = ReadSaveBuf<int32>(buf); - memcpy(name, buf, MAX_MODEL_NAME); - SkipSaveBuf(buf, MAX_MODEL_NAME); + CopyFromBuf(buf, CWanted::MaximumWantedLevel); + CopyFromBuf(buf, CWanted::nMaximumWantedLevel); + CopyFromBuf(buf, name); } CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE); CStreaming::LoadAllRequestedModels(false); @@ -476,7 +493,7 @@ INITSAVEBUF pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina; pPed = pPlayerPed; } - pPed->GetPosition() = pBufferPlayer->GetPosition(); + pPed->SetPosition(pBufferPlayer->GetPosition()); pPed->m_fHealth = pBufferPlayer->m_fHealth; pPed->m_fArmour = pBufferPlayer->m_fArmour; pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy; @@ -495,3 +512,6 @@ INITSAVEBUF } VALIDATESAVEBUF(size) } + +#undef CopyFromBuf +#undef CopyToBuf
\ No newline at end of file |