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author | aap <aap@papnet.eu> | 2021-01-13 12:31:23 +0100 |
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committer | aap <aap@papnet.eu> | 2021-01-13 12:31:33 +0100 |
commit | 1b55a9956f6dbb2e89e739c133158aa6e08fc9e8 (patch) | |
tree | 9deee06a7f79aba79aa621217c60abd89e767761 /src/core | |
parent | Merge pull request #957 from erorcun/miami (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/main.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp index d0663c30..a84bd495 100644 --- a/src/core/main.cpp +++ b/src/core/main.cpp @@ -1421,11 +1421,13 @@ Idle(void *arg) CSprite2d::InitPerFrame(); CFont::InitPerFrame(); + PUSH_MEMID(MEMID_GAME_PROCESS); CPointLights::InitPerFrame(); tbStartTimer(0, "CGame::Process"); CGame::Process(); tbEndTimer("CGame::Process"); + POP_MEMID(); tbStartTimer(0, "DMAudio.Service"); DMAudio.Service(); @@ -1447,6 +1449,8 @@ Idle(void *arg) if(arg == nil) return; + PUSH_MEMID(MEMID_RENDER); + if(!FrontEndMenuManager.m_bMenuActive && TheCamera.GetScreenFadeStatus() != FADE_2) { // This is from SA, but it's nice for windowed mode |