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author | aap <aap@papnet.eu> | 2020-03-31 10:28:10 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-03-31 10:28:10 +0200 |
commit | 348d426f6425ab31479e95f98828c5e2272cbd63 (patch) | |
tree | 611cf59f1c46b60908057affe8d86eb9b39a23ad /src/core | |
parent | Merge pull request #366 from Nick007J/master (diff) | |
parent | Merge remote-tracking branch 'origin/master' into MoreLanguages (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Frontend.cpp | 24 | ||||
-rw-r--r-- | src/core/Frontend.h | 6 | ||||
-rw-r--r-- | src/core/Game.cpp | 3 | ||||
-rw-r--r-- | src/core/Game.h | 3 | ||||
-rw-r--r-- | src/core/MenuScreens.h | 3 | ||||
-rw-r--r-- | src/core/config.h | 1 |
6 files changed, 40 insertions, 0 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index a469a215..72d7d912 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -1727,6 +1727,17 @@ void CMenuManager::InitialiseChangedLanguageSettings() CTimer::Update(); CGame::frenchGame = false; CGame::germanGame = false; +#ifdef MORE_LANGUAGES + switch (CMenuManager::m_PrefsLanguage) { + case LANGUAGE_RUSSIAN: + CFont::ReloadFonts(FONT_LANGSET_RUSSIAN); + break; + default: + CFont::ReloadFonts(FONT_LANGSET_EFIGS); + break; + } +#endif + switch (CMenuManager::m_PrefsLanguage) { case LANGUAGE_FRENCH: CGame::frenchGame = true; @@ -1734,6 +1745,11 @@ void CMenuManager::InitialiseChangedLanguageSettings() case LANGUAGE_GERMAN: CGame::germanGame = true; break; +#ifdef MORE_LANGUAGES + case LANGUAGE_RUSSIAN: + CGame::russianGame = true; + break; +#endif default: break; } @@ -2935,6 +2951,14 @@ CMenuManager::ProcessButtonPresses(void) CMenuManager::InitialiseChangedLanguageSettings(); SaveSettings(); break; +#ifdef MORE_LANGUAGES + case MENUACTION_LANG_RUS: + m_PrefsLanguage = LANGUAGE_RUSSIAN; + m_bFrontEnd_ReloadObrTxtGxt = true; + CMenuManager::InitialiseChangedLanguageSettings(); + SaveSettings(); + break; +#endif case MENUACTION_POPULATESLOTS_CHANGEMENU: PcSaveHelper.PopulateSlotInfo(); diff --git a/src/core/Frontend.h b/src/core/Frontend.h index 3dbed164..c055c6ab 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -51,6 +51,9 @@ enum eLanguages LANGUAGE_GERMAN, LANGUAGE_ITALIAN, LANGUAGE_SPANISH, +#ifdef MORE_LANGUAGES + LANGUAGE_RUSSIAN, +#endif }; enum eFrontendSprites @@ -301,6 +304,9 @@ enum eMenuAction MENUACTION_UNK108, MENUACTION_UNK109, MENUACTION_UNK110, +#ifdef MORE_LANGUAGES + MENUACTION_LANG_RUS, +#endif }; enum eCheckHover diff --git a/src/core/Game.cpp b/src/core/Game.cpp index 3306277c..8571e93e 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -99,6 +99,9 @@ bool &CGame::germanGame = *(bool*)0x95CD1E; bool &CGame::noProstitutes = *(bool*)0x95CDCF; bool &CGame::playingIntro = *(bool*)0x95CDC2; char *CGame::aDatFile = (char*)0x773A48; +#ifdef MORE_LANGUAGES +bool CGame::russianGame = false; +#endif int &gameTxdSlot = *(int*)0x628D88; diff --git a/src/core/Game.h b/src/core/Game.h index b6728a2f..318ff54b 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -16,6 +16,9 @@ public: static bool &nastyGame; static bool &frenchGame; static bool &germanGame; +#ifdef MORE_LANGUAGES + static bool russianGame; +#endif static bool &noProstitutes; static bool &playingIntro; static char *aDatFile; //[32]; diff --git a/src/core/MenuScreens.h b/src/core/MenuScreens.h index 427d01bf..ace6a719 100644 --- a/src/core/MenuScreens.h +++ b/src/core/MenuScreens.h @@ -65,6 +65,9 @@ const CMenuScreen aScreens[] = { MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_NONE, +#ifdef MORE_LANGUAGES + MENUACTION_LANG_RUS, "FEL_RUS", SAVESLOT_NONE, MENUPAGE_NONE, +#endif MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, diff --git a/src/core/config.h b/src/core/config.h index 0d39550a..b4f3b7b2 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -175,6 +175,7 @@ enum Config { #define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more #define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things +#define MORE_LANGUAGES // Add more translations to the game // Pad #define XINPUT |