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author | Sergeanur <s.anureev@yandex.ua> | 2021-05-22 12:08:26 +0200 |
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committer | Sergeanur <s.anureev@yandex.ua> | 2021-06-24 20:34:32 +0200 |
commit | 5bcdb933a78abb2b9b8d6648d17502240bd9fd29 (patch) | |
tree | df31ee5fefd2ee7716b9ba01cc0062361520a655 /src/core | |
parent | Fix C3dMarkers::PlaceMarker calls in Radar (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/Frontend.cpp | 6 | ||||
-rw-r--r-- | src/core/FrontendTriggers.h | 2 | ||||
-rw-r--r-- | src/core/Frontend_PS2.cpp | 2 | ||||
-rw-r--r-- | src/core/Game.cpp | 2 | ||||
-rw-r--r-- | src/core/World.cpp | 4 |
5 files changed, 8 insertions, 8 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index d6c2649f..798c1d8b 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -3968,7 +3968,7 @@ CMenuManager::PrintRadioSelector(void) if (radioChangeRequested) { if (CTimer::GetTimeInMillisecondsPauseMode() - lastRadioChange > 50) { DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("FRONTEND RADIO STATION CHANGED"); lastRadioChange = CTimer::GetTimeInMillisecondsPauseMode(); radioChangeRequested = false; @@ -4702,7 +4702,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u case MENUACTION_LOADRADIO: if (m_nPrefsAudio3DProviderIndex != NO_AUDIO_PROVIDER) { SwitchToNewScreen(MENUPAGE_SOUND_SETTINGS); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); OutputDebugString("STARTED PLAYING FRONTEND AUDIO TRACK"); } break; @@ -4807,7 +4807,7 @@ CMenuManager::ProcessUserInput(uint8 goDown, uint8 goUp, uint8 optionSelected, u DMAudio.SetMusicMasterVolume(m_PrefsMusicVolume); DMAudio.SetEffectsMasterVolume(m_PrefsSfxVolume); DMAudio.SetRadioInCar(m_PrefsRadioStation); - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); SaveSettings(); } else if (m_nCurrScreen == MENUPAGE_DISPLAY_SETTINGS) { m_PrefsBrightness = 256; diff --git a/src/core/FrontendTriggers.h b/src/core/FrontendTriggers.h index b2bde09c..bbafb4be 100644 --- a/src/core/FrontendTriggers.h +++ b/src/core/FrontendTriggers.h @@ -779,7 +779,7 @@ TriggerAudio_RadioStation(CMenuMultiChoicePicturedTriggered *widget) if ( CMenuManager::m_PrefsRadioStation != widget->GetMenuSelection() ) { CMenuManager::m_PrefsRadioStation = widget->GetMenuSelection(); - DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, 1); + DMAudio.PlayFrontEndTrack(CMenuManager::m_PrefsRadioStation, TRUE); DMAudio.SetRadioInCar(CMenuManager::m_PrefsRadioStation); } } diff --git a/src/core/Frontend_PS2.cpp b/src/core/Frontend_PS2.cpp index c0fcc652..c635c21f 100644 --- a/src/core/Frontend_PS2.cpp +++ b/src/core/Frontend_PS2.cpp @@ -2858,7 +2858,7 @@ CMenuManager::ProcessDPadCrossJustDown(void) { if ( !gMusicPlaying ) { - DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1); + DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, TRUE); gMusicPlaying = true; } } diff --git a/src/core/Game.cpp b/src/core/Game.cpp index bffc620c..c5e5224d 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -577,7 +577,7 @@ bool CGame::Initialise(const char* datFile) #endif - DMAudio.SetStartingTrackPositions(true); + DMAudio.SetStartingTrackPositions(TRUE); DMAudio.ChangeMusicMode(MUSICMODE_GAME); return true; } diff --git a/src/core/World.cpp b/src/core/World.cpp index 1a693c5c..82f03541 100644 --- a/src/core/World.cpp +++ b/src/core/World.cpp @@ -65,7 +65,7 @@ CWorld::Initialise() void CWorld::Add(CEntity *ent) { - if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, true); + if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, TRUE); if(ent->bIsBIGBuilding) ms_bigBuildingsList[ent->m_level].InsertItem(ent); @@ -80,7 +80,7 @@ CWorld::Add(CEntity *ent) void CWorld::Remove(CEntity *ent) { - if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, false); + if(ent->IsVehicle() || ent->IsPed()) DMAudio.SetEntityStatus(((CPhysical *)ent)->m_audioEntityId, FALSE); if(ent->bIsBIGBuilding) ms_bigBuildingsList[ent->m_level].RemoveItem(ent); |