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authoraap <aap@papnet.eu>2020-04-23 22:25:18 +0200
committeraap <aap@papnet.eu>2020-04-24 11:42:38 +0200
commitf03b4eec4c37eab75a5bd639279cfcc615105b01 (patch)
treec4be4fa57b16c61d45e8156a51dd07b11e049bba /src/entities/Entity.cpp
parentMerge branch 'master' of github.com:gtamodding/re3 (diff)
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Diffstat (limited to '')
-rw-r--r--src/entities/Entity.cpp70
1 files changed, 69 insertions, 1 deletions
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index 3dce53da..756e1232 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -1,6 +1,7 @@
#include "common.h"
#include "General.h"
+#include "RwHelper.h"
#include "ModelIndices.h"
#include "Timer.h"
#include "Placeable.h"
@@ -24,6 +25,8 @@
#include "References.h"
#include "TxdStore.h"
#include "Zones.h"
+#include "Bones.h"
+#include "Debug.h"
int gBuildings;
@@ -282,6 +285,28 @@ CEntity::CreateRwObject(void)
}
}
+#ifdef PED_SKIN
+RpAtomic*
+AtomicRemoveAnimFromSkinCB(RpAtomic *atomic, void *data)
+{
+ if(RpSkinGeometryGetSkin(RpAtomicGetGeometry(atomic))){
+ RpHAnimHierarchy *hier = RpSkinAtomicGetHAnimHierarchy(atomic);
+#ifdef LIBRW
+ if(hier && hier->interpolator->currentAnim){
+ RpHAnimAnimationDestroy(hier->interpolator->currentAnim);
+ hier->interpolator->currentAnim = nil;
+ }
+#else
+ if(hier && hier->pCurrentAnim){
+ RpHAnimAnimationDestroy(hier->pCurrentAnim);
+ hier->pCurrentAnim = nil;
+ }
+#endif
+ }
+ return atomic;
+}
+#endif
+
void
CEntity::DeleteRwObject(void)
{
@@ -293,8 +318,13 @@ CEntity::DeleteRwObject(void)
f = RpAtomicGetFrame((RpAtomic*)m_rwObject);
RpAtomicDestroy((RpAtomic*)m_rwObject);
RwFrameDestroy(f);
- }else if(RwObjectGetType(m_rwObject) == rpCLUMP)
+ }else if(RwObjectGetType(m_rwObject) == rpCLUMP){
+#ifdef PED_SKIN
+ if(IsClumpSkinned((RpClump*)m_rwObject))
+ RpClumpForAllAtomics((RpClump*)m_rwObject, AtomicRemoveAnimFromSkinCB, nil);
+#endif
RpClumpDestroy((RpClump*)m_rwObject);
+ }
m_rwObject = nil;
CModelInfo::GetModelInfo(m_modelIndex)->RemoveRef();
if(IsBuilding())
@@ -558,6 +588,44 @@ CEntity::PruneReferences(void)
}
}
+#ifdef PED_SKIN
+void
+CEntity::UpdateRpHAnim(void)
+{
+ RpHAnimHierarchy *hier = GetAnimHierarchyFromSkinClump(GetClump());
+ RpHAnimHierarchyUpdateMatrices(hier);
+
+#if 0
+ int i;
+ char buf[256];
+ if(this == (CEntity*)FindPlayerPed())
+ for(i = 0; i < hier->numNodes; i++){
+ RpHAnimStdKeyFrame *kf = (RpHAnimStdKeyFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
+ sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s",
+ kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real,
+ kf->t.x, kf->t.y, kf->t.z,
+ HIERNODEID(hier, i),
+ ConvertBoneTag2BoneName(HIERNODEID(hier, i)));
+ CDebug::PrintAt(buf, 10, 1+i*3);
+
+ RwMatrix *m = &RpHAnimHierarchyGetMatrixArray(hier)[i];
+ sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
+ m->right.x, m->up.x, m->at.x, m->pos.x);
+ CDebug::PrintAt(buf, 80, 1+i*3+0);
+ sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
+ m->right.y, m->up.y, m->at.y, m->pos.y);
+ CDebug::PrintAt(buf, 80, 1+i*3+1);
+ sprintf(buf, "%6.3f %6.3f %6.3f %6.3f",
+ m->right.z, m->up.z, m->at.z, m->pos.z);
+ CDebug::PrintAt(buf, 80, 1+i*3+2);
+ }
+
+ void RenderSkeleton(RpHAnimHierarchy *hier);
+ RenderSkeleton(hier);
+#endif
+}
+#endif
+
void
CEntity::AddSteamsFromGround(CVector *unused)
{