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author | aap <aap@papnet.eu> | 2019-06-30 21:06:55 +0200 |
---|---|---|
committer | aap <aap@papnet.eu> | 2019-06-30 21:06:55 +0200 |
commit | af2e764d81d6a5981bab0a0d1fd0c79cf2465f69 (patch) | |
tree | 7b3202766bcbe9711d4a0a24952bca3c4e39d6ae /src/entities/Entity.cpp | |
parent | Merge pull request #79 from Nick007J/master (diff) | |
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Diffstat (limited to 'src/entities/Entity.cpp')
-rw-r--r-- | src/entities/Entity.cpp | 435 |
1 files changed, 430 insertions, 5 deletions
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp index a5fbe92d..fac7f17f 100644 --- a/src/entities/Entity.cpp +++ b/src/entities/Entity.cpp @@ -1,14 +1,29 @@ #include "common.h" -#include "rpworld.h" +#include "patcher.h" +#include "General.h" +#include "ModelIndices.h" +#include "Timer.h" #include "Placeable.h" #include "Entity.h" +#include "Object.h" +#include "ParticleObject.h" #include "Lights.h" #include "World.h" #include "Camera.h" +#include "Glass.h" +#include "Clock.h" +#include "Weather.h" +#include "TimeCycle.h" +#include "Bridge.h" +#include "TrafficLights.h" +#include "Coronas.h" +#include "Pointlights.h" +#include "Shadows.h" +#include "Pickups.h" +#include "SpecialFX.h" #include "References.h" #include "TxdStore.h" #include "Zones.h" -#include "patcher.h" int gBuildings; @@ -59,7 +74,7 @@ CEntity::CEntity(void) m_scanCode = 0; m_modelIndex = -1; m_rwObject = nil; - m_randomSeed = rand(); + m_randomSeed = CGeneral::GetRandomNumber(); m_pFirstReference = nil; } @@ -339,9 +354,105 @@ CEntity::GetBoundRect(void) return rect; } -WRAPPER void +void CEntity::PreRender(void) -{ EAXJMP(0x474350); +{ + switch(m_type){ + case ENTITY_TYPE_BUILDING: + if(GetModelIndex() == MI_RAILTRACKS){ + CShadows::StoreShadowForPole(this, 0.0f, -10.949f, 5.0f, 8.0f, 1.0f, 0); + CShadows::StoreShadowForPole(this, 0.0f, 10.949f, 5.0f, 8.0f, 1.0f, 1); + }else if(IsTreeModel(GetModelIndex())){ + CShadows::StoreShadowForTree(this); + ModifyMatrixForTreeInWind(); + }else if(IsBannerModel(GetModelIndex())){ + ModifyMatrixForBannerInWind(); + } + break; + case ENTITY_TYPE_OBJECT: + if(GetModelIndex() == MI_COLLECTABLE1){ + CPickups::DoCollectableEffects(this); + GetMatrix().UpdateRW(); + UpdateRwFrame(); + }else if(GetModelIndex() == MI_MONEY){ + CPickups::DoMoneyEffects(this); + GetMatrix().UpdateRW(); + UpdateRwFrame(); + }else if(GetModelIndex() == MI_NAUTICALMINE || + GetModelIndex() == MI_CARMINE || + GetModelIndex() == MI_BRIEFCASE){ + if(((CObject*)this)->bIsPickup){ + CPickups::DoMineEffects(this); + GetMatrix().UpdateRW(); + UpdateRwFrame(); + } + }else if(IsPickupModel(GetModelIndex())){ + if(((CObject*)this)->bIsPickup){ + CPickups::DoPickUpEffects(this); + GetMatrix().UpdateRW(); + UpdateRwFrame(); + }else if(GetModelIndex() == MI_GRENADE){ + CMotionBlurStreaks::RegisterStreak((uintptr)this, + 100, 100, 100, + TheCamera.GetPosition() - 0.07f*TheCamera.GetRight(), + TheCamera.GetPosition() + 0.07f*TheCamera.GetRight()); + }else if(GetModelIndex() == MI_MOLOTOV){ + CMotionBlurStreaks::RegisterStreak((uintptr)this, + 0, 100, 0, + TheCamera.GetPosition() - 0.07f*TheCamera.GetRight(), + TheCamera.GetPosition() + 0.07f*TheCamera.GetRight()); + } + }else if(GetModelIndex() == MI_MISSILE){ + CVector pos = GetPosition(); + float flicker = (CGeneral::GetRandomNumber() & 0xF)/(float)0x10; + CShadows::StoreShadowToBeRendered(SHADOWTYPE_2, + gpShadowExplosionTex, &pos, + 8.0f, 0.0f, 0.0f, -8.0f, + 255, 200.0f*flicker, 160.0f*flicker, 120.0f*flicker, + 20.0f, false, 1.0f); + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), + 8.0f, + 1.0f*flicker, + 0.8f*flicker, + 0.6f*flicker, + CPointLights::FOG_NONE, true); + CCoronas::RegisterCorona((uintptr)this, + 255.0f*flicker, 220.0f*flicker, 190.0f*flicker, 255, + pos, 6.0f*flicker, 80.0f, gpCoronaTexture[CCoronas::TYPE_STAR], + CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON, + CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f); + }else if(IsGlass(GetModelIndex())){ + PreRenderForGlassWindow(); + } + // fall through + case ENTITY_TYPE_DUMMY: + if(GetModelIndex() == MI_TRAFFICLIGHTS){ + CTrafficLights::DisplayActualLight(this); + CShadows::StoreShadowForPole(this, 2.957f, 0.147f, 0.0f, 16.0f, 0.4f, 0); + }else if(GetModelIndex() == MI_SINGLESTREETLIGHTS1) + CShadows::StoreShadowForPole(this, 0.744f, 0.0f, 0.0f, 16.0f, 0.4f, 0); + else if(GetModelIndex() == MI_SINGLESTREETLIGHTS2) + CShadows::StoreShadowForPole(this, 0.043f, 0.0f, 0.0f, 16.0f, 0.4f, 0); + else if(GetModelIndex() == MI_SINGLESTREETLIGHTS3) + CShadows::StoreShadowForPole(this, 1.143f, 0.145f, 0.0f, 16.0f, 0.4f, 0); + else if(GetModelIndex() == MI_DOUBLESTREETLIGHTS) + CShadows::StoreShadowForPole(this, 0.0f, -0.048f, 0.0f, 16.0f, 0.4f, 0); + else if(GetModelIndex() == MI_STREETLAMP1 || + GetModelIndex() == MI_STREETLAMP2) + CShadows::StoreShadowForPole(this, 0.0f, 0.0f, 0.0f, 16.0f, 0.4f, 0); + break; + } + + if(CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects != 0) + ProcessLightsForEntity(); +} + +void +CEntity::PreRenderForGlassWindow(void) +{ + CGlass::AskForObjectToBeRenderedInGlass(this); + bIsVisible = false; } void @@ -447,6 +558,313 @@ CEntity::PruneReferences(void) } } +void +CEntity::AddSteamsFromGround(CVector *unused) +{ + int i, n; + C2dEffect *effect; + CVector pos; + + n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects; + for(i = 0; i < n; i++){ + effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i); + if(effect->type != EFFECT_PARTICLE) + continue; + + pos = GetMatrix() * effect->pos; + switch(effect->particle.particleType){ + case 0: + CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 1: + CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 2: + CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false); + break; + case 3: + CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false); + break; + case 4: + CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false); + break; + } + } +} + +void +CEntity::ProcessLightsForEntity(void) +{ + int i, n; + C2dEffect *effect; + CVector pos; + bool lightOn, lightFlickering; + uint32 flashTimer1, flashTimer2, flashTimer3; + + if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f) + return; + + flashTimer1 = 0; + flashTimer2 = 0; + flashTimer3 = 0; + + n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects; + for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){ + effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i); + + if(effect->type != EFFECT_LIGHT) + continue; + + pos = GetMatrix() * effect->pos; + + lightOn = false; + lightFlickering = false; + switch(effect->light.lightType){ + case LIGHT_ON: + lightOn = true; + break; + case LIGHT_ON_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + lightOn = true; + break; + case LIGHT_FLICKER: + if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60) + lightOn = true; + else + lightFlickering = true; + if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed) & 3) + lightOn = true; + break; + case LIGHT_FLICKER_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7){ + if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60) + lightOn = true; + else + lightFlickering = true; + if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed) & 3) + lightOn = true; + } + break; + case LIGHT_FLASH1: + if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200) + lightOn = true; + break; + case LIGHT_FLASH1_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200) + lightOn = true; + break; + case LIGHT_FLASH2: + if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400) + lightOn = true; + break; + case LIGHT_FLASH2_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400) + lightOn = true; + break; + case LIGHT_FLASH3: + if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800) + lightOn = true; + break; + case LIGHT_FLASH3_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7) + if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800) + lightOn = true; + break; + case LIGHT_RANDOM_FLICKER: + if(m_randomSeed > 16) + lightOn = true; + else{ + if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60) + lightOn = true; + else + lightFlickering = true; + if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed*8) & 3) + lightOn = true; + } + break; + case LIGHT_RANDOM_FLICKER_NIGHT: + if(CClock::GetHours() > 18 || CClock::GetHours() < 7){ + if(m_randomSeed > 16) + lightOn = true; + else{ + if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60) + lightOn = true; + else + lightFlickering = true; + if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed*8) & 3) + lightOn = true; + } + } + break; + case LIGHT_BRIDGE_FLASH1: + if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200) + lightOn = true; + break; + case LIGHT_BRIDGE_FLASH2: + if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60) + lightOn = true; + break; + } + + // Corona + if(lightOn) + CCoronas::RegisterCorona((uintptr)this + i, + effect->col.r, effect->col.g, effect->col.b, 255, + pos, effect->light.size, effect->light.dist, + effect->light.corona, effect->light.flareType, effect->light.roadReflection, + effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f); + else if(lightFlickering) + CCoronas::RegisterCorona((uintptr)this + i, + 0, 0, 0, 255, + pos, effect->light.size, effect->light.dist, + effect->light.corona, effect->light.flareType, effect->light.roadReflection, + effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f); + + // Pointlight + if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){ + CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS, + pos, CVector(0.0f, 0.0f, 0.0f), + effect->light.range, + effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f, + CPointLights::FOG_ALWAYS, true); + }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){ + CPointLights::AddLight(CPointLights::LIGHT_FOGONLY, + pos, CVector(0.0f, 0.0f, 0.0f), + effect->light.range, + effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f, + CPointLights::FOG_NORMAL, true); + }else if(lightOn && effect->light.range != 0.0f){ + if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){ + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), + effect->light.range, + 0.0f, 0.0f, 0.0f, + CPointLights::FOG_NONE, true); + }else{ + CPointLights::AddLight(CPointLights::LIGHT_POINT, + pos, CVector(0.0f, 0.0f, 0.0f), + effect->light.range, + effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f, + effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f, + effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f, + // half-useless because LIGHTFLAG_FOG_ALWAYS can't be on + (effect->light.flags & LIGHTFLAG_FOG) >> 1, + true); + } + } + + // Light shadow + if(effect->light.shadowRange != 0.0f){ + if(lightOn){ + CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_2, + effect->light.shadow, &pos, + effect->light.shadowRange, 0.0f, + 0.0f, -effect->light.shadowRange, + 128, + effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f, + 15.0f, 1.0f, 40.0f, false, 0.0f); + }else if(lightFlickering){ + CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_2, + effect->light.shadow, &pos, + effect->light.shadowRange, 0.0f, + 0.0f, -effect->light.shadowRange, + 0, 0.0f, 0.0f, 0.0f, + 15.0f, 1.0f, 40.0f, false, 0.0f); + } + } + } +} + +float WindTabel[] = { + 1.0f, 0.5f, 0.2f, 0.7f, 0.4f, 1.0f, 0.5f, 0.3f, + 0.2f, 0.1f, 0.7f, 0.6f, 0.3f, 1.0f, 0.5f, 0.2f, +}; + +void +CEntity::ModifyMatrixForTreeInWind(void) +{ + uint16 t; + float f; + float strength, flutter; + + if(CTimer::GetIsPaused()) + return; + + CMatrix mat(GetMatrix().m_attachment); + + if(CWeather::Wind >= 0.5){ + t = m_randomSeed + 16*CTimer::GetTimeInMilliseconds(); + f = (t & 0xFFF)/(float)0x1000; + flutter = f * WindTabel[(t>>12)+1 & 0xF] + + (1.0f - f) * WindTabel[(t>>12) & 0xF] + + 1.0f; + strength = CWeather::Wind < 0.8f ? 0.008f : 0.014f; + }else if(CWeather::Wind >= 0.2){ + t = (uintptr)this + CTimer::GetTimeInMilliseconds(); + f = (t & 0xFFF)/(float)0x1000; + flutter = sin(f * 6.28f); + strength = 0.008f; + }else{ + t = (uintptr)this + CTimer::GetTimeInMilliseconds(); + f = (t & 0xFFF)/(float)0x1000; + flutter = sin(f * 6.28f); + strength = 0.005f; + } + + mat.GetUp()->x = strength * flutter; + mat.GetUp()->y = mat.GetUp()->x; + + mat.UpdateRW(); + UpdateRwFrame(); +} + +float BannerWindTabel[] = { + 0.0f, 0.3f, 0.6f, 0.85f, 0.99f, 0.97f, 0.65f, 0.15f, + -0.1f, 0.0f, 0.35f, 0.57f, 0.55f, 0.35f, 0.45f, 0.67f, + 0.73f, 0.45f, 0.25f, 0.35f, 0.35f, 0.11f, 0.13f, 0.21f, + 0.28f, 0.28f, 0.22f, 0.1f, 0.0f, -0.1f, -0.17f, -0.12f +}; + +void +CEntity::ModifyMatrixForBannerInWind(void) +{ + uint16 t; + float f; + float strength, flutter; + CVector right, up; + + if(CTimer::GetIsPaused()) + return; + + if(CWeather::Wind < 0.1f) + strength = 0.2f; + else if(CWeather::Wind < 0.8f) + strength = 0.43f; + else + strength = 0.66f; + + t = ((int)(GetMatrix().GetPosition()->x + GetMatrix().GetPosition()->y) << 10) + 16*CTimer::GetTimeInMilliseconds(); + f = (t & 0x7FF)/(float)0x800; + flutter = f * BannerWindTabel[(t>>11)+1 & 0x1F] + + (1.0f - f) * BannerWindTabel[(t>>11) & 0x1F]; + flutter *= strength; + + right = CrossProduct(GetForward(), GetUp()); + right.z = 0.0f; + right.Normalise(); + up = right * flutter; + up.z = sqrt(sq(1.0f) - sq(flutter)); + GetRight() = CrossProduct(GetForward(), up); + GetUp() = up; + + GetMatrix().UpdateRW(); + UpdateRwFrame(); +} + STARTPATCHES InjectHook(0x473C30, &CEntity::ctor, PATCH_JUMP); InjectHook(0x473E40, &CEntity::dtor, PATCH_JUMP); @@ -466,11 +884,18 @@ STARTPATCHES InjectHook(0x473F10, &CEntity::AttachToRwObject, PATCH_JUMP); InjectHook(0x473F60, &CEntity::DetachFromRwObject, PATCH_JUMP); + InjectHook(0x475A20, &CEntity::PreRenderForGlassWindow, PATCH_JUMP); + InjectHook(0x50CE40, &CEntity::AddSteamsFromGround, PATCH_JUMP); + InjectHook(0x475670, &CEntity::ModifyMatrixForTreeInWind, PATCH_JUMP); + InjectHook(0x475830, &CEntity::ModifyMatrixForBannerInWind, PATCH_JUMP); + InjectHook(0x4FA530, &CEntity::ProcessLightsForEntity, PATCH_JUMP); + InjectHook(0x475080, &CEntity::Add_, PATCH_JUMP); InjectHook(0x475310, &CEntity::Remove_, PATCH_JUMP); InjectHook(0x473EA0, &CEntity::CreateRwObject_, PATCH_JUMP); InjectHook(0x473F90, &CEntity::DeleteRwObject_, PATCH_JUMP); InjectHook(0x474000, &CEntity::GetBoundRect_, PATCH_JUMP); + InjectHook(0x474350, &CEntity::PreRender_, PATCH_JUMP); InjectHook(0x474BD0, &CEntity::Render_, PATCH_JUMP); InjectHook(0x4A7C60, &CEntity::SetupLighting_, PATCH_JUMP); ENDPATCHES |