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authoraap <aap@papnet.eu>2019-06-30 21:06:55 +0200
committeraap <aap@papnet.eu>2019-06-30 21:06:55 +0200
commitaf2e764d81d6a5981bab0a0d1fd0c79cf2465f69 (patch)
tree7b3202766bcbe9711d4a0a24952bca3c4e39d6ae /src/entities/Entity.cpp
parentMerge pull request #79 from Nick007J/master (diff)
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Diffstat (limited to 'src/entities/Entity.cpp')
-rw-r--r--src/entities/Entity.cpp435
1 files changed, 430 insertions, 5 deletions
diff --git a/src/entities/Entity.cpp b/src/entities/Entity.cpp
index a5fbe92d..fac7f17f 100644
--- a/src/entities/Entity.cpp
+++ b/src/entities/Entity.cpp
@@ -1,14 +1,29 @@
#include "common.h"
-#include "rpworld.h"
+#include "patcher.h"
+#include "General.h"
+#include "ModelIndices.h"
+#include "Timer.h"
#include "Placeable.h"
#include "Entity.h"
+#include "Object.h"
+#include "ParticleObject.h"
#include "Lights.h"
#include "World.h"
#include "Camera.h"
+#include "Glass.h"
+#include "Clock.h"
+#include "Weather.h"
+#include "TimeCycle.h"
+#include "Bridge.h"
+#include "TrafficLights.h"
+#include "Coronas.h"
+#include "Pointlights.h"
+#include "Shadows.h"
+#include "Pickups.h"
+#include "SpecialFX.h"
#include "References.h"
#include "TxdStore.h"
#include "Zones.h"
-#include "patcher.h"
int gBuildings;
@@ -59,7 +74,7 @@ CEntity::CEntity(void)
m_scanCode = 0;
m_modelIndex = -1;
m_rwObject = nil;
- m_randomSeed = rand();
+ m_randomSeed = CGeneral::GetRandomNumber();
m_pFirstReference = nil;
}
@@ -339,9 +354,105 @@ CEntity::GetBoundRect(void)
return rect;
}
-WRAPPER void
+void
CEntity::PreRender(void)
-{ EAXJMP(0x474350);
+{
+ switch(m_type){
+ case ENTITY_TYPE_BUILDING:
+ if(GetModelIndex() == MI_RAILTRACKS){
+ CShadows::StoreShadowForPole(this, 0.0f, -10.949f, 5.0f, 8.0f, 1.0f, 0);
+ CShadows::StoreShadowForPole(this, 0.0f, 10.949f, 5.0f, 8.0f, 1.0f, 1);
+ }else if(IsTreeModel(GetModelIndex())){
+ CShadows::StoreShadowForTree(this);
+ ModifyMatrixForTreeInWind();
+ }else if(IsBannerModel(GetModelIndex())){
+ ModifyMatrixForBannerInWind();
+ }
+ break;
+ case ENTITY_TYPE_OBJECT:
+ if(GetModelIndex() == MI_COLLECTABLE1){
+ CPickups::DoCollectableEffects(this);
+ GetMatrix().UpdateRW();
+ UpdateRwFrame();
+ }else if(GetModelIndex() == MI_MONEY){
+ CPickups::DoMoneyEffects(this);
+ GetMatrix().UpdateRW();
+ UpdateRwFrame();
+ }else if(GetModelIndex() == MI_NAUTICALMINE ||
+ GetModelIndex() == MI_CARMINE ||
+ GetModelIndex() == MI_BRIEFCASE){
+ if(((CObject*)this)->bIsPickup){
+ CPickups::DoMineEffects(this);
+ GetMatrix().UpdateRW();
+ UpdateRwFrame();
+ }
+ }else if(IsPickupModel(GetModelIndex())){
+ if(((CObject*)this)->bIsPickup){
+ CPickups::DoPickUpEffects(this);
+ GetMatrix().UpdateRW();
+ UpdateRwFrame();
+ }else if(GetModelIndex() == MI_GRENADE){
+ CMotionBlurStreaks::RegisterStreak((uintptr)this,
+ 100, 100, 100,
+ TheCamera.GetPosition() - 0.07f*TheCamera.GetRight(),
+ TheCamera.GetPosition() + 0.07f*TheCamera.GetRight());
+ }else if(GetModelIndex() == MI_MOLOTOV){
+ CMotionBlurStreaks::RegisterStreak((uintptr)this,
+ 0, 100, 0,
+ TheCamera.GetPosition() - 0.07f*TheCamera.GetRight(),
+ TheCamera.GetPosition() + 0.07f*TheCamera.GetRight());
+ }
+ }else if(GetModelIndex() == MI_MISSILE){
+ CVector pos = GetPosition();
+ float flicker = (CGeneral::GetRandomNumber() & 0xF)/(float)0x10;
+ CShadows::StoreShadowToBeRendered(SHADOWTYPE_2,
+ gpShadowExplosionTex, &pos,
+ 8.0f, 0.0f, 0.0f, -8.0f,
+ 255, 200.0f*flicker, 160.0f*flicker, 120.0f*flicker,
+ 20.0f, false, 1.0f);
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ 8.0f,
+ 1.0f*flicker,
+ 0.8f*flicker,
+ 0.6f*flicker,
+ CPointLights::FOG_NONE, true);
+ CCoronas::RegisterCorona((uintptr)this,
+ 255.0f*flicker, 220.0f*flicker, 190.0f*flicker, 255,
+ pos, 6.0f*flicker, 80.0f, gpCoronaTexture[CCoronas::TYPE_STAR],
+ CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
+ CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
+ }else if(IsGlass(GetModelIndex())){
+ PreRenderForGlassWindow();
+ }
+ // fall through
+ case ENTITY_TYPE_DUMMY:
+ if(GetModelIndex() == MI_TRAFFICLIGHTS){
+ CTrafficLights::DisplayActualLight(this);
+ CShadows::StoreShadowForPole(this, 2.957f, 0.147f, 0.0f, 16.0f, 0.4f, 0);
+ }else if(GetModelIndex() == MI_SINGLESTREETLIGHTS1)
+ CShadows::StoreShadowForPole(this, 0.744f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
+ else if(GetModelIndex() == MI_SINGLESTREETLIGHTS2)
+ CShadows::StoreShadowForPole(this, 0.043f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
+ else if(GetModelIndex() == MI_SINGLESTREETLIGHTS3)
+ CShadows::StoreShadowForPole(this, 1.143f, 0.145f, 0.0f, 16.0f, 0.4f, 0);
+ else if(GetModelIndex() == MI_DOUBLESTREETLIGHTS)
+ CShadows::StoreShadowForPole(this, 0.0f, -0.048f, 0.0f, 16.0f, 0.4f, 0);
+ else if(GetModelIndex() == MI_STREETLAMP1 ||
+ GetModelIndex() == MI_STREETLAMP2)
+ CShadows::StoreShadowForPole(this, 0.0f, 0.0f, 0.0f, 16.0f, 0.4f, 0);
+ break;
+ }
+
+ if(CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects != 0)
+ ProcessLightsForEntity();
+}
+
+void
+CEntity::PreRenderForGlassWindow(void)
+{
+ CGlass::AskForObjectToBeRenderedInGlass(this);
+ bIsVisible = false;
}
void
@@ -447,6 +558,313 @@ CEntity::PruneReferences(void)
}
}
+void
+CEntity::AddSteamsFromGround(CVector *unused)
+{
+ int i, n;
+ C2dEffect *effect;
+ CVector pos;
+
+ n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects;
+ for(i = 0; i < n; i++){
+ effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
+ if(effect->type != EFFECT_PARTICLE)
+ continue;
+
+ pos = GetMatrix() * effect->pos;
+ switch(effect->particle.particleType){
+ case 0:
+ CParticleObject::AddObject(POBJECT_PAVEMENT_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 1:
+ CParticleObject::AddObject(POBJECT_WALL_STEAM, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 2:
+ CParticleObject::AddObject(POBJECT_DRY_ICE, pos, effect->particle.scale, false);
+ break;
+ case 3:
+ CParticleObject::AddObject(POBJECT_SMALL_FIRE, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ case 4:
+ CParticleObject::AddObject(POBJECT_DARK_SMOKE, pos, effect->particle.dir, effect->particle.scale, false);
+ break;
+ }
+ }
+}
+
+void
+CEntity::ProcessLightsForEntity(void)
+{
+ int i, n;
+ C2dEffect *effect;
+ CVector pos;
+ bool lightOn, lightFlickering;
+ uint32 flashTimer1, flashTimer2, flashTimer3;
+
+ if(bRenderDamaged || !bIsVisible || GetUp().z < 0.96f)
+ return;
+
+ flashTimer1 = 0;
+ flashTimer2 = 0;
+ flashTimer3 = 0;
+
+ n = CModelInfo::GetModelInfo(GetModelIndex())->m_num2dEffects;
+ for(i = 0; i < n; i++, flashTimer1 += 0x80, flashTimer2 += 0x100, flashTimer3 += 0x200){
+ effect = CModelInfo::GetModelInfo(GetModelIndex())->Get2dEffect(i);
+
+ if(effect->type != EFFECT_LIGHT)
+ continue;
+
+ pos = GetMatrix() * effect->pos;
+
+ lightOn = false;
+ lightFlickering = false;
+ switch(effect->light.lightType){
+ case LIGHT_ON:
+ lightOn = true;
+ break;
+ case LIGHT_ON_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ lightOn = true;
+ break;
+ case LIGHT_FLICKER:
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed) & 3)
+ lightOn = true;
+ break;
+ case LIGHT_FLICKER_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed) & 3)
+ lightOn = true;
+ }
+ break;
+ case LIGHT_FLASH1:
+ if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH1_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer1) & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH2:
+ if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH2_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer2) & 0x400)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH3:
+ if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
+ lightOn = true;
+ break;
+ case LIGHT_FLASH3_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7)
+ if((CTimer::GetTimeInMilliseconds() + flashTimer3) & 0x800)
+ lightOn = true;
+ break;
+ case LIGHT_RANDOM_FLICKER:
+ if(m_randomSeed > 16)
+ lightOn = true;
+ else{
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed*8) & 3)
+ lightOn = true;
+ }
+ break;
+ case LIGHT_RANDOM_FLICKER_NIGHT:
+ if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
+ if(m_randomSeed > 16)
+ lightOn = true;
+ else{
+ if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed*8) & 0x60)
+ lightOn = true;
+ else
+ lightFlickering = true;
+ if((CTimer::GetTimeInMilliseconds()>>1 ^ m_randomSeed*8) & 3)
+ lightOn = true;
+ }
+ }
+ break;
+ case LIGHT_BRIDGE_FLASH1:
+ if(CBridge::ShouldLightsBeFlashing() && CTimer::GetTimeInMilliseconds() & 0x200)
+ lightOn = true;
+ break;
+ case LIGHT_BRIDGE_FLASH2:
+ if(CBridge::ShouldLightsBeFlashing() && (CTimer::GetTimeInMilliseconds() & 0x1FF) < 60)
+ lightOn = true;
+ break;
+ }
+
+ // Corona
+ if(lightOn)
+ CCoronas::RegisterCorona((uintptr)this + i,
+ effect->col.r, effect->col.g, effect->col.b, 255,
+ pos, effect->light.size, effect->light.dist,
+ effect->light.corona, effect->light.flareType, effect->light.roadReflection,
+ effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
+ else if(lightFlickering)
+ CCoronas::RegisterCorona((uintptr)this + i,
+ 0, 0, 0, 255,
+ pos, effect->light.size, effect->light.dist,
+ effect->light.corona, effect->light.flareType, effect->light.roadReflection,
+ effect->light.flags&LIGHTFLAG_LOSCHECK, CCoronas::STREAK_OFF, 0.0f);
+
+ // Pointlight
+ if(effect->light.flags & LIGHTFLAG_FOG_ALWAYS){
+ CPointLights::AddLight(CPointLights::LIGHT_FOGONLY_ALWAYS,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
+ CPointLights::FOG_ALWAYS, true);
+ }else if(effect->light.flags & LIGHTFLAG_FOG_NORMAL && lightOn && effect->light.range == 0.0f){
+ CPointLights::AddLight(CPointLights::LIGHT_FOGONLY,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ effect->col.r/255.0f, effect->col.g/255.0f, effect->col.b/255.0f,
+ CPointLights::FOG_NORMAL, true);
+ }else if(lightOn && effect->light.range != 0.0f){
+ if(effect->col.r == 0 && effect->col.g == 0 && effect->col.b == 0){
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ 0.0f, 0.0f, 0.0f,
+ CPointLights::FOG_NONE, true);
+ }else{
+ CPointLights::AddLight(CPointLights::LIGHT_POINT,
+ pos, CVector(0.0f, 0.0f, 0.0f),
+ effect->light.range,
+ effect->col.r*CTimeCycle::GetSpriteBrightness()/255.0f,
+ effect->col.g*CTimeCycle::GetSpriteBrightness()/255.0f,
+ effect->col.b*CTimeCycle::GetSpriteBrightness()/255.0f,
+ // half-useless because LIGHTFLAG_FOG_ALWAYS can't be on
+ (effect->light.flags & LIGHTFLAG_FOG) >> 1,
+ true);
+ }
+ }
+
+ // Light shadow
+ if(effect->light.shadowRange != 0.0f){
+ if(lightOn){
+ CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_2,
+ effect->light.shadow, &pos,
+ effect->light.shadowRange, 0.0f,
+ 0.0f, -effect->light.shadowRange,
+ 128,
+ effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ effect->col.b*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
+ 15.0f, 1.0f, 40.0f, false, 0.0f);
+ }else if(lightFlickering){
+ CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_2,
+ effect->light.shadow, &pos,
+ effect->light.shadowRange, 0.0f,
+ 0.0f, -effect->light.shadowRange,
+ 0, 0.0f, 0.0f, 0.0f,
+ 15.0f, 1.0f, 40.0f, false, 0.0f);
+ }
+ }
+ }
+}
+
+float WindTabel[] = {
+ 1.0f, 0.5f, 0.2f, 0.7f, 0.4f, 1.0f, 0.5f, 0.3f,
+ 0.2f, 0.1f, 0.7f, 0.6f, 0.3f, 1.0f, 0.5f, 0.2f,
+};
+
+void
+CEntity::ModifyMatrixForTreeInWind(void)
+{
+ uint16 t;
+ float f;
+ float strength, flutter;
+
+ if(CTimer::GetIsPaused())
+ return;
+
+ CMatrix mat(GetMatrix().m_attachment);
+
+ if(CWeather::Wind >= 0.5){
+ t = m_randomSeed + 16*CTimer::GetTimeInMilliseconds();
+ f = (t & 0xFFF)/(float)0x1000;
+ flutter = f * WindTabel[(t>>12)+1 & 0xF] +
+ (1.0f - f) * WindTabel[(t>>12) & 0xF] +
+ 1.0f;
+ strength = CWeather::Wind < 0.8f ? 0.008f : 0.014f;
+ }else if(CWeather::Wind >= 0.2){
+ t = (uintptr)this + CTimer::GetTimeInMilliseconds();
+ f = (t & 0xFFF)/(float)0x1000;
+ flutter = sin(f * 6.28f);
+ strength = 0.008f;
+ }else{
+ t = (uintptr)this + CTimer::GetTimeInMilliseconds();
+ f = (t & 0xFFF)/(float)0x1000;
+ flutter = sin(f * 6.28f);
+ strength = 0.005f;
+ }
+
+ mat.GetUp()->x = strength * flutter;
+ mat.GetUp()->y = mat.GetUp()->x;
+
+ mat.UpdateRW();
+ UpdateRwFrame();
+}
+
+float BannerWindTabel[] = {
+ 0.0f, 0.3f, 0.6f, 0.85f, 0.99f, 0.97f, 0.65f, 0.15f,
+ -0.1f, 0.0f, 0.35f, 0.57f, 0.55f, 0.35f, 0.45f, 0.67f,
+ 0.73f, 0.45f, 0.25f, 0.35f, 0.35f, 0.11f, 0.13f, 0.21f,
+ 0.28f, 0.28f, 0.22f, 0.1f, 0.0f, -0.1f, -0.17f, -0.12f
+};
+
+void
+CEntity::ModifyMatrixForBannerInWind(void)
+{
+ uint16 t;
+ float f;
+ float strength, flutter;
+ CVector right, up;
+
+ if(CTimer::GetIsPaused())
+ return;
+
+ if(CWeather::Wind < 0.1f)
+ strength = 0.2f;
+ else if(CWeather::Wind < 0.8f)
+ strength = 0.43f;
+ else
+ strength = 0.66f;
+
+ t = ((int)(GetMatrix().GetPosition()->x + GetMatrix().GetPosition()->y) << 10) + 16*CTimer::GetTimeInMilliseconds();
+ f = (t & 0x7FF)/(float)0x800;
+ flutter = f * BannerWindTabel[(t>>11)+1 & 0x1F] +
+ (1.0f - f) * BannerWindTabel[(t>>11) & 0x1F];
+ flutter *= strength;
+
+ right = CrossProduct(GetForward(), GetUp());
+ right.z = 0.0f;
+ right.Normalise();
+ up = right * flutter;
+ up.z = sqrt(sq(1.0f) - sq(flutter));
+ GetRight() = CrossProduct(GetForward(), up);
+ GetUp() = up;
+
+ GetMatrix().UpdateRW();
+ UpdateRwFrame();
+}
+
STARTPATCHES
InjectHook(0x473C30, &CEntity::ctor, PATCH_JUMP);
InjectHook(0x473E40, &CEntity::dtor, PATCH_JUMP);
@@ -466,11 +884,18 @@ STARTPATCHES
InjectHook(0x473F10, &CEntity::AttachToRwObject, PATCH_JUMP);
InjectHook(0x473F60, &CEntity::DetachFromRwObject, PATCH_JUMP);
+ InjectHook(0x475A20, &CEntity::PreRenderForGlassWindow, PATCH_JUMP);
+ InjectHook(0x50CE40, &CEntity::AddSteamsFromGround, PATCH_JUMP);
+ InjectHook(0x475670, &CEntity::ModifyMatrixForTreeInWind, PATCH_JUMP);
+ InjectHook(0x475830, &CEntity::ModifyMatrixForBannerInWind, PATCH_JUMP);
+ InjectHook(0x4FA530, &CEntity::ProcessLightsForEntity, PATCH_JUMP);
+
InjectHook(0x475080, &CEntity::Add_, PATCH_JUMP);
InjectHook(0x475310, &CEntity::Remove_, PATCH_JUMP);
InjectHook(0x473EA0, &CEntity::CreateRwObject_, PATCH_JUMP);
InjectHook(0x473F90, &CEntity::DeleteRwObject_, PATCH_JUMP);
InjectHook(0x474000, &CEntity::GetBoundRect_, PATCH_JUMP);
+ InjectHook(0x474350, &CEntity::PreRender_, PATCH_JUMP);
InjectHook(0x474BD0, &CEntity::Render_, PATCH_JUMP);
InjectHook(0x4A7C60, &CEntity::SetupLighting_, PATCH_JUMP);
ENDPATCHES