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authoreray orçunus <erayorcunus@gmail.com>2019-06-15 17:53:25 +0200
committereray orçunus <erayorcunus@gmail.com>2019-06-15 17:53:25 +0200
commit2f4fc5aaf07aedecf3796bae5a63734f133e19a3 (patch)
tree5d6e2e8c71ea146cc26e81c93355c7aec0f0cc60 /src/entities/Ped.h
parentFix duplicate code for PedNode (diff)
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Diffstat (limited to '')
-rw-r--r--src/entities/Ped.h28
1 files changed, 23 insertions, 5 deletions
diff --git a/src/entities/Ped.h b/src/entities/Ped.h
index b7db77dc..2f0f67f0 100644
--- a/src/entities/Ped.h
+++ b/src/entities/Ped.h
@@ -3,6 +3,7 @@
#include "Physical.h"
#include "Weapon.h"
#include "PedIK.h"
+#include <animation\AnimManager.h>
#include <animation\AnimBlendClumpData.h>
enum {
@@ -94,7 +95,7 @@ public:
uint8 m_ped_flagA4 : 1;
uint8 m_ped_flagA8 : 1;
uint8 m_ped_flagA10 : 1;
- uint8 m_ped_flagA20 : 1;
+ uint8 m_ped_flagA20_look : 1;
uint8 m_ped_flagA40 : 1;
uint8 m_ped_flagA80 : 1;
uint8 m_ped_flagB1 : 1;
@@ -163,14 +164,15 @@ public:
uint8 m_ped_flagI80 : 1;
uint8 stuff10[60];
int32 m_pEventEntity;
- int32 m_fAngleToEvent;
+ float m_fAngleToEvent;
AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
int32 m_animGroup;
int32 m_pVehicleAnim;
CVector2D m_vecAnimMoveDelta;
CVector m_vecOffsetSeek;
CPedIK m_pedIK;
- uint8 stuff1[12];
+ uint8 stuff1[8];
+ int32 m_nPedStateTimer;
int32 m_nPedState;
int32 m_nLastPedState;
int32 m_nMoveState;
@@ -198,7 +200,12 @@ public:
CPed *m_pPedFight;
float m_fLookDirection;
int32 m_wepModelID;
- uint8 stuff9[120];
+ uint32 m_leaveCarTimer;
+ uint32 m_getUpTimer;
+ uint32 m_lookTimer;
+ uint8 stuff9[34];
+ uint8 m_bodyPartBleeding;
+ uint8 stuff11[73];
static void *operator new(size_t);
static void operator delete(void*, size_t);
@@ -209,8 +216,17 @@ public:
void AimGun();
void KillPedWithCar(CVehicle *veh, float impulse);
void Say(uint16 audio);
- void SetLookFlag(CEntity *to, bool set);
+ void SetLookFlag(CPed *to, bool set);
+ void SetLookFlag(float angle, bool set);
+ void SetDie(AnimationId anim, float arg1, float arg2);
+ void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
+ void RemoveBodyPart(PedNode nodeId, char arg4);
+ void SpawnFlyingComponent(int, signed char);
+ static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
+ static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
+
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
+ RwFrame* GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
static Bool &bNastyLimbsCheat;
static Bool &bPedCheat2;
@@ -223,4 +239,6 @@ static_assert(offsetof(CPed, m_nPedType) == 0x32C, "CPed: error");
static_assert(offsetof(CPed, m_pCollidingEntity) == 0x34C, "CPed: error");
static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error");
static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error");
+static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error");
+static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error");
static_assert(sizeof(CPed) == 0x53C, "CPed: error"); \ No newline at end of file