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author | eray orçunus <erayorcunus@gmail.com> | 2019-06-15 17:53:25 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2019-06-15 17:53:25 +0200 |
commit | 2f4fc5aaf07aedecf3796bae5a63734f133e19a3 (patch) | |
tree | 5d6e2e8c71ea146cc26e81c93355c7aec0f0cc60 /src/entities/Ped.h | |
parent | Fix duplicate code for PedNode (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/entities/Ped.h | 28 |
1 files changed, 23 insertions, 5 deletions
diff --git a/src/entities/Ped.h b/src/entities/Ped.h index b7db77dc..2f0f67f0 100644 --- a/src/entities/Ped.h +++ b/src/entities/Ped.h @@ -3,6 +3,7 @@ #include "Physical.h" #include "Weapon.h" #include "PedIK.h" +#include <animation\AnimManager.h> #include <animation\AnimBlendClumpData.h> enum { @@ -94,7 +95,7 @@ public: uint8 m_ped_flagA4 : 1; uint8 m_ped_flagA8 : 1; uint8 m_ped_flagA10 : 1; - uint8 m_ped_flagA20 : 1; + uint8 m_ped_flagA20_look : 1; uint8 m_ped_flagA40 : 1; uint8 m_ped_flagA80 : 1; uint8 m_ped_flagB1 : 1; @@ -163,14 +164,15 @@ public: uint8 m_ped_flagI80 : 1; uint8 stuff10[60]; int32 m_pEventEntity; - int32 m_fAngleToEvent; + float m_fAngleToEvent; AnimBlendFrameData *m_pFrames[PED_NODE_MAX]; int32 m_animGroup; int32 m_pVehicleAnim; CVector2D m_vecAnimMoveDelta; CVector m_vecOffsetSeek; CPedIK m_pedIK; - uint8 stuff1[12]; + uint8 stuff1[8]; + int32 m_nPedStateTimer; int32 m_nPedState; int32 m_nLastPedState; int32 m_nMoveState; @@ -198,7 +200,12 @@ public: CPed *m_pPedFight; float m_fLookDirection; int32 m_wepModelID; - uint8 stuff9[120]; + uint32 m_leaveCarTimer; + uint32 m_getUpTimer; + uint32 m_lookTimer; + uint8 stuff9[34]; + uint8 m_bodyPartBleeding; + uint8 stuff11[73]; static void *operator new(size_t); static void operator delete(void*, size_t); @@ -209,8 +216,17 @@ public: void AimGun(); void KillPedWithCar(CVehicle *veh, float impulse); void Say(uint16 audio); - void SetLookFlag(CEntity *to, bool set); + void SetLookFlag(CPed *to, bool set); + void SetLookFlag(float angle, bool set); + void SetDie(AnimationId anim, float arg1, float arg2); + void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer); + void RemoveBodyPart(PedNode nodeId, char arg4); + void SpawnFlyingComponent(int, signed char); + static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data); + static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data); + CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } + RwFrame* GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; } static Bool &bNastyLimbsCheat; static Bool &bPedCheat2; @@ -223,4 +239,6 @@ static_assert(offsetof(CPed, m_nPedType) == 0x32C, "CPed: error"); static_assert(offsetof(CPed, m_pCollidingEntity) == 0x34C, "CPed: error"); static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error"); static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error"); +static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error"); +static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error"); static_assert(sizeof(CPed) == 0x53C, "CPed: error");
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