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author | eray orçunus <erayorcunus@gmail.com> | 2019-06-16 20:39:48 +0200 |
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committer | eray orçunus <erayorcunus@gmail.com> | 2019-06-16 21:00:09 +0200 |
commit | c1bd90c7ddcb28c0ba5ebe66ab90319ffeee6d8b (patch) | |
tree | bd672a23d675ee5531ee8b218dcd88de634a835d /src/entities/Ped.h | |
parent | More CPed functions and minor fixes (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/entities/Ped.h | 29 |
1 files changed, 20 insertions, 9 deletions
diff --git a/src/entities/Ped.h b/src/entities/Ped.h index 2f0f67f0..dfefeddf 100644 --- a/src/entities/Ped.h +++ b/src/entities/Ped.h @@ -2,9 +2,12 @@ #include "Physical.h" #include "Weapon.h" +#include "PathFind.h" #include "PedIK.h" -#include <animation\AnimManager.h> -#include <animation\AnimBlendClumpData.h> +#include "AnimManager.h" +#include "AnimBlendClumpData.h" +#include "PedStat.h" +#include "Sounds.h" enum { PED_MAX_WEAPONS = 13 @@ -162,7 +165,9 @@ public: uint8 m_ped_flagI20 : 1; uint8 m_ped_flagI40 : 1; uint8 m_ped_flagI80 : 1; - uint8 stuff10[60]; + uint8 stuff10[15]; + int32 m_field_16C; + uint8 stuff12[44]; int32 m_pEventEntity; float m_fAngleToEvent; AnimBlendFrameData *m_pFrames[PED_NODE_MAX]; @@ -172,7 +177,7 @@ public: CVector m_vecOffsetSeek; CPedIK m_pedIK; uint8 stuff1[8]; - int32 m_nPedStateTimer; + uint32 m_nPedStateTimer; int32 m_nPedState; int32 m_nLastPedState; int32 m_nMoveState; @@ -186,8 +191,8 @@ public: bool bInVehicle; uint8 stuff4[23]; int32 m_nPedType; - - uint8 stuff5[28]; + PedStat *m_pedStats; + uint8 stuff5[24]; CEntity *m_pCollidingEntity; uint8 stuff6[12]; CWeapon m_weapons[PED_MAX_WEAPONS]; @@ -205,7 +210,9 @@ public: uint32 m_lookTimer; uint8 stuff9[34]; uint8 m_bodyPartBleeding; - uint8 stuff11[73]; + uint8 m_field_4F3; + CPed *m_nearPeds[10]; + uint8 stuff11[32]; static void *operator new(size_t); static void operator delete(void*, size_t); @@ -215,19 +222,21 @@ public: void AddWeaponModel(int id); void AimGun(); void KillPedWithCar(CVehicle *veh, float impulse); - void Say(uint16 audio); + void Say(eSound audio); void SetLookFlag(CPed *to, bool set); void SetLookFlag(float angle, bool set); + void SetLookTimer(int time); void SetDie(AnimationId anim, float arg1, float arg2); void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer); void RemoveBodyPart(PedNode nodeId, char arg4); void SpawnFlyingComponent(int, signed char); + bool OurPedCanSeeThisOne(CEntity* who); static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data); static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data); CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; } RwFrame* GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; } - + static Bool &bNastyLimbsCheat; static Bool &bPedCheat2; static Bool &bPedCheat3; @@ -241,4 +250,6 @@ static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error"); static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error"); static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error"); static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error"); +static_assert(offsetof(CPed, m_field_16C) == 0x16C, "CPed: error"); +static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error"); static_assert(sizeof(CPed) == 0x53C, "CPed: error");
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